warband吧 关注:0贴子:3
  • 1回复贴,共1

拿破仑1最近更新

取消只看楼主收藏回复

Napoleonic Wars has just received its largest update to date, bringing with it a host of bug fixes, game improvements, balance changes and a brand new faction: Rheinbund!
Server admins and modders can access the latest files over on our Napoleonic Wars[http://www.taleworlds.com] download page.
PATCH NOTES (1.2):
New Features
- Welcome message will be displayed when joining a server. The default message will display the id of the user.
- Commander battle now has musicians that play music and flag bearers.
- The server now logs when someone was teamwounded or their horse was teamwounded or teamkilled.
- A revive and respawn option was added for server admins.
- God mode was added. It makes you invincible and run faster.
- There is now a 2 second long restriction on how fast players can construct sapper props.
- A suicide button was added to the ESC menu.
- Added a a group fight mode.
- Added option to disable damage when player is to far away from squad in commander battle.
- Custom maps are now selectable in the admin panel. Server owners can choose how many maps people can vote on or amdins can select.
- The # of custom maps available is now 100 instead of 20!
- Admins can now limit how many people can play as artillery train.
- Admins can now limit line infantry from spreading in commander battles. They can only close in or spread back to the starting spacing.
- The server now logs when the map or round was changed.
- Artillery Guards were added. They have the same stats as a ranker, but only spawn with a bayonet, ammo, and sword.
- Added the ability for admins to have custom polls.
- Added a few new scene props like a pyramid and coconuts, palm trees, lilys and cattail.
- Added new usable sceneprops for spawning items/horses or cannons.
- For server owners added a lot more options: Custom buttons, custom chat, also custom usable scene props which server owners can make visible to clients.
- Added the ability for servers to define their own map names (in strings.txt) and it gets synced with players and admins.
- Added the ability to add custom flag names for your own conquest maps.
- Added teleporting door props for mappers to use.
- Added that server owners can add the CD Key Id's of their admins to their server console or server config file and they automatically get admin.
- Added the setting "competitive scoring". On map reset, scores don't get reset, when being teamkilled, it does not change the KD ratio.
- Added a system for mappers to define fog color on their maps.
- Bonuses now work in commander battle and bots provide bonuses when playing as the right class.
- Rewrote most of the explosion and other destruction scripts, blowing up the whole map will not cause huge lagspikes anymore.
- Reduced the server cpu usage overall to increase performance with high player count servers.
- Increased FPS across the board in all maps.
- Artillery horses don't run away anymore even when hit, normal horses also don't run away anymore, but do when hit.
- Added the "Rheinund" as a new faction to the game.
- Added a new musket.
- Added a usable bandage.
- Added a usable surgeon class.
- Added a King of the Hill gamemode.s
- Added one new map.
Changes
- Faster Artillery Horses
- Remade almost all collision meshes including the frigate.
- Prussian Landwehr now has pikes as an option.
- Added a new admin menu and rearranged some of the admin tools based on usage and importance.
- Refilling ammo now both refills ammo if they have any, and if they dont, gives them ammo for their weapons.
- Admin healing now heals a players horse, if they are mounted.
- Canister rounds now fire more horizontally and less vertically.
- Dragoons now have better athletics(2). All other cavalry and generals now have 1 athletics.
- Sailor armor was removed, and they were given standard infantry armor in its place.
- A few of the prussian hats were giving too much armor, those were changed to the standard infantry hats armor.
- Pistols damage was nerfed.
- All bayonets were made 136 length.
