Intro to Gunnery Commando
I will use ‘simplified’ language sometimes, there is no sense to copy and paste original description text every time. I will explain utilities and abilities from Master (NiM) mode operations perspective and Veteran for the Ravagers and Temple of Sacrifice operations. I am playing all specs but this guide is made for Gunnery.
The Gunnery specialization is excellent at single-target and switching targets. It can do its full AoE damage potential without energy disaster. Commando’s heavy armor makes you more survivable, in additional you have Decoy on the aggro-drop which simplifies few combats.
With 5.0 Commando got minor changes. It got reflect ability called Echoing Deterrence and bunch of new utilities which I will explain for you below. Also, Energy Cells are now bound to specs.
Gunnery is currently considered as a strong raiding spec, while also being a powerful spec for PvP. Personally, I came to 5.0 to play Assault Specialist as it is the strongest single target spec but it wasn’t scaled to level 70 enough like in previous 4.0 patch so you can always stay on Gunnery and do high damage. But notice, it’s a single target spec and not the strongest one so you cannot be the highest damage dealer in the raid if there are multiple specs unless your groupmates are worse than you or you have a better gear. It’s definitely worth it to play Gunnery in 5.0 for both PvP and old PvE content
Single target is one of the highest (only below DoT specs). AoE damage is decent if you know your rotation. Group utility is one of the highest because Gunnery Commando is a basic unit of any raid group: raid buff, quick target swap, high survivability and armor debuff make it useful and welcome for any raid and any boss. Rotation isn’t hard, there is no tight energy management (if you aren’t Grav Round spam aggressor ofc). But it’s RNG dependent because Gunnery is a crit based spec, i.e. once your Demolition Round does 10k damage instead of 30k your burst is simply going down
I will use ‘simplified’ language sometimes, there is no sense to copy and paste original description text every time. I will explain utilities and abilities from Master (NiM) mode operations perspective and Veteran for the Ravagers and Temple of Sacrifice operations. I am playing all specs but this guide is made for Gunnery.
The Gunnery specialization is excellent at single-target and switching targets. It can do its full AoE damage potential without energy disaster. Commando’s heavy armor makes you more survivable, in additional you have Decoy on the aggro-drop which simplifies few combats.
With 5.0 Commando got minor changes. It got reflect ability called Echoing Deterrence and bunch of new utilities which I will explain for you below. Also, Energy Cells are now bound to specs.
Gunnery is currently considered as a strong raiding spec, while also being a powerful spec for PvP. Personally, I came to 5.0 to play Assault Specialist as it is the strongest single target spec but it wasn’t scaled to level 70 enough like in previous 4.0 patch so you can always stay on Gunnery and do high damage. But notice, it’s a single target spec and not the strongest one so you cannot be the highest damage dealer in the raid if there are multiple specs unless your groupmates are worse than you or you have a better gear. It’s definitely worth it to play Gunnery in 5.0 for both PvP and old PvE content
Single target is one of the highest (only below DoT specs). AoE damage is decent if you know your rotation. Group utility is one of the highest because Gunnery Commando is a basic unit of any raid group: raid buff, quick target swap, high survivability and armor debuff make it useful and welcome for any raid and any boss. Rotation isn’t hard, there is no tight energy management (if you aren’t Grav Round spam aggressor ofc). But it’s RNG dependent because Gunnery is a crit based spec, i.e. once your Demolition Round does 10k damage instead of 30k your burst is simply going down