原文如下
- Fixed shrapnel from flak cannon ammoalways launching upwards.
- Fixed wall damage shrapnel going throughwalls and being a little excessive overall.
- Fixes to pressure distribution logic:fixes pressure sometimes being lethal in breached rooms that weren't full ofwater.
- Fixed clients not regaining control oftheir braindead character after rejoining if the character's taken any amountof damage while braindead.
- Fixes to inconsistent stack sizes (e.g.certain ammo types stacking up to 12 in character inventories, but only 8holdable/wearable items like backpacks and toolbelts.
- Fixed console errors when switching subswith circuit boxes on board.
- Fixed items that are inside a containerthat doesn't get transferred getting duplicated during item transfer whenswitching subs.
- Fixed bots not cleaning up circuit boxesfrom the floor.
- Fixed stack size being displayedincorrectly in the tooltip when dragging a stack of items to analready-occupied slot.
- Fixed nav terminal's docking button notworking if the signal is routed from the terminal to the docking port through acircuit box.
- Fixed double-clicking a component while acircuit box is equipped making the component vanish inside the circuit box.
- Fixed chat messages sent when accusingsomeone as a traitor not triggering the spam filter.
- Fixed connection names not beingtranslated in circuit boxes (always showed up in English).
- Fixed right-side crew panel overlappingwith the mission panel in the PvP mode round summary.
- Fixed depleted and fulgurium fuel rodsstacking up to 32 (should be 8 like all other fuel rods).
Modding:
- Added "UseHumanAI" property tocharacters (can be used to enable the human AI on characters other thanhumans). While using the human AI on non-humans isn't a fully supported ortested feature, it was previously possible to do that by creating a humanprefab using a different species than human, but that no longer worked as ofthe Treacherous Tides update.
- Attachable holdable items don't count as"HoldableOrWearableInventories". Fixes e.g. tanks only stacking up to1 in things like movable cabinets and shelves. Does not affect any vanillacontent.
- Fixed fabricator reducing the conditionof all the available ingredients if the crafting recipe reduces conditioninstead of consuming the whole item.
- Fixed TagAction continuing in somesituations when it can't find targets, even if it's been configured not to withthe "ContinueIfNoTargetsFound" attribute.