- Changed the collision mesh of troops to better fill the body out, and make the legs smaller.
- Instruments were found to be over powered, and thus had their melee stats nerfed.
- Sword lengths for cavalry were standardized. Light sabers are at 101 length. Heavy cavalry or other long cavalry swords are 110.
- Bavarian AI was nerfed in commander battle.
- French cavalry musket was brought on par with the Russian cavalry musket.
- Grenzers are now light infantry. they still maintain an interesting hybrid in stats compared to the other light infantry.
- We changed how many build points it takes to build certain props and adjusted their health.
- 1Handed axe is now larger, so it can hit props to do the damage it should.
- Prussia and Rheinbund now have cavalry muskets are a option for their rifleman.
- Birch of knowledge should now crush through more often.
- Heavy cavalry and light infantry had their number of bots lowered in commander battle, and partisans and sailors had theirs increased
- Marine artillery can now ride arty horses.
- Captains of the marines had their health fixed.
- Buffed bracing slightly.
- Heavy and medium horses are slightly more maneuverable.
- Removed small axes from opolocheniye in commander battle so they only use pikes and cavalry muskets.
Bug Fixes
- Class limits now work in commander battle.
- The map name should now work so the show game rules doesn't break when playing a modified map.
- Double flag glitch that caused servers to crash should be fixed.
- Fixed issue where players would continue to play music even after the map ended or was switched.
- Fixed various issues where scene props or agent ids were 0.
- Artillery resets properly both in height and slots. Swivel cannons should no longer fall into objects. Cannons should no longer start the round fake loaded.
- Plank towers are no longer possible.
- Officers voice spam and a few other units who used the same variable now yell every 5 seconds.
- You can no longer have infinite ammo with artillery.
- Earthworks can no longer be dug into the sky.
- Item are now given server side, which means no more cheating the random weapons generator, or avoiding items like clothes.
- You can no longer do the spyglass animation without a spyglass.
- Removed message for cheating, so it doesn't crash the server.
- The issue where the voltigeur nco for France was an officer was corrected.
- Build points should now reset properly when the map is reset.
- Non artillery classes can no longer unlimber artillery.
- Fixed some bugs with win/loose music not playing correctly.
- Removed failed loop on sapper props.
- Made it so a certain broken walls wont be selected when the version before it was damaged by an explosion or cannon.
- Boat health should now reset when the boat respawns.
- Particles now appear when the boat is hit by a cannon/explosive.
- Fixed an issue where a sunken boat can keep rotating if you hit it.
- Dummies now reset properly.
- Can no longer up attack with lance on horseback.
- Cannon flash is fixed.
- Class limits not working on some units when set to 0.
- Fixed bug where it showed lives left in other modes than siege.
- Fixed the bugs with cannon aiming, where it would aim far down or up or would spin around when placed on slope.
- Reset map now works properly on conquest gamemode.
- Conquest points cannot go negative anymore now.
- On reset map in siege defender lives are reset properly now.
- Fixed a large amount of respawn counter bugs, especially with siege.
- Fixed in siege that you can capture the fort even if there were actually defenders close to the flag.
- Fixed that bots can capture siege flags.
- Fixed the spawning bug in siege that you sometimes cannot spawn for no reason.
- Fixed the invisible banner problems.
- Fixed the bonuses, they take no performance anymore and don't cause any lag anymore, it is now recommended to have this setting on for balance.
- Fixed that destroyed doors would not loose their colmesh if destroyed by explosions.
- Fixed that players do not fall of horses when hit.


