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1月28号游戏更新

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Hi all,
We hope everyone is enjoying 2020 so far! A big thanks to everyone who was providing feedback over the holiday period - we learned a lot and found several bugs with your help. All of this will help us continue to make the game even better.
January has finally kicked into full gear and we are back in business with another Update. Although this month is light on content, we wanted to make sure we got some bug fixes out to you, especially as some of the them were quite annoying and things that you flagged for us.
Additionally we’ve taken a balance pass on Rivals dropping Experimental Weapons. We’ve seen both from our data and what everyone is saying that we needed to tweak the drop mechanics to be more in line with the rarity / power that Experimental Weapons are meant to portray. To that end we made 3 notable changes:
Reduced the chance of Rivals being generated by Machines killing players and increased the chance for players killing Machines in a region.
Experimental Weapons drop chance should now be correctly tied to Rival level and Machine type. The lowest chance is now a Level 1 Prototype Class Hunter and the highest is a Level 4 Apocalypse Class Tank.
Restricted Experimental Weapons to only drop to players who are level 25 and above.
Primarily we saw that Experimental Weapons were dropping too often, even at lower levels, and it was creating an experience where players would get the best weapons very early on and it would make the game too easy. We want players to still have a chance at getting them and using them, but not so early on that it damages the experience. To be clear though - if you are below level 25 and have an Experimental Weapon, you will still be able to use it. Please let us know your feedback about how these changes feel once you start fighting Rivals after the patch.
But before we get to the bug fixes, a quick note that we’ll be re-running our Holiday Event from 10:00 CET today until 10:00 CET on Monday, February 3rd. We had a lot of new players come in during the holidays that may have missed out so consider this your last chance - be sure to not miss out!
Now on to the patch notes:
Weapons
Fixed an issue where you couldn’t reload immediately after exiting a bicycle.
It's now possible to reload and sprint at the same time.
Fixed an issue where it was possible to attach any ammo or attachment to any weapon.
Fixed an issue with aiming-down-sights (ADS) with the 12G Pump-Action that resulted in a black bar appearing on screen when wearing the Worn Flannel Jacket or Elegant Tailcoat.
Tweaked the way in which flame damage was applied to Machines.
Fixed an rare issue where weapon switching with only 1 main weapon equipped could un-equip the weapon.
Fixed an issue where player hair could appear distorted when looking through a scope.
Fixed an issue where thrown items would sometimes disappear in mid-air (but still worked appropriately).
UI
[Community Report] Fixed an issue where sometimes Machine components would remain highlighted after leaving Tech View.
[Community Report] Fixed an issue where the counter for Adrenaline Shots could become negative.
[Community Report] Fixed an issue with the Storage Box incorrectly counting the number of attachments on a weapon against the item space available.
[Community Report] Toned down the HUD filter from the Gas Mask.
Removed the Gas Mask HUD filter when seeing your character in 3rd person. Ex. While emoting or on a bike.
Added tooltips on how to cycle views when using a Vision Module.
Fixed an issue where stats may not show on apparel when cycling through variations.
Fixed an issue where the bike icon could get stuck on the map and in-world if you tried to spawn a bike multiple times.
Fixed an issue where both Challenge tree tabs were highlighted when switching between menus.
Fixed an issue where a Rival nameplate would disappear if something blocked your line of sight.
Fixed an issue with scroll bar behavior in the Collectibles menu.
Fixed a few issues with interaction prompts throughout the world.
Updated controller mappings to indicate what button was reload.
Fixed an issue where the Controls option appeared twice in the Settings menu.
Fixed an issue where your screen could go mostly white if you used a Medkit while being hit by a flamethrower.
Fixed an issue where the damage over time effect would not scale appropriately to your field-of-view setting.
Missions
[Community Report] Fixed an issue where the Minken Bunker Mission could not be completed from the Warboard.
[Community Report] Fixed an issue where the Skvadern Warboard Mission could become blocked if items were picked up in the wrong order.
Fixed some issues with Mission objective counters not properly syncing when going from Multiplayer to Single Player resulting in blocked missions.
Updated Missions to auto-complete from your log if all required Mission objectives have been achieved instead of being stuck in your log.
Fixed an issue where Flying Objects and The Road to Salthamn could not be completed after finishing all objectives.
Fixed an issue where players broken Missions would not be properly fixed if they immediately joined another player’s Multiplayer session after an Update instead of starting their own session first.
Fixed an issue where Beyond the Barricade could get blocked for the host if a client picked up a Mission item in the host’s game.
Fixed an issue where if a player left the game during The Resistance while in Multiplayer and then started the game in Single Player, the Mission would disappear from the log.
Cleaned up some erroneous POIs in a few Missions.
Challenges
Fixed an issue where Challenge progression could be carried over to a new character after deleting all previous old characters.
Characters
Fixed an issue where from another player’s perspective, a player would still use the holding animation after a flare had been held for the maximum amount of time but had already been dropped.
Fixed an issue where the jog animations may not play after sprinting and then running out of stamina.
Fixed an issue where sometimes your weapon would stay in your hands while emoting.
Fixed an issue where players could infinitely revive themselves without any Adrenaline Shots.
Fixed a few issues around getting stuck on a bicycle and attempting to dismount.
Cleaned up several reload animations that were acting glitchy.
Fixed an issue where NPCs would not respond to the power outage during the Fighting the Cold Mission.


