原文
Eject height wasn't "nerfed". There was a bug that still existed in the tech test build that caused the eject height to be scaled incorrectly when compensating for the changes to player gravity (specifically, the height was incorrectly scaled by the gravity scalar, instead of the square root of the gravity scaler). This bug has since been fixed.
Eject height wasn't "nerfed". There was a bug that still existed in the tech test build that caused the eject height to be scaled incorrectly when compensating for the changes to player gravity (specifically, the height was incorrectly scaled by the gravity scalar, instead of the square root of the gravity scaler). This bug has since been fixed.