1楼2018-04-09 13:16回复
    -重塑几乎所有的碰撞网格包括护卫舰。
    -普鲁士的Landwehr现在有了pikes作为一种选择。
    -添加了一个新的管理菜单,并根据使用和重要性重新排列了一些管理工具。
    -补充弹药现在,如果他们有弹药的话,他们会重新填充弹药,如果他们没有,就给他们弹药。
    -管理治疗现在治疗玩家的马,如果他们被安装。
    -圆筒现在更水平,更不垂直。
    -龙骑兵现在有更好的竞技状态(2)。所有其他的骑兵和将军现在都有1个运动员。
    水手装甲被移除,他们被给予标准的步兵装甲。
    -一些普鲁士的帽子给了太多的盔甲,那些被改成了标准的步兵盔甲。
    -手枪的伤害是不可靠的。
    -所有刺刀的长度为136。
    -改变部队的碰撞网,使身体更好地填满身体,使腿更小。
    -仪器被发现是超动力的,因此他们的近战状态是不稳定的。
    -骑兵的剑长被标准化。光剑的长度为101。重骑兵或其他骑兵长剑110。
    -巴伐利亚人的AI在战斗中处于紧张状态。
    -法国骑兵步枪与俄国骑兵步枪齐名。
    - Grenzers现在是轻步兵。与其他轻步兵相比,他们仍然保持着一种有趣的混合状态。
    -我们改变了建造某些道具和调整他们的健康所需要的建造点。
    - 1手斧现在更大了,所以它可以攻击道具来破坏它应该造成的伤害。
    -普鲁士和Rheinbund现在有了骑兵步枪,这是他们步枪射手的选择。
    ——知识的桦树现在应该更经常地碾碎。
    重型骑兵和轻步兵在指挥官的战斗中降低了机器人的数量,游击队和水手的数量也增加了。
    -海军陆战队现在可以骑马了。
    -海军上尉的健康状况已得到改善。
    ——稍微健壮的支撑。
    重型和中型的马稍微机动一些。
    -在战斗中从opolocheniye移除小斧头,所以他们只使用长矛和骑兵步枪。
    错误修复
    等级限制现在在指挥官的战斗中发挥作用。
    -地图名称现在应该工作,所以显示游戏规则在播放修改地图时不会中断。
    -导致服务器崩溃的双标志故障应该是固定的。
    -修正了玩家在地图结束或切换后仍会继续播放音乐的问题。
    -修正了场景道具或代理id为0的各种问题。
    -火炮在高度和槽中适当地重置。旋转加农炮不应再落入物体中。大炮不应该再开始装子弹了。
    -木板塔已经不可能了。
    -警察的语音垃圾邮件和其他一些单位使用相同的变量现在每5秒大叫一次。
    -你不能再用大炮来拥有无限弹药了。
    ——地球工程再也不能被挖空了。
    -项目现在被给予服务器端,这意味着不再欺骗随机武器发生器,或避免衣物等物品。
    -你不能再做没有望远镜的望远镜动画了。
    -删除了欺骗的信息,所以它不会崩溃服务器。
    -法国voltigeur nco是一名军官的问题得到了纠正。
    -当重置地图时,构建点现在应该正确重置。
    -非火炮类不能再使用火炮。
    -修正了一些有赢/散音乐不正确的错误。
    -清除失败环上的sapper道具。
    -使它在爆炸或大炮损坏之前无法选择特定的破墙。
    船的健康状况现在应该重新调整。
    当船被大炮/炸药击中时,粒子就出现了。
    -修正了一个沉船的问题,如果你撞到它,它可以继续旋转。
    -假人现在可以正常重置了。
    -不能再和骑在马背上的长矛一起攻击了。
    -大炮的闪光是固定的。
    -当设置为0时,类限制不能在某些单元上工作。
    -修正了在其他模式下生存的错误。
    -修正了大炮瞄准的错误,它的目标是向下或向上或在斜坡上旋转。
    -重置地图现在正确的在征服游戏。
    -征服点现在不能再消极了。
    -在攻城守卫的重置地图上,现在重置正确。
    -修复了大量的重生点,特别是围攻。
    -固定在包围中,你可以占领堡垒,即使实际上有守卫接近旗帜。
    -修正了机器人可以捕获攻城旗帜。
    -修正了围攻时的产卵错误,你有时不能无缘无故地产卵。
    -修正了无形的旗帜问题。
    -固定的奖金,他们不再做任何表现,不再引起任何的延迟,现在建议有这个设置来平衡。
    -修复被摧毁的门,如果被爆炸摧毁,不会松开他们的滤网。
    -修正了玩家在被击中时不会掉马的情况。


    3楼2018-04-09 13:19
    回复