My biggest question was how Reactions are going to work. How will the game know when you want to cast Shield or Feather Fall? What about Counterspell? How will the game know if you’d rather not take an Opportunity Attack in favor of saving your reaction for something else? Long story short: Reactions are still very much a work-in-progress in some cases, and just not used in others.
“What we found was that pausing the game action for a popup for the player to choose to take a reaction, it didn't feel good,” Holland said. “It kind of really cut away at the snappiness of the gameplay. So we have a similar Opportunity Attack,” which is based on proximity and is automatically triggered.
“With something like Counterspell, it could go a similar way, but it has yet to be decided.”
简译:
我最大的疑问是怎么用dnd中的各种“反应/抬手/打断技能”,怎么判断玩家是否想把反应花给“见机攻击”?
答:应为会影响游戏节奏,目前还是自动触发“见机攻击”,对于“打断咒”也可能会是这种自动触发的,但没还没决定
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我个人觉得,如果不自动,一次遭遇可能就得30分钟起跳,会吓走不少人,但是也不能因此就费了吧?毕竟至少在跑团中的各种的神操都来自这里,至少可以定制AI吧,这没什么难度,poe2的ai那种完全可以做到
解放双手
“What we found was that pausing the game action for a popup for the player to choose to take a reaction, it didn't feel good,” Holland said. “It kind of really cut away at the snappiness of the gameplay. So we have a similar Opportunity Attack,” which is based on proximity and is automatically triggered.
“With something like Counterspell, it could go a similar way, but it has yet to be decided.”
简译:
我最大的疑问是怎么用dnd中的各种“反应/抬手/打断技能”,怎么判断玩家是否想把反应花给“见机攻击”?
答:应为会影响游戏节奏,目前还是自动触发“见机攻击”,对于“打断咒”也可能会是这种自动触发的,但没还没决定
————————————————————————————————————
我个人觉得,如果不自动,一次遭遇可能就得30分钟起跳,会吓走不少人,但是也不能因此就费了吧?毕竟至少在跑团中的各种的神操都来自这里,至少可以定制AI吧,这没什么难度,poe2的ai那种完全可以做到
解放双手