Good evening Survivors!
Another round of fixes before you.
b333 Hotfix:
Changed
Next throw starts charging after the cooldown instead of being ignored
Made the throw charging bar more opaque
Fixed
ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
Unable to throw explosives if drag dropped into the selected toolbelt slot
Clients in a p2p game are immune to zombie attacks
Another round of fixes before you.
b333 Hotfix:
Changed
Next throw starts charging after the cooldown instead of being ignored
Made the throw charging bar more opaque
Fixed
ItemClass collide with entity NRE if itemClass or MadeOfMaterial is null
Unable to throw explosives if drag dropped into the selected toolbelt slot
Clients in a p2p game are immune to zombie attacks