2021/06/26
REDAXE:
- Fixed Volt's chain lightning to deal damage scaling according to volt's charge
- When a stun expires on a player, that player now gets stun immunity equal to the length of stun
- Macrobomb implant now properly goes off when below 10% HP or on death every time
- Fixed bugs where the Macrobomb user could avoid dying to the explosion
- Macrobomb detonation damage lowered from 5000 to 2000
- Macrobomb now leaves behind Nuke rads in the blast zone lasting 30 minutes
- Fixed bugs with max vitals and starting vitals mismatching
- Queen form armor reduced to 2
- t5 Queen max HP from 850 to 950
- Gliders now only spawn when host is bat
- Raised the minimum time for minions to evolve, but raised chance to evolve
- T2 Mind Alien no longer has an obvious blue light while invisible
- T2 Mind Mirage cooldown to 60 from 90 and cost to 20 from 50
- T2 Mind Lift replaced with Barrier ability.
- Barrier: Create a breakable barrier to block pathing, has 100 shields.
MILES:
- Updated registration/ban lists
— 2021/06/19
Bugfixes:
- Fixed bugs with bat forms being able to sometimes attack over walls
- Fixed various bugs with reviving as droid via chip
- Fixed multiple splash damage effects dealing too much damage to initial target.
- Fixed Igni Goo doing more damage than intended
- Fixed Flame Garg's basic attack being wizard's fireball spell
- Fixed Flame Garg's inferno blast dealing higher damage than intended sometimes.
- Fixed a bug with Igni Goo not being able to target players sometimes.
- Fixed a bug with on fire debuff dealing 50% bonus to shield instead of 50% less
- Fixed some inconsistencies in how shields reacted to explosive damage
- Fixed a bug where Vamp Bat Frenzy gave a flat 7 bonus to every damage instance, now % based.
Changes:
- Gliders and Gargoyles have had their stats tweaked
- When evoing bat, Ultralisk minions are replaced by Gargoyles
- Raptor minions now only apply one stack of bleeding max
- When evoing Mind Alien, alien minions will no longer continue to evolve past basic tiers
- When evoing mind alien, creep tumors will no longer spread
- Igni Goo now costs 15 shields per cast.
- Flame garg basic attack now deals 25% less damage to shields to adhere to existing themes
- Flame Garg's firebreath damage buffed from 10 to 12, however now deals 25% less to shields.
- Flame Garg Frenzy now increases attack speed and damage by 33%
- Cleaned up various Flame Garg tooltips to provide some useful information.
- Vamp Bat's Blood Frenzy now increases critical chance, gives 15% lifesteal, and gives 50% bonus damage.
- Vamp Bat attack damage increased from 13 to 14.
- Thermal gene no longer provides immunity to on fire, but reduces it's damage by 50%
- Thermal gene now halves the effectiveness of non-environmental cold debuffs (excluding t5 cobra's)
- Thermal gene damage reduction reduced to 20%
- Removed Thermal Gene's bonus damage
- Ice Cobra forms damage reduced by roughly 10%
- Lowered regen on alien sec 5
2021/06/16
- SCHMUCK no longer accepts a Dimero amount; it will always try to bet 100 Dimeros. So the command is now "-schmuck red" for example
— 2021/06/15
- Cred-17 now uncommandable
- Fixed bug with being able to warp to moon after it's nuked 3 times
- Fixed Queen minions being uncommandable after using warp pad
- Core repair drones now target AI units with repair instead of mind alien
- Fixed pathing issue on floor 3
- Cleaned up ship control triggers and added a check to prevent multiple ships
- Fixed Raptorlings not spawning naturally
- Fixed infinite money exploits
- Various other small bug fixes
— 2021/06/04
Small little hotfix:
- Ships no longer gain dragoon weapons :Grandad:
- Syndicate logo's no longer appear overhead for non-syndicates
- Fixed several holes in the ground
— 2021/06/02
- Hotfix to stop the multiple ship abuse / bug
— 2021/06/02
3.171 (NA ONLY):
- Reworked Syndicate item initialization
- Syndicate role bonuses are disabled until a Relay is placed
- Syndicate Stash now drops S-Comm
- Players can now buy additional syndicate relay charges at any stash
- Added Minimoderators DeadBoris, Seth and Ramington
- Syndicate selection now works for singleplayer test lobbies
- Players can 100% purchase new stash charges
— 2021/05/27
Discord:
- Many obsolete channels merged/deleted
- New anti-spam feature added to #grief-report????
- #rules_?? has been cleaned up.
