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《精英危险:地平线|Elite: Dangerous Horizons》基本新手教程

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--What Do I Need To Make Landfall?
1.First, you’ll need a ship fitted with a planetary approach suite module – but that’s OK, if you own Horizons, every ship you own will now have one fitted! That’s all you need to enter orbital cruise and drop down into planetary flight.
2.If for some reason your ship is not fitted with a planetary landing suite, you can purchase them in outfitting.
3.To drive on a planet’s surface, you’ll need to fit a planetary vehicle hangar module. You can find these in outfitting at ports.
4.Once you have a planetary vehicle hangar, you need to install vehicle bays in it. Vehicle bay slots show up right underneath the planetary vehicle hangar in outfitting. Different size hangars will allow more or less vehicle bays.
5.Each vehicle bay allows your ship to carry a single SRV, and comes with a vehicle when fitted. Be aware though, if this SRV is destroyed, you’ll need to purchase a replacement for the vehicle bay. You can do this from any port, starport or outpost, from the Restock docking service.
--How Do I Get to An Airless Planet?
1.Firstly, it’s important to remember that not all planets can be approached.
2.You can tell if a planet supports planetary activities by looking at it in the Contacts Tab or System Map – it will have a small, blue landed ship icon.
3.Once you’ve found a suitable planet, simply super cruise towards it.Target the planet to summon information showing maximum speed for a safe transition into Orbital Cruise, a special mode of super cruise when you are very close to a planet.
4.If you are traveling too fast when you hit the orbital cruise transition height your ship will perform an emergency drop.
--What Is Orbital Cruise?
1.Orbital cruise is an adjusted version of super cruise. It lets you fly around a planet much faster than would normally be possible using the frame shift drive.
2.To engage orbital cruise, simply fly towards a suitable planet.As you approach the ship HUD will summon an Altimeter, Attitude Ladder, Heading Indicator andRate of Descent indicator.
3.The altimeter shows your height from the planet surface. Notches on the altimeter also show orbital cruise transition height (the OC marker) and, when you get lower down, the orbital cruise drop out height (the DRP marker).
4.The attitude ladder shows your pitch angle compared to the planet surface, with zero degrees being parallel with the surface.
5.The rate of descent indicator shows how quickly you are losing or gaining height. When the rate of decent indicator bar displays red your rate of descent is dangerously fast.
6.When in orbital cruise, a section of the attitude ladder around zero degrees will turn blue. Holding this angle will boost your speed past normal orbital cruise speeds, allowing you to orbit the planet very quickly.
7.When you descend to the orbital cruise drop out height, you will initiate an orbital glide maneuver.
--What Is Glide?
1.Glide is a flight procedure that allows your ship to cover great distance when transitioning from orbital cruise to normal flight.
2.Glide will only be engaged if your ship’s pitch is between 60 degrees negative and 5 degrees positive from horizontal flight.
3.Pitching down further will cause the frame shift to perform an emergency drop.
4.Pitching up further will simply abort the glide and enter planetary flight.
5.Other than these limits, glide will automatically end when close to the planet surface.
What’s Different About Planetary Flight?
1.Planetary flight is very similar to normal flight. However, there are a few key differences!
2.At slow speeds, more manoeuvring thrust power is diverted into ventral thrusters to help provide lift for level flight.
3.As a result, other manoeuvring thrusters have reduced effectiveness under load.
4.Also expect minor loss of stability when facing the surface.As an automatic safety feature, if your ship pitch is within 30 degrees of horizontal and you are travelling slowly it will automatically attempt to pitch towards level flight.
--How Do I Land And Take Off?
1.First deploy your landing gear.
2.Slowly approach the surface until the sensor disc displays your vessel schematic above terrain rendering.
3.When you are directly above an area that can safely support your ship, a small disc projected onto the terrain rendering from your vessel schematic will turn blue.
