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10.13 欧服QA

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好久不见,今天带来的是10月3号的欧服QA。感贴吧翻译组,各位自行使用只看楼主功能。


IP属地:江苏1楼2016-10-15 21:27回复
    Q: Will use change the karma system?
    Q:荣誉值系统会变化吗?
    A: The karma system needs an overhaul. We need to review the types of reports and commendations, and to protect against the misuse of reports. We plan to do this in a few versions.
    A:这个系统需要重制,我们需要去审视一下各种反馈以及赞扬,并且防止玩家乱用这个东西。我们计划在未来几个版本中实装。


    IP属地:江苏4楼2016-10-15 21:28
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      Q: The recent patches have been met with criticism by players. Will you take this critique into account?
      Q:最近的几个版本都快被玩家喷死了,你们会接受玩家的批评吗?
      A: The latest changes have been well-received by many players, but we cannot hope to suit all. Some positive changes can be met with criticism initially. We perfectly understand this. The criticism is important to us for obvious reasons. We want the audience to like the game, and would like to know of the problems. On the other hand, there is a difference between strong negative opinion by a relatively small part of the player base and real issues that diminish the enjoyment of all players. The first type of criticism is food for thought, the second type needs to be addressed immediately.
      A:最近的改变已经得到了许多玩家的好评,但是众口难调。有一些积极的改动确实迎合了玩家最开始的建议,我们很理解这个。玩家的批评对我们有很大的作用,因为我们希望玩家喜欢这个游戏,并且能够发现问题所在。另一方面,小部分玩家提出的非常强烈的负面观点和对所有玩家产生影响的真正存在的问题是有区别的。第一种是值得我们深思的,第二种则是需要立刻解决的问题。


      IP属地:江苏5楼2016-10-15 21:28
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        Q: Do you plan to add the ship name to the players nickname in chat.
        Q:你们有没有打算在聊天窗口把玩家船只的名字贴在玩家ID后面?
        A: We like this idea and plan something like this in the future. The challenge is how to fit the text in the chat window.
        A:这个主意不错,我们会在以后加进去的。问题是怎么才能让这个功能适应聊天框?


        IP属地:江苏6楼2016-10-15 21:28
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          Q: Is it possible to display the wrecks of sunk ships, depending on the depth?
          Q:有没有可能根据水深的情况来展示出沉船的残骸啊?
          A: Yes, this is possible and would undoubtedly improve the visuals. The problem is that ship wracks as obstacles would increase the server load. Solving this is possible but not a priority in view of more pertinent issues. We are not working on it at the moment.
          A:会的,毫无疑问这会改善游戏视觉效果。问题是残骸作为障碍会增加服务器的负担,这个有可能实装,不过优先度不会很高,我们现在不会做这东西的。


          IP属地:江苏8楼2016-10-15 21:29
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            The forth iteration of RN cruisers!
            英巡的改动
            Source: wows.ga
            Quote:
            0.5.13 PT unannounced changes: British cruisers received buffs!
            0.5.13 PT未公开的改动:英巡获得buff
            102mm AP training shells (equips Black Swan)
            Damage increases from 500 to 550, possible ricochet angle changes from 60° to 70° force ricochet angle changes from 75° to 80° fuse delay has reduced from 0.005 to 0.004 seconds.
            102mm AP训练弹(实装于黑天鹅)
            伤害从500增加到550,可能跳弹角度从60°变成70°,强制跳弹角度从75°变为80°,引信延时从0.005s变成0.004s
            152mm AP 100lbs (equips Weymouth)
            Damage increases from 2500 to 2800, possible ricochet angle changes from 60° to 65° force ricochet angle changes from 75° to 80° fuse delay has reduced from 0.005 to 0.004 seconds.
            152mm AP 100磅(韦茅斯)
            伤害从2,500增至2,800,可能跳弹角度60°—65°,强制跳弹角度75°—80°,引信延时同上
            152mm AP 4crh (equips Caledon and Danae)
            Damage increases from 2600 to 2900, possible ricochet angle increases from 60° to 65° force ricochet angle changes from 75° to 80° fuse delay has reduced from 0.005 to 0.004 seconds.
            152mm AP 4crh(卡列登和达娜厄)
            伤害2600—2900,其余同上
            152mm AP 4crh SC (equips Emerald)
            Damage increases from 2600 to 2900, ricochet angles undergoes same changes as above.
            152mm AP 4crh SC(翡翠)
            同上
            152mm AP 6crh (equips Leander, Fiji & Edinburgh)
            152mm AP 6crh(利安德,斐济和爱丁堡)
            Damage increases from 2700 to 3100, ricochet angles undergoes same changes as above.
            伤害2700—3100,其余同上
            Duration of activation for British cruisers’ smoke generators has increased from 3 seconds to 7 seconds.
            烟雾发生器拉烟的过程从3s增加到7s


            IP属地:江苏15楼2016-10-15 21:30
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              Minotaur’s main gun loading time has reduced from 4 seconds to 3.2 seconds (equals to rate-of-fire changing from 15 rounds per minute to 18.7 rounds/min).
              米诺陶主炮装填从4s降到3.2s(射速从每分钟15轮变成每分钟18.7轮)
              USN cruiser New Orleans’ citadel is shortened, reduced volume is allocated to the bow section. 2.5% of module hit points have been redistributed accordingly, but total HP remains unchanged.
              鸡腿堡装甲区缩短,减少的部分分配给舰首区域,模块血量的2.5%HP同时进行重新分配,但是总HP不变


              IP属地:江苏16楼2016-10-15 21:30
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                由于百度总抽楼,最后三层是补上的,见谅。


                IP属地:江苏23楼2016-10-15 21:35
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                  全篇结束 @列夫克拉夫琴科 @明智光纲 @Angle龍魂


                  IP属地:江苏25楼2016-10-15 21:36
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                    IP属地:福建来自Android客户端26楼2016-10-15 21:42
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                      好短


                      IP属地:广东来自Android客户端27楼2016-10-15 21:42
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                        3.2s……


                        IP属地:河南来自iPhone客户端29楼2016-10-15 21:47
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                          IP属地:广西来自Android客户端30楼2016-10-15 21:56
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                            八级最差巡洋鸡腿堡喜迎buff


                            IP属地:四川来自Android客户端31楼2016-10-15 21:58
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                              前排


                              IP属地:辽宁来自iPhone客户端32楼2016-10-15 22:28
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