1、去掉使用焚天神兵炸恒星后的debuff
以下代码可以去掉“正在毁灭恒星系”的-100关系值
代码应该是少了一个“全体”对象,可能需要点开有这个debuff的外交界面一个个的去除
effect = {
remove_opinion_modifier = {
modifier = opinion_destroying_systems
}
}
2、虚境冷却与遗珍冷却
effect remove_modifier = shroud_cooldown
effect remove_modifier = relic_activation_cooldown
3、航道增加与删除
标记起点: effect = { solar_system = { set_star_flag = hypl_tar_temp } }
建立航道: effect = { random_system = { limit = { has_star_flag = hypl_tar_temp } save_event_target_as = hypl_tar } solar_system = { add_hyperlane = { from = this to = event_target:hypl_tar } } }
消除标记: effect = { solar_system = { remove_star_flag = hypl_tar_temp } }
4、先驱者添加
effect = { solar_system = { set_star_flag = precursor_1-5 }}
1-5
沃淘姆、尤特、第一联盟、伊瑞森、赛博
巴奥: 先输:effect = { solar_system = { set_star_flag = precursor_baol_1 }}
点空位放弃选择 再输: event ancrel.2014
泽珞:宜居恒星系,输入 effect = { solar_system = { set_star_flag = precursor_zroni_1 }}
以下代码可以去掉“正在毁灭恒星系”的-100关系值
代码应该是少了一个“全体”对象,可能需要点开有这个debuff的外交界面一个个的去除
effect = {
remove_opinion_modifier = {
modifier = opinion_destroying_systems
}
}
2、虚境冷却与遗珍冷却
effect remove_modifier = shroud_cooldown
effect remove_modifier = relic_activation_cooldown
3、航道增加与删除
标记起点: effect = { solar_system = { set_star_flag = hypl_tar_temp } }
建立航道: effect = { random_system = { limit = { has_star_flag = hypl_tar_temp } save_event_target_as = hypl_tar } solar_system = { add_hyperlane = { from = this to = event_target:hypl_tar } } }
消除标记: effect = { solar_system = { remove_star_flag = hypl_tar_temp } }
4、先驱者添加
effect = { solar_system = { set_star_flag = precursor_1-5 }}
1-5
沃淘姆、尤特、第一联盟、伊瑞森、赛博
巴奥: 先输:effect = { solar_system = { set_star_flag = precursor_baol_1 }}
点空位放弃选择 再输: event ancrel.2014
泽珞:宜居恒星系,输入 effect = { solar_system = { set_star_flag = precursor_zroni_1 }}