Oct 7th 2022 - DEFED Patch Note
All platforms:
Balancing:
- Added a surprise somewhere.
- Gave all Definitive Edition Unique encounters (EXCEPT THE TROGS ) a drop of any random basegame Unique Arena Relic Item.
- Fire and poison arrows give more when dropped. Oil and Fragment bombs added to drop pool (1-2, two potential rolls)
Change/fix
- Fixed an issue where Crock would stay Drunk indefinitely when leaving Vendavel mid-fight.
- Fixed some performance issues due to multiple lights in the Compromised Mana Transfer Station.
- Fixed an issue where Oliele would move to Berg too early and lead to a quest being completable before the quest began.
- Rainbow Tartine Effect now do the same as the Rainbow Jam.
- Fixed a Hyena sound that would play when a Runic trap exploded.
- Fixed the expiration timer for the Dez rune that was longer than the others.
- Added "Inflict Cripple Effect" in the Wolf weapons set description. (They were already inflicting cripple but it was not in the description).
- Casting Runic blade while it's already out now reset the cooldown.
- Fixed Mana Ward that was making the character immune to impact, not just damage.
- Fixed the lever at Corsair's Headquarters that wouldn't raise the water level in The Slide.
- Fixed an issue where the client would join with a (great) runic blade active and its time limit would go to over 40,000 seconds
- Removed the prompt to quicklsot stashed items as they need to be on a character to be quicksloted.
- Fixed Ore samples so they do not always respawn at the same position.
- Fixed a loss of controller focus when changing tab in the crafting menu while scrolling up or down the recipe list.
- Fixed that Pressing dodge and attack on the same frame would disable attacks and opening the inventory.
- Fixed the Wrong music that was playing when in combat in The Slide dungeon.
- Now possible to start a fight in the Gladiator's arena after the client left the session mid-fight.
- Fixed it so defeating the Light Mender while the player's backpack is at its chair's spawn makes the backpack no longer unreachable.
- Fixed an issue that made it impossible for the client to deal/receive damage when joining a started Gladiator Arena fight.
- Fixed Characters getting stuck when using Shield Charge as the character falls.
- Fixed issue where Arena Fighters would move when being teleported into the arena before the Player enters the fighting ring.
PS5:
- Fixed an Infinite loading screen that could be encountered for the Client when the Host leaves the multiplayer session.
- Fixed an issue where Varnishes' timer would decreases too slowly in exterior scenes.
- Made a possible fix so New Sirocco wouldn't randomly reset anymore.
- Progressions are now saved on selected accounts instead of all being stored on User 1's account when playing Split-screen. An option to switch between the old/new way is available in the Settings menu.
Xbox:
- Did some optimizations so that it doesn't take way longer to reach the Main Menu when many progressions were saved.
All platforms:
Balancing:
- Added a surprise somewhere.
- Gave all Definitive Edition Unique encounters (EXCEPT THE TROGS ) a drop of any random basegame Unique Arena Relic Item.
- Fire and poison arrows give more when dropped. Oil and Fragment bombs added to drop pool (1-2, two potential rolls)
Change/fix
- Fixed an issue where Crock would stay Drunk indefinitely when leaving Vendavel mid-fight.
- Fixed some performance issues due to multiple lights in the Compromised Mana Transfer Station.
- Fixed an issue where Oliele would move to Berg too early and lead to a quest being completable before the quest began.
- Rainbow Tartine Effect now do the same as the Rainbow Jam.
- Fixed a Hyena sound that would play when a Runic trap exploded.
- Fixed the expiration timer for the Dez rune that was longer than the others.
- Added "Inflict Cripple Effect" in the Wolf weapons set description. (They were already inflicting cripple but it was not in the description).
- Casting Runic blade while it's already out now reset the cooldown.
- Fixed Mana Ward that was making the character immune to impact, not just damage.
- Fixed the lever at Corsair's Headquarters that wouldn't raise the water level in The Slide.
- Fixed an issue where the client would join with a (great) runic blade active and its time limit would go to over 40,000 seconds
- Removed the prompt to quicklsot stashed items as they need to be on a character to be quicksloted.
- Fixed Ore samples so they do not always respawn at the same position.
- Fixed a loss of controller focus when changing tab in the crafting menu while scrolling up or down the recipe list.
- Fixed that Pressing dodge and attack on the same frame would disable attacks and opening the inventory.
- Fixed the Wrong music that was playing when in combat in The Slide dungeon.
- Now possible to start a fight in the Gladiator's arena after the client left the session mid-fight.
- Fixed it so defeating the Light Mender while the player's backpack is at its chair's spawn makes the backpack no longer unreachable.
- Fixed an issue that made it impossible for the client to deal/receive damage when joining a started Gladiator Arena fight.
- Fixed Characters getting stuck when using Shield Charge as the character falls.
- Fixed issue where Arena Fighters would move when being teleported into the arena before the Player enters the fighting ring.
PS5:
- Fixed an Infinite loading screen that could be encountered for the Client when the Host leaves the multiplayer session.
- Fixed an issue where Varnishes' timer would decreases too slowly in exterior scenes.
- Made a possible fix so New Sirocco wouldn't randomly reset anymore.
- Progressions are now saved on selected accounts instead of all being stored on User 1's account when playing Split-screen. An option to switch between the old/new way is available in the Settings menu.
Xbox:
- Did some optimizations so that it doesn't take way longer to reach the Main Menu when many progressions were saved.