4.Additional HUD elements help you to correctly pitch and roll until your ship has the correct attitude for landing.
5.When your ship has the correct attitude, reduce height to complete the landing procedure.
6.Once landed, your ship’s drives will cut out.
7.To take off, apply and hold vertical thrust to engage your drives and lift off.
--How Do I Manage SRVs?
1.Once correctly outfitted, your ship can carry Surface Reconnaissance Vehicles.
2.Your ship has been updated to reflect SRV capacity: UI focus + UI Down will now take you to the role switch interface. Here you can manage SRVs.
3.When you are landed, you can deploy an SRV using this interface.
4.Likewise, when you are in an SRV and under the cargo hatch (you can tell because the Board Shipindicator will light up) you can use this interface to get back in the ship.
5.Finally, using this interface you can recall your ship to your current location. Be aware, this option will not be available if you are too close to a settlement or port.
--How Do I Use Ports?
1.Ports are ground based equivalents of starports. When in a ship you should treat them exactly the same. You’ll need to request docking, and should refrain from committing crimes if you want to stay safe and welcome!
2.When in your SRV, if your ship is docked at a port, you’ll need to request docking to get back to it. After docking has been approved, follow the nav-compass – it will lead you to your designated garage.
3.Once in the garage, you can use the role switch interface to board your ship.
4.Be aware: if your ship is docked at a port, you cannot recall it to your location if you are within a few kilometers. You will need to move further away from the port or request docking to get back to your ship.
How do I operate the SRV?
1.First, make sure your bindings are correct. If you use custom bindings, you’ll need to add SRV bindings.
2.Alternatively, use a default binding scheme (which has SRV bindings set up) then customize as appropriate.
3.The SRV shares many concepts and elements with your ship: modules, power distributor, shields, fuel, fire groups.
4.The SRV is driven using throttle and roll controls. When on the floor, roll equates to steering. When in the air, roll becomes roll.
5.You can engage or disengage Drive Assist: When disengaged you have direct control of the throttle and brake. When engaged, throttle operates the same as in a ship, by setting a desired speed.
6.The SRV is equipped with jump jets. Activating these thrusters uses ENG capacitor energy.Ground collisions ignore SRV shields. When falling, try to use jump jets to slow descent and avoid hull damage.
7.The SRV consumes fuel. Fuel is automatically refilled when you dock at any port. Drive slower and turn off modules to reduce drain on the SRV fuel supply.
8.Fuel (and other resources) can be synthesised in the SRV by harvesting appropriate materials from the planet surface
9.The SRV features neural-linked turret. Whilst controlling the turret you can still drive. Likewise, when driving, you can still target entities and fire the turret with limited gimbal. The turret uses WEP capacitor energy and ammunition.
10.The SRV features a data-link scanner. The data link scanner is a special scanner that you can use inturret mode. It allows you to connect to targeted entities, often activating contextual commands. To use the data link, target an entity then hold the appropriate fire group activation binding.
11.The SRV features cargo scoop and storage for two universal containers. Simply deploy the scoop and drive over cargo to pick it up.
12.The SRV features a Wave Scanner, displayed directly above the sensor disc. The wave scanner is a forward arc passive scanner that can detect signatures from a variety of objects.
13.Each signature is comprised of a number of on/off elements, arrayed vertically in the scanner display.
14.Different objects have different patterns of on/off elements.
15.Signatures at distance will be indistinct and large. As you approach, they will shrink and gain definition.
--What is Synthesis?
1.Synthesis is new ship and SRV functionality that allows you to generate resources in situ.
2.Synthesis uses materials, a new type of resource, found initially only on planet surfaces.
3.Check your cargo tab to view synthesis options.
4.If you have the correct materials, you can initiate synthesis for a specific module by selecting it in themodule tab.
后续会逐步翻译