- Updated moderator/guardian emote list. (Pinned in #grief-report???? )
REDAXE:
- Fixed Volt's chain lightning to deal damage scaling according to volt's charge
- When a stun expires on a player, that player now gets stun immunity equal to the length of stun
- Macrobomb implant now properly goes off when below 10% HP or on death every time
- Fixed bugs where the Macrobomb user could avoid dying to the explosion
- Macrobomb detonation damage lowered from 5000 to 2000
- Macrobomb now leaves behind Nuke rads in the blast zone lasting 30 minutes
- Fixed bugs with max vitals and starting vitals mismatching
- Queen form armor reduced to 2
- t5 Queen max HP from 850 to 950
- Gliders now only spawn when host is bat
- Raised the minimum time for minions to evolve, but raised chance to evolve
- T2 Mind Alien no longer has an obvious blue light while invisible
- T2 Mind Mirage cooldown to 60 from 90 and cost to 20 from 50
- T2 Mind Lift replaced with Barrier ability.
- Barrier: Create a breakable barrier to block pathing, has 100 shields.
MILES:
- Updated registration/ban lists
— 2021/06/19
Bugfixes:
- Fixed bugs with bat forms being able to sometimes attack over walls
- Fixed various bugs with reviving as droid via chip
- Fixed multiple splash damage effects dealing too much damage to initial target.
- Fixed Igni Goo doing more damage than intended
- Fixed Flame Garg's basic attack being wizard's fireball spell
- Fixed Flame Garg's inferno blast dealing higher damage than intended sometimes.
- Fixed a bug with Igni Goo not being able to target players sometimes.
- Fixed a bug with on fire debuff dealing 50% bonus to shield instead of 50% less
- Fixed some inconsistencies in how shields reacted to explosive damage
- Fixed a bug where Vamp Bat Frenzy gave a flat 7 bonus to every damage instance, now % based.
Changes:
- Gliders and Gargoyles have had their stats tweaked
- When evoing bat, Ultralisk minions are replaced by Gargoyles
- Raptor minions now only apply one stack of bleeding max
- When evoing Mind Alien, alien minions will no longer continue to evolve past basic tiers
- When evoing mind alien, creep tumors will no longer spread
- Igni Goo now costs 15 shields per cast.
- Flame garg basic attack now deals 25% less damage to shields to adhere to existing themes
- Flame Garg's firebreath damage buffed from 10 to 12, however now deals 25% less to shields.
- Flame Garg Frenzy now increases attack speed and damage by 33%
- Cleaned up various Flame Garg tooltips to provide some useful information.
- Vamp Bat's Blood Frenzy now increases critical chance, gives 15% lifesteal, and gives 50% bonus damage.
- Vamp Bat attack damage increased from 13 to 14.
- Thermal gene no longer provides immunity to on fire, but reduces it's damage by 50%
- Thermal gene now halves the effectiveness of non-environmental cold debuffs (excluding t5 cobra's)
- Thermal gene damage reduction reduced to 20%
- Removed Thermal Gene's bonus damage
- Ice Cobra forms damage reduced by roughly 10%
- Lowered regen on alien sec 5
2021/06/16
- SCHMUCK no longer accepts a Dimero amount; it will always try to bet 100 Dimeros. So the command is now "-schmuck red" for example
— 2021/06/15
- Cred-17 now uncommandable
- Fixed bug with being able to warp to moon after it's nuked 3 times
- Fixed Queen minions being uncommandable after using warp pad
- Core repair drones now target AI units with repair instead of mind alien
- Fixed pathing issue on floor 3
- Cleaned up ship control triggers and added a check to prevent multiple ships
- Fixed Raptorlings not spawning naturally
- Fixed infinite money exploits
- Various other small bug fixes
— 2021/06/04
Small little hotfix:
- Ships no longer gain dragoon weapons :Grandad:
- Syndicate logo's no longer appear overhead for non-syndicates
- Fixed several holes in the ground
— 2021/06/02
- Hotfix to stop the multiple ship abuse / bug
— 2021/06/02
3.171 (NA ONLY):
- Reworked Syndicate item initialization
- Syndicate role bonuses are disabled until a Relay is placed
- Syndicate Stash now drops S-Comm
- Players can now buy additional syndicate relay charges at any stash
- Added Minimoderators DeadBoris, Seth and Ramington
- Syndicate selection now works for singleplayer test lobbies
- Players can 100% purchase new stash charges
— 2021/05/27
Discord:
- Many obsolete channels merged/deleted
- New anti-spam feature added to #grief-report????
- #rules_?? has been cleaned up.
- Updated moderator/guardian emote list. (Pinned in #grief-report???? )