Hacknet Labyrinths Development Update
Hi all,
Right about now, I had hoped to be announcing the imminent release of Hacknet Labyrinths, the major expansion for Hacknet. Instead, regrettably, I’m announcing its delay until March 2017.
As with anything where you attempt to raise the bar on what has been done previously, the development of Labyrinths has been a huge, complex job. I'm not satisfied with making 'more of the same' - I think I can do much better. Building new systems that shake up the way Hacknet works, the way it feels, and the way it plays has meant taking some risks. Labyrinths has new tools and new targets that are more powerful and complex than almost everything in the base game. Building, balancing, and smoothly fitting all of this into Hacknet systems has taken a bit longer than I'd expected - but also partially because I found ways to take it even further then I first thought I could.
On top of that there’s been additional considerations. When I released Hacknet, it was only available in English. Now I can proudly say Hacknet is available in eight different languages, including Korean, Japanese and Chinese! But while that’s opened up the game to a lot more people, unfortunately, it also means that when Hacknet Labyrinths launches, it needs to have already been translated into these languages. Something I need to allow time and testing for.
While disappointing right now, in the end, the delay of Hacknet Labyrinths is going to be a good thing. The development that has been done on it is turning out really well. New tools, new targets, new team, new soundtrack, new themes, new secrets, new dangers. I'm not holding back.
Thanks for being patient.
-Matt
TL;DR:
Hacknet Labyrinths is going to be delayed until March, 2017. Sorry! But it’s going to be great.
Hi all,
Right about now, I had hoped to be announcing the imminent release of Hacknet Labyrinths, the major expansion for Hacknet. Instead, regrettably, I’m announcing its delay until March 2017.
As with anything where you attempt to raise the bar on what has been done previously, the development of Labyrinths has been a huge, complex job. I'm not satisfied with making 'more of the same' - I think I can do much better. Building new systems that shake up the way Hacknet works, the way it feels, and the way it plays has meant taking some risks. Labyrinths has new tools and new targets that are more powerful and complex than almost everything in the base game. Building, balancing, and smoothly fitting all of this into Hacknet systems has taken a bit longer than I'd expected - but also partially because I found ways to take it even further then I first thought I could.
On top of that there’s been additional considerations. When I released Hacknet, it was only available in English. Now I can proudly say Hacknet is available in eight different languages, including Korean, Japanese and Chinese! But while that’s opened up the game to a lot more people, unfortunately, it also means that when Hacknet Labyrinths launches, it needs to have already been translated into these languages. Something I need to allow time and testing for.
While disappointing right now, in the end, the delay of Hacknet Labyrinths is going to be a good thing. The development that has been done on it is turning out really well. New tools, new targets, new team, new soundtrack, new themes, new secrets, new dangers. I'm not holding back.
Thanks for being patient.
-Matt
TL;DR:
Hacknet Labyrinths is going to be delayed until March, 2017. Sorry! But it’s going to be great.