[character]
code = role_エ箦
name = 26635
level = 125
wid = 1923
size = 2
set_color = 230,230,230
class = classARMY_LON_GO
exp = 8390000
hp = 25000
mp = 150
attr_str = 100
attr_int = 100
attr_mind = 100
attr_con = 100
attr_dex = 100
attr_leader = 0
walk_speed = 120
run_speed = 120
attack_speed = 8
attack_delay = 0
attack_delay = 1200
attack_range = 4
attack_effect_range = 1
damage = 500
defense = 1500
special_attack = magic_皗纒,1
special_attack = magic_窾ひ馋寄,1
special_attack = magic_てぱ,5
magic_attack_type = skillAttr_SLASH,30
magic_attack_type = skillAttr_STING,30
magic_attack_type = skillAttr_BREAK,30
magic_defense_type = skillAttr_SLASH,50
magic_defense_type = skillAttr_STING,50
magic_defense_type = skillAttr_BREAK,50
magic_defense_type = skillAttr_ARROW,50
magic_defense_type = skillAttr_FIRE,50
magic_defense_type = skillAttr_WATER,50
magic_defense_type = skillAttr_GOD,50
magic_defense_type = skillAttr_EVIL,50
ai = 63
ai_guard_range = 30
ai_call_range = 30
gold = 20000,60000
drop = 2057
sfx_move = wav\comm\HorseWalk.wav
sfx_attack = wav\comm\throw1.wav
sfx_hit = wav\comm\hit02.wav
sfx_hurt = wav\comm\em021_3.wav
sfx_dead = wav\comm\em021_4.wav
country = mapFlagEnemy
sex = 1
office = 238
skill_exp = 0
attr_level = ATTR_LEVEL_2
no_back_off = 1
equip_weapon = item_呕猌臂冻箦
equip_horse = item_荡ぱ皑
spc_flag = spcFLAG_ADDCOLOR,spcFLAG_COVER_ONLY
cnpc_cell = 1
use_leader = 40
ratio_hit = 90
ratio_miss = 20
ratio_attack_x2 = 5
height = -97
armor_bless = 30
code = role_エ箦
name = 26635
level = 125
wid = 1923
size = 2
set_color = 230,230,230
class = classARMY_LON_GO
exp = 8390000
hp = 25000
mp = 150
attr_str = 100
attr_int = 100
attr_mind = 100
attr_con = 100
attr_dex = 100
attr_leader = 0
walk_speed = 120
run_speed = 120
attack_speed = 8
attack_delay = 0
attack_delay = 1200
attack_range = 4
attack_effect_range = 1
damage = 500
defense = 1500
special_attack = magic_皗纒,1
special_attack = magic_窾ひ馋寄,1
special_attack = magic_てぱ,5
magic_attack_type = skillAttr_SLASH,30
magic_attack_type = skillAttr_STING,30
magic_attack_type = skillAttr_BREAK,30
magic_defense_type = skillAttr_SLASH,50
magic_defense_type = skillAttr_STING,50
magic_defense_type = skillAttr_BREAK,50
magic_defense_type = skillAttr_ARROW,50
magic_defense_type = skillAttr_FIRE,50
magic_defense_type = skillAttr_WATER,50
magic_defense_type = skillAttr_GOD,50
magic_defense_type = skillAttr_EVIL,50
ai = 63
ai_guard_range = 30
ai_call_range = 30
gold = 20000,60000
drop = 2057
sfx_move = wav\comm\HorseWalk.wav
sfx_attack = wav\comm\throw1.wav
sfx_hit = wav\comm\hit02.wav
sfx_hurt = wav\comm\em021_3.wav
sfx_dead = wav\comm\em021_4.wav
country = mapFlagEnemy
sex = 1
office = 238
skill_exp = 0
attr_level = ATTR_LEVEL_2
no_back_off = 1
equip_weapon = item_呕猌臂冻箦
equip_horse = item_荡ぱ皑
spc_flag = spcFLAG_ADDCOLOR,spcFLAG_COVER_ONLY
cnpc_cell = 1
use_leader = 40
ratio_hit = 90
ratio_miss = 20
ratio_attack_x2 = 5
height = -97
armor_bless = 30