ReadMeFirst.txt The SVN Development version requires the following portrait DLCs; None. Recent changes to how the mod loads portraits should mean you no longer require DLC to play the mod, however without the portrait DLCs all of the non-Mer, non-Beast races will look identical to each other (or at best, "Western" and "Middle Eastern"). The mod uses the following portrait dlcs (but as previously stated, they are no longer required to run the mod); Russian (Reachmen) Norse (Nords, Skaal and Atmorans) Celts (Bretons) Africans (Yokudans & Redguard peoples) Mongols (Akaviri) Indians (Quey) Mediterranean (Nibenean/Imperial) In addition to play Republics you need the Republic DLC, to play the Khajiit you'll need The Old Gods DLC. Other DLCs are recommended for expanding available content but are not required. No support will be given to make the SVN version compatible if you don't have these DLCs, the SVN isn't a general release and using it is at your own risk.
Set during the turbulent Second Era, Elder Kings features thousands of playable characters across all of Nirn with gameplay spanning almost 1600 years. Current bookmarks include: -2E450~3370: The Interregnum -2E541~3461: The Black Drake -2E572~3492: The Kamal Invasion -2E576~3496: Varen's Rebellion -2E582~3502: The Alliance War -2E586~3506: Post-Banner War -2E605~3525: War for Rimmen -Play as a lowly Count or mighty Emperor anywhere in Tamriel, Akavir, Yokuda and Atmora. -Join the Elder Council and steer the remnants of the Empire through the Second Era...or seize control of the Council as High Chancellor or Emperor. -Cast dazzling spells with powerful effects such as Grand Healing, Summon Ghost Fleet, and Transmute. -Join one of many guild societies across Tamriel, Yokuda and Akavir, including the Companions, Mages Guild, Morag Tong, Thieves Guild, Sword-Singers, Great Houses of Morrowind, and more. Unlock powerful specializations, improve your education, make friends and enemies and take on guild jobs. -Align yourself with a Daedric Prince or the Ideal Masters, and bargain to receive powerful artifacts and boons, including the ability to call forth an invasion from a realm of Oblivion. -Join the Tribunal Temple and win the favor and boons of the Almsivi: Almalexia, Sotha Sil, and Vivec. -Unlock your power as a Dragonborn: travel to High Hrothgar, study the Thu'um, acquire the Amulet of Kings and light the Dragonfires to seal the liminal barriers. -Study tomes at the library to hone your skills, and travel to the marketplace to purchase mounts and pets. -Conquer the world and claim the Ruby Throne as Emperor of Tamriel!