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dota6.28改动

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DOTA Changelog 6.28
* Two new scourge heroes (Vol'Jin can use scepter)
* New loading screen art
* -creepstats(-cs) added for those who wish to track their creep killing/denying stats
* In regular pick, you get back 175 from the 250 hero gold cost (not -lm)
* Chaos Bolt reworked a bit
* Static Field reworked
* Fixed a range hero abuse against ancient creeps
* Tweaked Chakra a bit. It gives you the same as target now (was weaker).
The mana regen values and cooldowns are nerfed a bit. Manacost tweaked.
* Chaos Damage now does same as hero damage to structures, 50% instead of 100%
* -moderandom(-mr) randomly picks a mode from ar/ap/tr/regular
* The Circle of Power now has one inventory slot to use as a temp slot when creating items
(for those who have the unfortunate luck of dealing with item stealers)
* Headshot lvl4 from .25 to .2 and restored old sniper starting agi
* Assassinate and Rupture now have status buff icons
* Necronomicon: Decreased mana burn casting range from 500 to 250,
and removed spell immunity from lvl 3. Spell reduction from 33/33/100% to 40/40/40%.
Necronomicon cooldown from 70 to 90 seconds
* Change attribute bonus hotkey from B to U to help fix some hotkey conflicts
* Hellcaller tweaked a bit
* Necronomicon summons are no longer able to attack ancients
* Fixed a major abuseable DM bug (Thx to Drak and others that reported it discretely)
* If you cast necro and already own them on the field, the old ones get removed.
(i.e. no necro refresher, adapt, grow, etc)
* Necronomicon summons now give 100 gold on death (instead of 60)
* Necro aura from 4/8/12 to 3/6/9
* -allagi(-aa)/-allint(-ai)/-allstr(-as)
* Spirit Breaker starting str from 25 to 23. Netherstrike cooldown from 40 to 75 and casting
range from 700/800/900 to 400/550/700 (he may need another nerf, but i want to take it one
step at a time with him as he is easily made useless)
* Mana cost increase for level 2 and 3 of Guardian Angel (125/150/200 to 125/175/250)
* Sange and Yasha recipe from 900 to 1000
* Aphotic Shield range improved
* Aegis removed from -dm
* Fixed the LM mode to spawn the neutral creeps at the same time offset as the other modes
* Abaddon starting agility from 13 to 17
* Fixed wrong player number display on circle of power
* Neutral Ancients can no longer attack towers (abuse precaution)
* Cleaner game end dialog and somewhat smoother exit
* Fixed a bug with DMAR that allowed repicking and screwing up the hero count.
* Dagon upgrades give an extra 2 int per level
* Pugna's Scepter Life Drain improved
* Weaver starting str from 14 to 15
* Lina movespeed from 280 to 290
* Lycan Wolf Form has proper melee attack, not missle based
* Scythe changes unit to a sheep instead of a chicken, like it says. All stats still same
* TB base hp accidentally 50 lower due to a typo, so his base hp was increased by 50 but str
reduced by 2 to keep it similar
* Many typos fixed
* Test of Faith mana cost from 140 to 175
* The game now says random or repicked instead of just "chosen" when a hero enters.
* Fixed a bug with Bloodlust multicast where it wouldn't pick Ogre Magi as a potential target
* Smokescreen typo
* PA/SA blink stike bug where you could target yourself is fixed
* Dragon Slave AOE increased slightly
* Chen's movement speed from 300 to 295
* Fixed Naix's Poison Sting and Viper's Poison Attack buff icons
* Watchers are now spell immune
* Diffusion aura from 300->350
* Radiance AOE from 400 to 550
* Desolator recipe from 1580 to 1500
* Timewalk slow reduced a bit
* Fixed a bunch of learn hotkey conflicts
* TDA specific game rules updated
* Fixed a typo on the spirit bear's entangle