IP属地:广东1楼2020-01-31 11:18回复
    有些发不了,那就直接发机翻好了,更新可以自己看STEAM


    IP属地:广东2楼2020-01-31 11:19
    回复
      大家好,
      我们希望到目前为止每个人都在享受2020年!非常感谢在假期期间提供反馈的每个人-我们学到了很多,并在您的帮助下发现了几个bug。所有这些都将帮助我们继续让比赛变得更好。
      一月份终于全面启动,我们又重新开始与另一个更新的业务。虽然这个月的内容不多,但我们想确保我们已经为您修复了一些bug,特别是其中一些bug非常烦人,而且您还为我们标记了一些bug。
      此外,我们还对对手投掷实验性武器进行了权衡。我们已经从我们的数据和每个人都在说的话中看到,我们需要调整下降机制,使其更符合实验武器所要描绘的稀有性/威力。为此,我们做了三个显著的改变:
      减少了对手被机器杀死玩家的机会,增加了玩家在一个区域内杀死机器的机会。
      实验性武器的掉落几率现在应该与对手的等级和机器类型正确地联系起来。最低的几率现在是一级原型级猎人,最高的是四级启示录级坦克。
      限制实验武器只对25级及以上的玩家使用。
      主要是我们看到实验性武器下降太频繁,甚至在较低的水平,它创造了一种经验,玩家可以很早得到最好的武器,这将使游戏太容易。我们希望玩家仍然有机会获得并使用它们,但不要过早地破坏体验。但要清楚的是,如果你低于25级并且有一个实验性武器,你仍然可以使用它。请让我们知道你的反馈,一旦你开始战斗后,这些变化的感觉修补程序的竞争对手。
      但是在我们开始修复错误之前,请注意,我们将从今天的10:00 CET到2月3日星期一的10:00 CET进行我们的假期活动。我们有很多新玩家在假期中可能错过了,所以请考虑这是您最后的机会-一定不要错过!
      现在转到修补程序说明:


      IP属地:广东3楼2020-01-31 11:21
      回复
        武器
        修正了一个问题,你不能重新加载后立即退出自行车。
        现在可以同时重新加载和冲刺。
        修正了一个可以附加任何弹药或武器的问题。
        修正了使用12G泵动作瞄准瞄准瞄准器(ADS)的问题,当穿着破旧的法兰绒夹克或优雅的尾服时,屏幕上会出现一个黑色条。
        调整了火焰伤害在机器上的应用方式。
        修正了一个罕见的问题,即只有一个主武器装备的武器切换可以解除武器装备。
        修正了一个问题,球员头发可能出现扭曲时,通过一个范围。
        修正了一个问题,即投掷的物品有时会消失在半空中(但仍然可以正常工作)。
        用户界面
        [社区报告]修复了一个问题,即有时离开技术视图后,机器组件仍会突出显示。
        [社区报告]修正了肾上腺素注射计数器可能变为阴性的问题。
        [社区报告]修复了存储箱错误地将武器上的附件数量与可用的项目空间相比较的问题。
        [社区报告]从防毒面具上调低了HUD过滤器。
        在第三人称中看到你的角色时,取下防毒面具HUD过滤器。例如,在情绪化或骑自行车时。
        添加了有关使用视觉模块时如何循环视图的工具提示。
        修正了一个问题,当骑自行车通过变化时,统计数据可能不会显示在服装上。
        修正了一个问题,自行车图标可能会卡在地图上,在世界上,如果你试图产生一个自行车多次。
        修复了在菜单之间切换时突出显示两个挑战树选项卡的问题。
        修正了一个问题,如果有东西挡住你的视线,竞争对手的名牌就会消失。
        修复了“收藏”菜单中滚动条行为的问题。
        修正了世界各地交互提示的一些问题。
        更新了控制器映射以指示重新加载了哪个按钮。
        修正了“设置”菜单中“控件”选项出现两次的问题。
        修正了一个问题,如果你在被火焰喷射器击中时使用医疗箱,屏幕可能会变成白色。
        修正了一个问题,即随着时间的推移,损害的影响将不能适当地缩放到您的视野设置。
        任务


