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求助,我的hmcl打卡后显示游戏非正常退出!

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[10:24:46] [Render thread/WARN]: Skipping bad option: textBackgroundOpacity:


1楼2020-01-17 10:28回复
    有人吗!!!!!!!
    求助


    2楼2020-01-17 14:17
    回复
      没上下文啊,就这一条很难理解


      IP属地:陕西来自Android客户端3楼2020-01-17 15:12
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        ---- Minecraft Crash Report ----
        // I'm sorry, Dave.
        Time: 20-1-17 上午10:24
        Description: Initializing game
        java.lang.UnsatisfiedLinkError: Failed to dynamically load library: /Users/ldy/Desktop/Minecraft_HMCL_3/村民集团/./minecraft/versions/1.15.1/1.15.1-natives/libglfw.dylib(error = null)
        at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
        at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
        at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
        at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
        at org.lwjgl.system.Library.loadNative(Library.java:338)
        at org.lwjgl.system.Library.loadNative(Library.java:281)
        at org.lwjgl.system.Library.loadNative(Library.java:205)
        at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
        at cxu.a(SourceFile:132)
        at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
        at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:996)
        at dbl.<init>(SourceFile:413)
        at net.minecraft.client.main.Main.main(SourceFile:164)
        A detailed walkthrough of the error, its code path and all known details is as follows:
        ---------------------------------------------------------------------------------------
        -- Head --
        Thread: Render thread
        Stacktrace:
        at org.lwjgl.system.macosx.MacOSXLibraryDL.loadLibrary(MacOSXLibraryDL.java:32)
        at org.lwjgl.system.macosx.MacOSXLibraryDL.<init>(MacOSXLibraryDL.java:19)
        at org.lwjgl.system.macosx.MacOSXLibrary.create(MacOSXLibrary.java:28)
        at org.lwjgl.system.APIUtil.apiCreateLibrary(APIUtil.java:126)
        at org.lwjgl.system.Library.loadNative(Library.java:338)
        at org.lwjgl.system.Library.loadNative(Library.java:281)
        at org.lwjgl.system.Library.loadNative(Library.java:205)
        at org.lwjgl.glfw.GLFW.<clinit>(GLFW.java:673)
        at cxu.a(SourceFile:132)
        at com.mojang.blaze3d.platform.GLX._initGlfw(SourceFile:63)
        at com.mojang.blaze3d.systems.RenderSystem.initBackendSystem(SourceFile:996)
        at dbl.<init>(SourceFile:413)
        -- Initialization --
        Details:
        Stacktrace:
        at net.minecraft.client.main.Main.main(SourceFile:164)
        -- System Details --
        Details:
        Minecraft Version: 1.15.1
        Minecraft Version ID: 1.15.1
        Operating System: Mac OS X (x86_64) version 10.15.2
        Java Version: 1.8.0_241, Oracle Corporation
        Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
        Memory: 63831472 bytes (60 MB) / 352321536 bytes (336 MB) up to 2147483648 bytes (2048 MB)
        CPUs: 4
        JVM Flags: 10 total; -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M -XX:-UseAdaptiveSizePolicy -XX:-OmitStackTraceInFastThrow -Xmn128m -Xmx2048m
        Launched Version: HMCL 3.2.143
        Backend library: LWJGL version 3.2.1 build 12
        Backend API: ~~ERROR~~ NoClassDefFoundError: Could not initialize class org.lwjgl.glfw.GLFW
        GL Caps:
        Using VBOs: Yes
        Is Modded: Probably not. Jar signature remains and client brand is untouched.
        Type: Client (map_client.txt)
        CPU: <unknown>


        4楼2020-01-17 18:04
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          顶顶顶


          5楼2020-01-19 10:25
          回复
            请问解决了么,我也遇到这个问题


            6楼2020-01-29 20:20
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              我也是


              7楼2020-07-15 10:00
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                8楼2020-07-15 10:00
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                  我也是,因为快吧我的世界盒子不能用了


                  9楼2020-09-08 18:27
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