IP属地:英国1楼2015-12-20 00:15回复
    IP属地:英国2楼2015-12-20 00:16
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      --我需要如何进入行星轨道?
      1.首先,你的飞船需要装有planetary approach suite模块(只要你购买了地平线dlc,每艘飞船都会自带一个),这是进入近地轨道所必需的模块
      2.如果你的飞船没有这个模块的话,可以在各个starport的outfitting里找到
      3.如果你要在行星上驾驶的话,你需要一个planetary vehicle hangar模块,这个模块同样可以在tarport的outfitting里找到(个别小型starport会没有本模块)
      4.当你拥有了planetary vehicle hangar模块后,你还需要安装vehicle bays,vehicle bays在你的船的底部,不同大小的lanetary vehicle hangar可以安装不同数量的vehicle bays
      5.每个vehicle bays可以携带一辆SRV如果SRV被摧毁,你需要重新购买vehicle bays,这可以在任意starport,outpost的restock docking service 处完成


      IP属地:英国来自Android客户端3楼2015-12-20 01:00
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        --我要如何接近一个无大气的行星?
        1.首先,在现阶段不是所有的行星都可以登录(目前只有无大气行星可以登录)
        2.你可以从1号面板或星系地图知道哪些行星可以登录(可以登录的行星会有蓝色标记)
        3.一旦你找到了你的目的地,开超巡接近它,对准行星以获知进入轨道超巡的最佳速度(一种在行星表面快速移动的特殊巡航方式)
        4.如果你接近目标行星的速度过快的话,会强制脱离超巡


        IP属地:英国来自Android客户端4楼2015-12-20 01:12
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          --什么是轨道超巡?
          1.轨道超巡是一种使你在行星表面快速移动的方式,会比常规超巡快上许多倍(根据LZ的实验,普通超巡的速度是250-300,而轨道超巡可以达到1000)
          2.要进入轨道超巡状态,只需飞近一颗可登陆的星球,在飞近星球的过程中,飞船会显示一个高度计,海拔高度计,航向指示器和下降率指标计。


          IP属地:英国来自Android客户端5楼2015-12-20 01:24
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            3.高度计显示你现在里行星表面的高度,高度计上的指示标记同样显示了轨道超巡的过渡高度,当你的高度降低到一定的程度后,轨道超巡会自动退出。
            4.姿态指示计指示了你的飞船与行星的俯仰角,0度就是与行星表面平行
            5.下降率指标计显示了你的上升或下降速度,如果你的下降率指示计变成了红色,表明了你正在以危险的速度上升或下降(可能会BOOM,我上次一头栽倒了表面只剩下37%的血)
            6.在处于轨道超巡的状态中,会有一部分的姿态指示计(0度附近)会变为蓝色,保持这个角度会将你的速度过渡到正常超巡速度,这使你可以在星球表面快速移动。
            7.当你下降到了脱出轨道超巡的高度时,你会自动进入“指引模式”(速度通常为1000)
            分界线
            纠错:前面的轨道超巡的速度与超巡一样,1000的速度是指引模式的速度


            IP属地:英国来自Android客户端11楼2015-12-20 11:23
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              --什么是指引模式?
              1.指引模式是一个间于超巡与普通飞行模式的快速移动的飞行模式。
              2.指引模式只会在你的飞船与行星表面的角度为-60度到+5度触发
              3.继续下降会使FSD紧急停止
              4.继续上升会停止指引模式,进入行星超巡模式
              5.另外,指引模式会在靠近行星表面时自动退出


              IP属地:英国来自Android客户端13楼2015-12-20 11:47
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                --行星表面飞行模式的不同之处在于?
                1.行星表面飞行模式与普通飞行模式很相似,但是还是有几点不同之处
                2.在低速状态下,行星表面飞行模式将更多的推力分配用于保持飞行高度
                3.其他的机动能力被减弱了
                4.其他的次要损失包括飞船在面对行星表面会更加的不稳定,因此你的飞船会在与行星表面夹角低于30度的状态下自动转向


