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请问大佬们怎么改车压生还者的伤害?(问到自删)

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如题,想把铁压生还者的伤害减小点,不是一压就倒地。想知道怎么改?(代码或者有插件吗)


IP属地:浙江来自Android客户端1楼2018-01-04 17:53回复
    11级大佬都不知道,我就更不知道了


    IP属地:浙江来自Android客户端2楼2018-01-04 18:04
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      up


      IP属地:浙江来自Android客户端3楼2018-01-04 19:47
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        插件可以实现,不过貌似没有现成的,还有一种用stripper改实体keyvalue也可以实现,具体的我现在手机也说不清楚


        IP属地:重庆来自Android客户端4楼2018-01-05 11:24
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          Acemod有个插件是有这功能的


          IP属地:广东来自iPhone客户端5楼2018-01-05 13:28
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            大佬才懂


            IP属地:广东6楼2018-01-05 14:09
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              // [l4d2_hittable_control.smx]
              confogl_addcvar hc_bridge_car_damage 24.0
              confogl_addcvar hc_sflog_standing_damage 100.0
              confogl_addcvar hc_bhlog_standing_damage 100.0
              confogl_addcvar hc_handtruck_standing_damage 8.0
              confogl_addcvar hc_car_standing_damage 100.0
              confogl_addcvar hc_bumpercar_standing_damage 100.0
              confogl_addcvar hc_forklift_standing_damage 100.0
              confogl_addcvar hc_dumpster_standing_damage 100.0
              confogl_addcvar hc_haybale_standing_damage 100.0
              confogl_addcvar hc_baggage_standing_damage 100.0
              confogl_addcvar hc_incap_standard_damage -2
              confogl_addcvar hc_disable_self_damage 1
              confogl_addcvar hc_overhit_time 1.4


              IP属地:广东7楼2018-01-06 10:44
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                该楼层疑似违规已被系统折叠 查看此楼


                IP属地:浙江8楼2018-01-06 13:27
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                  哇,dalao有了能给蠢新用嘛QAQ


                  IP属地:甘肃来自Android客户端9楼2018-01-07 21:50
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                    https://github.com/qq781662377/CLVP-Project/tree/master/Tank%20Hittable%20Dmg%20Tweak
                    在上面的链接把下载的.sp源码拖到sourcemod/scripts/compile.exe上编译,然后把同路径compiled文件夹里的.smx剪切到sourcemod/plugins文件夹里就能用了,这个是对所有铁都生效,如果想自己改伤害,打开.sp文件把37和40行的伤害数值一起改,记得要加小数点


                    IP属地:重庆10楼2018-01-09 07:39
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                      public OnPluginStart()
                      {
                      hBridgeCarDamage= CreateConVar( "hc_bridge_car_damage","25.0",
                      "Damage of cars in the parish bridge finale. Overrides standard incap damage on incapacitated players.",
                      FCVAR_PLUGIN, true, 0.0, true, 300.0 );
                      hLogStandingDamage= CreateConVar( "hc_sflog_standing_damage","25.0",
                      "Damage of hittable swamp fever logs to non-incapped survivors.",
                      FCVAR_PLUGIN, true, 0.0, true, 300.0 );
                      hBHLogStandingDamage= CreateConVar( "hc_bhlog_standing_damage","25.0",
                      "Damage of hittable blood harvest logs to non-incapped survivors.",
                      FCVAR_PLUGIN, true, 0.0, true, 300.0 );
                      hCarStandingDamage= CreateConVar( "hc_car_standing_damage","25.0",
                      "Damage of hittable non-parish-bridge cars to non-incapped survivors.",
                      FCVAR_PLUGIN, true, 0.0, true, 300.0 );
                      hBumperCarStandingDamage= CreateConVar( "hc_bumpercar_standing_damage","25.0",
                      "Damage of hittable bumper cars to non-incapped survivors.",
                      FCVAR_PLUGIN, true, 0.0, true, 300.0 );
                      hHandtruckStandingDamage= CreateConVar( "hc_handtruck_standing_damage","8.0",
                      "Damage of hittable handtrucks (aka dollies) to non-incapped survivors.",
                      FCVAR_PLUGIN, true, 0.0, true, 300.0 );
                      hForkliftStandingDamage= CreateConVar( "hc_forklift_standing_damage","25.0",
                      "Damage of hittable forklifts to non-incapped survivors.",
                      FCVAR_PLUGIN, true, 0.0, true, 300.0 );
                      hDumpsterStandingDamage= CreateConVar( "hc_dumpster_standing_damage","25.0",
                      "Damage of hittable dumpsters to non-incapped survivors.",
                      FCVAR_PLUGIN, true, 0.0, true, 300.0 );
                      hHaybaleStandingDamage= CreateConVar( "hc_haybale_standing_damage","25.0",
                      "Damage of hittable haybales to non-incapped survivors.",
                      FCVAR_PLUGIN, true, 0.0, true, 300.0 );
                      hBaggageStandingDamage= CreateConVar( "hc_baggage_standing_damage","25.0",
                      "Damage of hittable baggage carts to non-incapped survivors.",
                      FCVAR_PLUGIN, true, 0.0, true, 300.0 );
                      hStandardIncapDamage= CreateConVar( "hc_incap_standard_damage","25",
                      "Damage of all hittables to incapped players. -1 will have incap damage default to valve's standard incoherent damages. -2 will have incap damage default to each hittable's corresponding standing damage.",
                      FCVAR_PLUGIN, true, -2.0, true, 300.0 );
                      hTankSelfDamage= CreateConVar( "hc_disable_self_damage","0",
                      "If set, tank will not damage itself with hittables.",
                      FCVAR_PLUGIN, true, 0.0, true, 1.0 );
                      hOverHitInterval= CreateConVar( "hc_overhit_time","1.2",
                      "The amount of time to wait before allowing consecutive hits from the same hittable to register. Recommended values: 0.0-0.5: instant kill; 0.5-0.7: sizeable overhit; 0.7-1.0: standard overhit; 1.0-1.2: reduced overhit; 1.2+: no overhit unless the car rolls back on top. Set to tank's punch interval (default 1.5) to fully remove all possibility of overhit.",
                      FCVAR_PLUGIN, true, 0.0, false );
                      }
                      用萝莉控dalao的多好.
                      顺便提一下 插件本身没必要改 handle搞出来的指令可以改
                      我之前给的是指令 改一下cvar后面的数值 sm_cvar替换confogl_addcvar 放进server.cfg或别的就好


                      IP属地:广东11楼2018-01-13 19:02
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                        god 1


                        IP属地:四川来自iPhone客户端12楼2018-01-25 13:13
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