尼奥宠物吧 关注:32,794贴子:950,083
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原帖 http://www.neopets.com/neoboards/topic.phtml?topic=153613897
Hey, folks. We're posting to apologise for the boss weirdness and explain what happened.
Our apologies to Brute Squad and Order members who tried to fight this morning and couldn't. (Please don't worry about the time you've missed. We've got you covered and it won't affect your standing!) And the explanation starts............................ now!
Without giving too much away, the bosses are indeed a group effort but there is a chance that really strong players (who fight for over 3 hours and 2000+ epic rounds! How awesome is that!?) can rack up a victory and "kill" it. We'll just say that these bosses aren't your normal Neopets, and in the case of one person taking them down in a blaze of glory, said bosses would resurrect to fight again until the group brings the HP to 0 overall.
As you know, that last part didn't happen like it should have, causing Wrath and Envy to stay "defeated" for an extended period this morning. They have now been resurrected properly (and the bug fixed) and you can continue fighting to bring them down to 0 HP as a group as intended. We've also changed around some abilities to even things out a bit, FYI.
To those wondering what this means as far as the final winner goes, we'll say that ALL fighting, from Wave 1 up through these... things, is counted for your faction. One person getting a victory against a boss helps (because it's pretty awesome). Defeating your boss first as a group helps more. But these are by no means the only things contributing! Everything is taken into account. Things are pretty close right now, so if you want to win, keep fighting.
Sorry again for the extended death sequence. And good luck to anyone else attempting a massive takedown!
- The Neopets Boss Wrangling Team


1楼2013-03-16 08:26回复
    大致意思是说boss复活了然后大家可以打了= =
    在解答战役成就或者点数计算方面,TNT说Boss战是团队战,有玩家单人打死Boss了有奖励【因为这是一件牛逼哄哄的事情】(就像凌晨被推倒的那几个boss..),团队推倒了boss也有奖励,率先推倒都有加分。此外TNT说:【从战役开始到现在的每一场战斗都会为你的团队做出贡献】。


    2楼2013-03-16 08:30
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      玩家的问题接踵而来——究竟是什么样的策略能带领团队取得胜利?我个人不太理解TNT所说的团队胜利和个人胜利如何判别,场次和胜利哪个更重要。如果场次重要,全员动员送死即可,如果胜利重要,由于boss冥思回血技能的存在,团队成员中输出低下的战士应该在打满进度条之后立即停止战斗,反而能客观上帮助加速推倒boss的进程。


      3楼2013-03-16 08:34
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        对于输出低下的玩家而言(比如我这种宠物能力40上下的第三波都没打完的废柴)(这种玩家数量在势力总玩家数量中通常占有很大很大的比例),如果追求个人利益(即场次多),则拖慢了团队后腿(boss回血增多,难推倒)。这互相矛盾的两种抉择非常有意思,不得不说TNT的设定还是很用心的


        4楼2013-03-16 08:38
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          想起了UC Berkeley的朋友前两天考game logic midterm的时候教授出的extra credit 题目:
          A. 如果选B的人多 你得三分
          B. 如果选B的人多 你得一分
          诸君会选A还是B?
          如有兴趣讨论,之后我公布一下当时课上的结果哈哈。


          5楼2013-03-16 08:44
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