ReflectionTypeLoadException getting types in assembly HospitalitySpa: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <95de19971c5d40878d8742747904cdcd>:0
Loader exceptions:
=> System.TypeLoadException: Could not resolve type with token 01000018 (from typeref, class/assembly DubsBadHygiene.JobDriver_UseHotTub, BadHygiene, Version=2.7.7273.33335, Culture=neutral, PublicKeyToken=null) assembly:BadHygiene, Version=2.7.7273.33335, Culture=neutral, PublicKeyToken=null type:DubsBadHygiene.JobDriver_UseHotTub member:(null) signature:<none>
=> System.TypeLoadException: Could not resolve type with token 0100001d (from typeref, class/assembly DubsBadHygiene.JobDriver_UseSauna, BadHygiene, Version=2.7.7273.33335, Culture=neutral, PublicKeyToken=null) assembly:BadHygiene, Version=2.7.7273.33335, Culture=neutral, PublicKeyToken=null type:DubsBadHygiene.JobDriver_UseSauna member:(null) signature:<none>
=> System.TypeLoadException: Could not resolve type with token 0100001e (from typeref, class/assembly DubsBadHygiene.JobDriver_GoSwimming, BadHygiene, Version=2.7.7273.33335, Culture=neutral, PublicKeyToken=null) assembly:BadHygiene, Version=2.7.7273.33335, Culture=neutral, PublicKeyToken=null type:DubsBadHygiene.JobDriver_GoSwimming member:(null) signature:<none>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.ModAssemblyHandler:AssemblyIsUsable (System.Reflection.Assembly)
Verse.ModAssemblyHandler:ReloadAll ()
Prepatcher.Loader:Reload ()
Prestarter.ModManager:<Launch>b__59_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Prepatcher: Serializing patched assemblies
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Prepatcher.PrepatcherMod/<>c:<InitLg>b__6_0 (object)
Prepatcher.Lg:Info (object)
Prepatcher.Process.Reloader:Reload (Prepatcher.Process.AssemblySet,System.Action`1<Prepatcher.Process.ModifiableAssembly>)
Prepatcher.Process.GameProcessing:Process ()
Prepatcher.Loader:Reload ()
Prestarter.ModManager:<Launch>b__59_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Prepatcher: Serializing took 680.2798
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Prepatcher.PrepatcherMod/<>c:<InitLg>b__6_0 (object)
Prepatcher.Lg:Info (object)
Prepatcher.StopwatchScope:Dispose ()
Prepatcher.Process.Reloader:Reload (Prepatcher.Process.AssemblySet,System.Action`1<Prepatcher.Process.ModifiableAssembly>)
Prepatcher.Process.GameProcessing:Process ()
Prepatcher.Loader:Reload ()
Prestarter.ModManager:<Launch>b__59_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Prepatcher: Setting refonly
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Prepatcher.PrepatcherMod/<>c:<InitLg>b__6_0 (object)
Prepatcher.Lg:Info (object)
Prepatcher.Process.Reloader:Reload (Prepatcher.Process.AssemblySet,System.Action`1<Prepatcher.Process.ModifiableAssembly>)
Prepatcher.Process.GameProcessing:Process ()
Prepatcher.Loader:Reload ()
Prestarter.ModManager:<Launch>b__59_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Prepatcher: Loading patched assemblies
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Prepatcher.PrepatcherMod/<>c:<InitLg>b__6_0 (object)
Prepatcher.Lg:Info (object)
Prepatcher.Process.Reloader:Reload (Prepatcher.Process.AssemblySet,System.Action`1<Prepatcher.Process.ModifiableAssembly>)
Prepatcher.Process.GameProcessing:Process ()
Prepatcher.Loader:Reload ()
Prestarter.ModManager:<Launch>b__59_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Prepatcher: Game processing took 1040.3522
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Prepatcher.PrepatcherMod/<>c:<InitLg>b__6_0 (object)
Prepatcher.Lg:Info (object)
Prepatcher.StopwatchScope:Dispose ()
Prepatcher.Loader:Reload ()
Prestarter.ModManager:<Launch>b__59_0 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__27_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()