                IP属地:英国来自Android客户端14楼2015-12-20 11:58
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                  --如何在行星表面降落和起飞?
                  1.放下起落架(通常默认键为L)
                  2.慢慢地靠近行星表面直到你的雷达显示行星表面的图像
                  3.当你的飞船处于一片可以降落的表面上时,雷达显示的星球表面会变为蓝色
                  4.一个在登录时显示的HUD指示会指引你的飞船以正确的角度降落(条状物,不正确是为红色,正确时为蓝色)
                  5.当你的飞船准备好着陆时,降低高度以完成着陆
                  6.当你降落后,你的引擎将会停机
                  7.当要起飞时,按点火键(通常为R)启动引擎起飞
                  ☁️☁️🌞   ☁   ☁
                     ☁ ✈   ☁  🚁
                   🏬🏨🏫🏢🏤🏥🏦🏪
                  👬🌲 / 🚶 l🚍 \🌳👫👫
                   🌳/ 🚘 l 🏃 \🌴🐈
                  🌴 /  🐢 l 🚔 \🌲👯👯
                  🌲 /🚖   l    \🌳👭
                     -- ■


                  IP属地:英国来自Android客户端16楼2015-12-20 12:12
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                    --如何管理SRV?
                    1.当你装好了正确的部件后(见3L),你就可以携带SRV了(原文的为装逼酷炫然并卵的全称)
                    2.你的飞船3号面板已经升级为可以浏览SRV与飞船简介(很重要,后续在SRV内需要3号面板来返回飞船)
                    3.当飞船着陆后,你可以用3号面板来部署SRV
                    4.当你驾驶SRV到达降落于行星表面的飞船下方时,(会有类似在starport着陆时landpad周围的光)使用3号面板来返回飞船
                    5.最后,你可以使用3号面板来呼叫飞船,注意:当你太靠近一个地面基地时不可呼叫飞船(貌似为8500m)


                    IP属地:英国来自Android客户端17楼2015-12-20 12:26
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                      --如何使用地面基地?
                      1.地面基地与starport完全一模一样,基本进站流程:请求着陆-着陆
                      *注意:地面基地也有停火区,射一次250
                      2.当你在SRV里而你的飞船又停在了机库里时,你需要请求着陆(request docking),然后跟着雷达到指定的车库
                      3.到达指定车库后,使用3号面板返回飞船
                      4.注意:如果你的飞船停在了机库里,你不能使用3号面板来呼叫你的飞船,你需要离基地有一段距离才能呼叫飞船(距离我没试过有多远)


                      IP属地:英国来自Android客户端18楼2015-12-20 12:36
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                        --什么是合成?
                        1.合成是一个在飞船与SRV的新功能让你可以在现场合成资源
                        2.合成需要使用金属,一种新资源只能在行星表面找到
                        3.浏览你的4号面板来浏览合成选项
                        4.如果你有正确的金属,你可以为特殊的模块来合成材料(4号面板)☁️☁️🌞   ☁   ☁
                           ☁ ✈   ☁  🚁
                         🏬🏨🏫🏢🏤🏥🏦🏪
                        👬🌲 / 🚶 l🚍 \🌳👫👫
                         🌳/ 🚘 l 🏃 \🌴🐈
                        🌴 /  🐢 l 🚔 \🌲👯👯
                        🌲 /🚖   l    \🌳👭
                           -- ■


                        IP属地:英国来自Android客户端20楼2015-12-20 13:36
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                          全文翻译完毕☁️☁️🌞   ☁   ☁
                             ☁ ✈   ☁  🚁
                           🏬🏨🏫🏢🏤🏥🏦🏪
                          👬🌲 / 🚶 l🚍 \🌳👫👫
                           🌳/ 🚘 l 🏃 \🌴🐈
                          🌴 /  🐢 l 🚔 \🌲👯👯
                          🌲 /🚖   l    \🌳👭
                             -- ■


                          IP属地:英国来自Android客户端21楼2015-12-20 13:36
                          回复