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求助:有没有大佬帮我看一下 我这个helper效果出不来

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Super Ki Palm
;-------------------------------------------------------------------------------
[Statedef 246]
type = S
movetype= A
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 241
sprpriority = 2
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S0,19
volume = 999
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S0,19
volume = 999
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S0,19
volume = 999
[State 3000, BGColorFX]
type = BGPalFX
trigger1 = Time > 0
time = 1
add = Var(12),Var(12),Var(12)
[State 0, Viento]
type = Explod
trigger1 = time = 4
anim = 7022
ID = 550
pos = -5*Helper(999999),Fvar(16),3
postype = p1
facing = 1
vfacing = 1
bindtime = 1
removetime = -2
scale = .3*Helper(999999),Fvar(16),.4*Helper(999999),Fvar(16)
vel = -2,0
sprpriority = 3
ontop = 1
ownpal = 1
removeongethit = 1
[State 0, Viento]
type = Explod
trigger1 = time = 4
anim = 7022
ID = 550
pos = 5*Helper(999999),Fvar(16),-5
postype = p1
facing = -1
vfacing = 1
bindtime = 1
removetime = -2
scale = .3*Helper(999999),Fvar(16),.4*Helper(999999),Fvar(16)
vel = 2,0
sprpriority = 1
ontop = 0
ownpal = 1
removeongethit = 1
[State 3000, PlaySnd - Super Charge]
type = PlaySnd
trigger1 = Time = 0
value = S950,1
volume = 50
[State 3000, PlaySnd - Super Charge]
type = PlaySnd
trigger1 = Time = 0
value = S950,1
volume = 50
[State 3000, PlaySnd - Super Charge]
type = PlaySnd
trigger1 = Time = 0
value = S950,1
volume = 50
[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 30
value = S5,14
volume = 50
[State 0, EnvShake]
type = EnvShake
trigger1 = time = 30
time = 20
ampl = -2
[State 0, Honda]
type = Helper
trigger1 = animelem = 3
helpertype = normal
name = "Honda"
ID = 246
stateno = 247
pos = 5*Helper(999999),Fvar(16),-25*Helper(999999),Fvar(16)
postype = p2
facing = 1
keyctrl = 0
ownpal = 1
size.xscale = .3*Helper(999999),Fvar(16)
size.yscale = .3*Helper(999999),Fvar(16)
[State 200, End]
type = ChangeState
trigger1 = animtime = 0
value = 248
ctrl = 1
;-------------------------------------------------------------------------------
; Super Ki Palm - Honda
[Statedef 247]
type = S
movetype= A
physics = N
juggle = 2
velset = 0,0
ctrl = 0
anim = 1051
sprpriority = 3
[State 0, AttackMulSet]
type = AttackMulSet
trigger1 = 1
value = 1+root,fvar(2)+root,fvar(3)
[State 0, StateTypeSet]
type = StateTypeSet
trigger1 = time = 10
statetype = S
movetype = I
physics = N
[State 0, AngleDraw]
type = AngleDraw
trigger1 = 1
value = 0
scale = .2+time*.2,.2+time*.2
[State 0, Trans]
type = Trans
trigger1 = 1
trans = addalpha
alpha = 300-(time*10),256
[State 0, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = noshadow
[State 200, 1]
type = HitDef
triggerall = !movecontact
trigger1 = 1
attr = A, SA
animtype = Heavy
damage = 60,40
Hitflag = MAFDE
guardflag = MA
pausetime = 0,10
sparkno = -1
guard.sparkno = -1
sparkxy = -8,-25
hitsound = -1
guardsound = -1
ground.type = High
ground.slidetime = 12
ground.hittime = 15
ground.velocity = ifelse(p2bodydist x < 10,6,-6),-6
air.velocity = ifelse(p2bodydist x < 10,6,-6),-6
Fall = 1
Sprpriority = 3
Getpower = 0,0
[State 200, End]
type = Destroyself
trigger1 = time = 30
trigger2 = root,stateno != 247
;===============================================================================
没有打击效果 什么原因


IP属地:辽宁1楼2020-11-18 14:42回复
    [State 0, StateTypeSet]
    type = StateTypeSet
    trigger1 = time = 10
    statetype = S
    movetype = I;I是空闲 ,会使攻击hitdef控制器失效
    physics = N


    IP属地:福建2楼2020-11-18 19:12
    回复
      你hitdef里面没用火花啊 而且也没explod


      IP属地:重庆来自Android客户端3楼2020-11-19 17:00
      回复