映众的750ti,最近玩游戏(魔兽世界 dota2)进入游戏不到5分钟就花屏,就下载了个3Dmark跑了一下,跑了2次 都出错,提示还不一样,有没有大神帮忙看看?
第一次提示的:
Workload Single init returned error message: eva::d3d11::rendering::scene_renderer::render(): draw_depth_task for thread 0: File: device_context.cpp
Line: 515
Function: struct ID3D11CommandList *__cdecl eva::d3d11::deferred_device_context::do_finish_command_list(bool)
Expression: native()->FinishCommandList( restore_deferred_context_state, &result): DX11 call failed.
Device hung due to badly formed commands.
DXGI_ERROR_DEVICE_HUNG: ID3D11DeviceContext::FinishCommandList:
第二次提示的:
Workload work failed with error message: Creating asset "class eva::d3d11::assets::timeline_asset": timelines\temple_timeline.txt: Creating asset "class eva::d3d11::assets::scene_asset": scenes\temple\temple.evascenestore: Building item "Scene_Root.vehicles.landrover_9.door_front_right9.polymsh_detached216": Creating geometry: Creating asset "class eva::d3d11::assets::geometry_asset": scenes\temple\temple_files\mapped_256.d3d11_basic_geometry: File: device_resources.cpp
Line: 227
Function: class eva::com_ptr<struct ID3D11Buffer> __cdecl eva::d3d11::device_resources::create_buffer(const struct D3D11_BUFFER_DESC &,const struct D3D11_SUBRESOURCE_DATA *) const
Expression: m_device.native()->CreateBuffer(&desc, data, result.receive()): DX11 call failed.
Hardware device removed.
DXGI_ERROR_DEVICE_REMOVED: ID3D11Device::CreateBuffer:
第一次提示的:
Workload Single init returned error message: eva::d3d11::rendering::scene_renderer::render(): draw_depth_task for thread 0: File: device_context.cpp
Line: 515
Function: struct ID3D11CommandList *__cdecl eva::d3d11::deferred_device_context::do_finish_command_list(bool)
Expression: native()->FinishCommandList( restore_deferred_context_state, &result): DX11 call failed.
Device hung due to badly formed commands.
DXGI_ERROR_DEVICE_HUNG: ID3D11DeviceContext::FinishCommandList:
第二次提示的:
Workload work failed with error message: Creating asset "class eva::d3d11::assets::timeline_asset": timelines\temple_timeline.txt: Creating asset "class eva::d3d11::assets::scene_asset": scenes\temple\temple.evascenestore: Building item "Scene_Root.vehicles.landrover_9.door_front_right9.polymsh_detached216": Creating geometry: Creating asset "class eva::d3d11::assets::geometry_asset": scenes\temple\temple_files\mapped_256.d3d11_basic_geometry: File: device_resources.cpp
Line: 227
Function: class eva::com_ptr<struct ID3D11Buffer> __cdecl eva::d3d11::device_resources::create_buffer(const struct D3D11_BUFFER_DESC &,const struct D3D11_SUBRESOURCE_DATA *) const
Expression: m_device.native()->CreateBuffer(&desc, data, result.receive()): DX11 call failed.
Hardware device removed.
DXGI_ERROR_DEVICE_REMOVED: ID3D11Device::CreateBuffer: