holy_imperial_monarchy_reform = {
icon = "holy_roman_emperor"
allow_normal_conversion = yes
is_eligible_for_hre_emperor = no
allow_vassal_alliance = yes
potential = {
OR = {
ai = no
AND = {
has_dlc = "Domination"
OR = {
tag = HLR
AND = {
has_reform = holy_imperial_monarchy_reform
is_playing_custom_nation = yes
}
}
}
}
}
valid_for_nation_designer = yes
nation_designer_cost = 150
modifiers = {
governing_capacity_modifier = 0.25
max_absolutism = 20
max_absolutism_effect = 0.1
diplomatic_reputation = 8
chance_to_inherit = 0.5
reverse_relation_with_heathen_religion = 10
governing_capacity = 100
chance_to_inherit = 0.50
monthly_splendor = 20
amount = 100
allow_client_states = yes
num_of_pronoiars = 3
can_transfer_vassal_wargoal = yes
has_streltsy = yes
boost_income = yes
legacy_equivalent = papal_government
papacy = yes
cb_on_religious_enemies = yes
sea_repair = yes
has_musketeer = yes
no_religion_penalty = yes
}
conditional = {
allow = { has_dlc = "Third Rome" }
claim_states = yes
}
conditional = {
allow = {
has_dlc = "Leviathan"
}
allow_draft_transport_ships = yes
}
conditional = {
allow = {
has_dlc = "Res Publica"
NOT = { has_dlc = "Mare Nostrum" }
}
can_use_trade_post = yes
}
conditional = {
allow = {
has_dlc = "Mare Nostrum"
NOT = { has_dlc = "Res Publica" }
}
can_form_trade_league = yes
trade_city_reform = trading_city
}
conditional = {
allow = {
has_dlc = "Res Publica"
has_dlc = "Mare Nostrum"
}
can_use_trade_post = yes
can_form_trade_league = yes
trade_city_reform = trading_city
}
custom_attributes = {
seizing_land_loyalty = yes
seizing_land_no_rebels = yes
}
conditional = {
custom_attributes = {
has_eyalets = yes
}
}
conditional = {
allow = { has_dlc = "King of Kings" }
custom_attributes = {
enables_pronoias = yes
}
}
custom_attributes = {
MAY_free_diplo_annexation = yes
}
custom_attributes = {
has_appanages = yes
}
conditional = {
allow = {
has_dlc = "Winds of Change"
has_dlc = "Golden Century"
}
custom_attributes = {
order_of_the_dragon_unlocked = yes
}
}
conditional = {
allow = { has_dlc = "Cradle of Civilization" }
government_abilities = {
feudal_theocracy_mechanic
}
}
custom_attributes = {
pp_on_heathen_wars = yes
}
custom_attributes = {
MAY_free_diplo_annexation = yes
}
conditional = {
allow = {
has_dlc = "Winds of Change"
}
custom_attributes = {
can_royal_marry_heathens = yes
}
}
conditional = {
allow = {
has_dlc = "The Cossacks"
}
raze_province = yes
}
custom_attributes = {
can_sell_indulgences = yes
}
conditional = {
allow = {
has_dlc = "Cradle of Civilization"
}
custom_attributes = {
can_spread_the_reformation = yes
}
}
custom_attributes = {
can_loot_heretic_churches = yes
}
conditional = {
allow = {
has_dlc = "Mandate of Heaven"
}
custom_attributes = {
has_tributaries = yes
}
}
custom_attributes = {
enables_recruit_foreign_generals = yes
}
government_abilities = {
cultural_unity_mechanic
}
custom_attributes = {
GER_buff_diplomat_advisor_for_rhenish = yes
}
custom_attributes = {
GER_unlock_integrated_vassal = yes
}
conditional = {
allow = { has_dlc = "Domination" }
government_abilities = {
hessian_militarization_mechanic
}
custom_attributes = {
GER_sweeten_mercanary_deals_gives_twice = yes
}
}
custom_attributes = {
mercs_do_not_cost_army_professionalism = yes
}
conditional = {
allow = { has_dlc = "Mandate of Heaven" }
custom_attributes = {
unlock_special_state_edicts = yes
}
}
conditional = {
allow = { has_dlc = "King of Kings" }
government_abilities = {
persian_influence_mechanic
}
}
custom_attributes = {
can_enforce_primary_culture = yes
}
conditional = {
allow = {
OR = {
has_dlc = "Cradle of Civilization"
has_dlc = "King of Kings"
}
}
custom_attributes = {
upgrade_feudal_theocracy = yes
}
}
custom_attributes = {
no_more_dutch_revolt = yes
}
custom_attributes = {
can_establish_trade_protectorates = yes
}
effect = {
custom_tooltip = world_crusade_tt
}
effect = {
custom_tooltip = HAB_UNLOCK_SPREAD_DYNASTY_PEACE_OFFER
}
effect = {
set_country_flag = hab_integrated_vassals_flag
}
ai = {
factor = 1
}
}