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R11 -- UI Overhaul, Fuel System, Account-Bound Recipes2月17日 - PLAYFULDAVIDHey Creatifriends,
You have a decent amount of new stuff to play with in this update. You’ll notice a big difference as soon as you enter a world. The UI has been expanded, streamlined and polished with our best Keepa oil. It affects everything -- crafting, the HUD, mining, storage -- making the game much more smooth and satisfying to play. We also added something we’ve been planning on from the beginning: a fuel system for the forge. We think it adds a fun layer of strategy to crafting, but don’t let that stop you from letting us know what you think.
Based on popular feedback, we decided to enable account-bound recipes. This means you can now bring recipes you’ve found or unlocked in your home world to others, giving you more freedom to venture out into other worlds without having to go through the recipe progression every time.
Finally, we threw a few extra things in there just for good measure: Hotfoot just got deadlier -- get too close and he’ll light you on fire. Corrupt mobs also do extra damage if you get too close (introverts hate when you invade their personal space, after all). And of course, there’s always the usual helping of the entrails of bugs we’ve squashed. Thanks for all your help finding them, by the way!
Also, we tried something new this time: a short preview video that goes beyond the patch notes with a few extra details and context (some secrets, too). Watch it here:
New Features and Content
User Interface Overhaul!
Crafting station, forge, and processor overhaul
Quickbar items now accessible in all crafting stations
Pop-ups for collected items, armor / weapon damage, and newly-learned recipes
Improved in-game HUD layout
10 quickslots (up from 6)
Armor durability widget
Stack splitting changes
Single-left “sticky” click to pick up stacks removed (use left-click-hold and drag instead)
To split stacks, left-click hold and drag a stack, then right-click to drop single items
Right-click shortcut moves entire stacks
...and much, much more!
New Fuel System
Forging now requires fuel
Wood, coal, and many other items can fuel a forge
Different fuels have different heat levels, which will forge materials faster
Account-bound recipes
All unlocked recipes are craftable in any world
When you first enter an old world, any recipes unlocked there will be added to your account-bound list if you don’t already have them
Lava layer enemies now do fire damage
Corrupted layer enemies now do corruption damage


1楼2015-02-17 10:56回复
    太长不看
    我以贴吧会员的身份警告你们  以后说话对我放尊重点 不准给我发滑稽


    星座王
    点亮12星座印记,去领取
    活动截止:2100-01-01
    去徽章馆》
    IP属地:山东来自Android客户端2楼2015-02-17 11:36
    回复
      看不懂


      来自Android客户端3楼2015-02-17 12:26
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        你有一个体面的新东西玩在这个更新。你会发现很大的不同就进入一个世界。UI已经扩展,简化和我们最好的抛光Keepa石油。它影响一切——制作,住房和城市发展部、采矿、存储,使游戏更加顺利和满意。我们还添加了一些我们从一开始就一直在规划:燃油系统的建立。我们认为这增加了一个有趣的层战略制定,但不要让这些阻止你让我们知道你的想法。
        基于流行的反馈,我们决定启用account-bound食谱。这意味着你现在可以把食谱你发现或者锁在家里,给你更多的自由外出到其他世界,而不必每次都通过配方进展。
        最后,我们把一些额外的东西,只是为了好测量:恶作剧刚致命——靠得太近,他会光你着火了。腐败的暴徒也额外的伤害如果你靠得太近(内向的人讨厌当你入侵他们的个人空间,毕竟)。当然,总是有通常的帮助内脏的错误我们已经压扁。谢谢你所有的帮助找到他们,顺便说一下!
        同时,我们尝试新事物:一个简短的预览视频,超出了补丁笔记和一些额外的细节和上下文(一些秘密)。
        看这里:
        新功能和内容
        用户界面的改革!
        制作站、伪造和处理器改革
        Quickbar物品现在在制作电台访问
        弹出窗口,收集物品,护甲和武器伤害,新学到的食谱
        改进游戏HUD布局
        10 quickslots(6)
        装甲耐久性小部件
        堆栈分割变化
        仅使用左“粘性”点击取栈删除(使用left-click-hold并拖动)
        将堆栈,左键并拖动一个堆栈,然后右键单击放弃单一的物品
        右键单击快捷方式移动整个堆栈
        …还有很多很多!
        新燃料系统
        锻造现在需要燃料
        木材、煤炭、和许多其他物品可以伪造
        不同的燃料有不同的热量水平,建立材料更快
        Account-bound食谱
        解锁的食谱都但在任何世界
        当你第一次进入一个旧世界,任何食谱解锁,将被添加到您的列表account-bound如果你不已经
        熔岩层的敌人现在做火焰伤害
        破坏层的敌人现在腐败损害


        来自iPhone客户端4楼2015-02-17 14:41
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