https://morethanmoore.substack.com/p/q-and-a-with-amd-ceo-dr-lisa-su之前Anandtech那个Ian Cutress采访了丽莎苏,问了消费级堆核的问题
问:Paul Alcorn - 你们最初通过增加核心数量打破了英特尔的现状。但你们的几代产品的核心数量(在消费者方面)都已经达到顶峰。这对于消费者和游戏市场来说足够了吗?或者我们应该期待未来核心数量增加吗?
Q: Paul Alcorn - You initially upset the status quo from Intel by moving up in core count compared to them. But you have topped out at 16 cores (on the consumer side) for a few generations now. Is that sufficient for the consumer and gaming markets? Or should we expect increases in the future?
答:我认为我们的策略是不断提高性能。特别是对于游戏而言,游戏软件开发人员有时并不一定使用所有核心。我们没有理由不采用超过 16 个核心。关键是我们的开发速度要让软件开发人员能够并且确实能够利用这些核心。
A: I think our strategy is that we have to increase performance continually. For gaming in particular, the gaming software developers have not necessarily used all the cores from time to time. There is no physical reason we couldn’t go past 16 cores. The key is that we're going at a pace that the software guys can and do utilise it.