        IP属地:广东4楼2020-01-31 11:22
        回复
          [社区报告]修正了一个问题,即Minken掩体任务无法从仓库完成。
          [社区报告]修正了一个问题,如果物品被以错误的顺序取走,斯克瓦德恩军事委员会的任务可能会受阻。
          修正了任务目标计数器在从多人模式切换到单人模式时无法正确同步导致任务被阻止的一些问题。
          更新任务从您的日志中自动完成如果所有需要的任务目标已经实现,而不是被困在您的日志。
          修正了飞行物和通往萨尔坦的道路在完成所有目标后无法完成的问题。
          修正了一个问题,即如果玩家在更新后立即加入另一个玩家的多人会话,而不是先开始自己的会话,则中断的任务将无法正确修复。
          修正了一个问题,即如果客户在主机的游戏中捡到任务项,则可能会为主机阻止路障之外的任务。
          修正了一个问题,如果一个玩家在多人游戏中的抵抗期间离开游戏,然后在单人游戏中开始游戏,任务将从日志中消失。
          在一些任务中清除了一些错误的poi。
          挑战
          修正了一个问题,在删除所有以前的旧字符后,挑战进程可以转移到新字符。
          字符
          修正了一个问题,从另一个球员的角度来看,球员仍将使用保持动画后,火炬已被保持了最大的时间,但已被删除。
          修正了一个问题,慢跑动画可能无法播放后,冲刺,然后运行的耐力。
          修正了一个问题,有时你的武器会留在你的手中,而情绪。
          修正了一个问题,玩家可以无限地恢复自己没有任何肾上腺素注射。
          修正了一些被困在自行车上和试图下车的问题。
          清理了几个重新加载的动画,这些动画表现得很流畅。
          修正了一个问题,即核电厂在与冷任务作战期间不会对断电做出响应。


          IP属地:广东5楼2020-01-31 11:24
          回复
            机器
            修正了机器在被击落时持续攻击玩家最后一个已知位置的问题。
            修正了当玩家在坦克武器射程之外时坦克试图向他发射导弹的问题。
            修正了在多人游戏中一个被摧毁的勾号有时会被计算为多个的问题。
            修正了在特定情况下机器攻击酒店不会造成损害的问题。
            修正了一些关于末日级猎人火焰喷射器从某些角度看的问题。
            修正了在多人游戏中坦克群雷没有为客户端玩家引爆的问题。
            修正了坦克集群地雷有时会凭空出现的问题。
            世界
            [社区报告]修正了一个问题,即死活的机器在离开它们然后再回头时可能会消失。
            [社区报告]修正了蜱虫有时会在屋外而不是屋内繁殖的问题。
            [社区报告]修正了一个问题,当玩家掉进军事大院和Angerås Church附近的湖中时,不会自动重生。
            [社区报告]修正了KVM-89小队自动武器弹药没有落在厄斯特特伦(主岛)的问题。
            [社区报告]修正了一个问题,即玩家在Sävered雷达桅杆的一个小储藏室里捡起武器时遇到麻烦。
            修复了大量有关浮动对象、剪裁对象或不一致冲突的问题。
            修正了在多人游戏中,玩家在进入后进入/解锁单人游戏中的保险箱,但没有解锁的问题。
            修正了一个问题,有时秋千会表现得像被附身一样!
            修正了一个问题,即在酒店断电后,电视仍会打开。
            修复了几个无法洗劫的战利品容器实例。
            修正了在Himfjäll上持续更新中继信标的问题。
            修正了一些机器繁殖并卡在建筑物内的情况。
            本地化、语音转换和音频
            [社区报道]修正了空袭警报可能持续播放的问题。
            [社区报告]增加了实验性M/46“Kpist”SMG超速点火模式的翻译。
            更新了各种收藏品和任务项目,以包括或删除基于其描述的文本。
            修正了字幕文本消失太快或在屏幕上停留太久的一些问题。
            修复了“设置”菜单中“运行”和“冲刺”之间不一致的问题。
            修正了PC上的教程流在使用鼠标和键盘时提到左键的问题。
            修正了几个标点符号问题。
            修正了一个问题,即当使用字幕而不是将文本调出时,多个音频日志将显示一个巨大的文本块。
            修正了一个问题,当玩家情绪化或骑上自行车时,仍然在玩短跑时,玩家的心跳。
            修正了一个问题,从实验M/46“Kpist”SMG的超速音效结束过早在多人游戏。
            修正了在过去任务的鬼魂中可能听不到VO的问题。
            修正了在幕后任务中VO和字幕重叠的问题。
            修正了有时音频日志VO在沙坑中播放时会产生混响的问题。
            修正了一个问题,即球员的足迹不会播放时,重新加载。
            撞车
            [社区报告]修正了一个问题,当玩家从他们的存储箱中取回实验性的克劳克17时,可能会崩溃。
            修正了玩家在崩溃后被卡在登录屏幕上的问题。
            各种其他崩溃修复


            IP属地:广东6楼2020-01-31 11:26
            回复
              总体看,这次更新还是以修BUG为主,加了点6星武器的掉落。其他没值得我关注的内容


              IP属地:广东7楼2020-01-31 11:27
              回复
                来了来了


                IP属地:辽宁来自Android客户端8楼2020-02-01 08:27
                回复
                  就调低了6星武器暴率,使暴率和敌人等级相关,还加了个等级限制,25级前获取不了6星,但是如果有的话还可以用


                  IP属地:陕西来自Android客户端9楼2020-02-03 19:40
                  回复
                    salthamn 防空洞在哪里


                    IP属地:云南10楼2020-02-11 21:09
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