IP属地:湖南1楼2010-06-25 10:21回复
    DOTA6.28改动
    2个新天灾英雄(Vol'Jin可以使用蓝杖)
    新的载入画面
    增加-cs命令,玩家可以查看补刀数
    在常规模式下,你用250选了英雄后能返回175(非-lm模式)
    混乱之箭稍微调整了(移除伤害,眩晕时间1-2/3/4/5→1-2/3/4,2-4)
    静电力场重做(无CD主动技能→适用其他技能时自动发动的被动技能)
    修复一个远程英雄对远古生物的错误
    稍微调整查克拉(又是a bit,我现在怀疑这词不是“少量”的意思)。它对自身和对其他目标的效果是一样的(削弱),回复魔法值和冷却时间都削弱了(回魔90/180/270/360→75/150/225/300,冷却时间10→25)魔法消耗调整(50→40/80/100/120)
    混乱伤害打城甲和英雄伤害一样了,由100%变成50%(当时混乱伤害和英雄伤害不就完全一样了吗?)
    -mr模式随机从ar/ap/tr/普通模式中选取
    能量圈现在有一个物品栏可以在合成物品的时候当做临时存放地。(这是为了保护那些不幸遇到偷物品的玩家)
    4丄级爆头眩晕时间由0.25秒降至0.2秒,矮人狙击手的初始敏捷回复到以前的样子(28→21)
    暗杀和割裂有了状态图标
    死灵书:法力燃烧距离从500降至250,移除3级死灵书的魔法免疫能力,魔法抗性从33/33/100%变为40/40/40%。死灵书的CD从70秒升至90秒
    为了改变一些热键冲突,黄点升级热键由B改为U
    大萨特斯稍微调整
    死灵书的召唤物不再能攻击远古单位
    修复了DM模式中一个主要的被滥用的bug
    如果战场上已经有自己的死灵战士再使用死灵书,那之前的死灵战士会被移除。
    死灵书的召唤物被杀后奖励由60提高到100
    死灵战士的光环效果从4/8/12降至3/6/9
    新增命令,-aa,-ai,-as
    裂魂人初始力量由25降至23,幽冥一击CD从40升至75,施法距离从700/800/900降至400/550/700(他也许需要其他削弱,但是我想一次改一个地方,因为他容易被改成废物)(以前的白牛需要这种幅度的改动吗.......)
    增加守护天使的2、3级魔法消耗(125/150/200→125/175/250)
    双刀卷轴价格从900升至1000
    无光之盾的伤害范围增加
    不朽之守护从dm模式中移除
    修复LM模式,中立生物将同其他模式一样同时刷新
    地狱领主的初始敏捷从13增至17
    修复能量圈上面玩家号码显示错误
    中立远古生物不再会攻击塔(防止滥用)
    更简洁的游戏结束对话框和更平顺的退出
    修正了 DMAR 模式中的BUG:允许重新选择英雄并且计算英雄数量
    大根升级每级增加额外的2点智力
    遗忘法师装备A杖后的生命汲取效果增强(140/185/250→170/200/300)
    地穴编织者的初始力量从14升至15
    秀逗魔导师的移动速递从280升至290
    狼人的狼形态只有近程攻击,不再具有远程攻击
    妖刀将单位变成羊而不再是鸡,另外单位的属性不变。
    灵魂守卫的基础HP由于文字错误而低了50点,所以他的基础HP被增加了50点同时减少了2点力量来保持一致性。
    修复许多文字错误
    忠诚考验魔法消耗从140升至175
    当一个英雄被选择时,游戏现在会明确的告诉大家是随机选择的或者重新选择的而不是以前仅仅提示选择了某个英雄
    修正嗜血术在多重施法的时候不会选取食人魔法师本身作为目标的bug
    修复烟雾的文字错误
    修复幻影刺客/隐形刺客的闪烁突袭能以自己为目标使用的bug
    龙破斩的范围略微增加
    圣骑士的移动速度由300降至295
    修改食尸鬼的毒刺和冥界亚龙的毒性攻击状态图标
    观察者魔法免疫了
    散失光环范围从300升至350
    辉耀的范围从400升至550
    黯灭卷轴从1580降至1500
    时间漫游的减速效果减少了一点(15/30/45/60→10/20/30/40)(这又是a bit!)
    修复各种热键冲突
    TDA游戏规则升级
    修正熊灵的缠绕文字说明错误


    IP属地:湖南2楼2010-08-10 10:52
    回复
      这是我玩的第一个dota版本
      之前的版本......
      我想我还是有可能会补完的


      IP属地:湖南3楼2010-08-10 10:54
      回复
        未提及改动:
        这个版本酒馆数量一边增加了一个


        IP属地:湖南4楼2010-08-10 11:21
        回复
          不错谢谢


          5楼2015-06-30 16:35
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