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Baofeng announces finger-tracking VR headset in Beijing

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A domestic virtual reality (VR) manufacturer unveiled the world's first commercial hand trackingmobile-driven VR headset, enabling a gesture recognition approach to create an immersiveexperience for users.
During the company's strategic announcement event held on Tuesday in Beijing, BaofengTechnology Co Ltd showcased its fifth generation smartphone-driven VR, named Mojing(meaning magic mirror) 5.0 and Mojing 5.0 Plus, which comes with a Micro USB and a Type Cdual port to be compatible with 4.7-inch to 5.5-inch Android phones with USB On-The-Gofunction.
Mojing 5.0 Plus is believed to be the first mobile-driven VR goggle that embedded Americancomputer sensor developer -- Leap Motion Inc's finger tracking solution designed for VR deviceto support hand and finger motions as input methods, similarly to a mouse in the PC world.
"VR and augmented reality (AR) will be the next wave of technology revolution, following theexpansion footprint of smartphones and mobile Internet. The entire industry will become a newaccess to drive the development of associated sectors," said Huang Xiaojie, CEO of BaofengMojing, the VR arm of the Beijing-based company.
Huang also elaborated the company's future development strategy: manufacturing finger-tracking-enabled VR hardware, building VR content with partners and establishing an eco-system that collaborates with both upstream and downstream firms and developers in theindustry to promote products and educate users.
Michael Buckwald, Leap Motion co-founder and CEO, said that by comparing with thetechnology improvements that happened in smartphones or super computers, the way peopleinteractive with the machines have not been changed frequently.
Buckwald pointed out that the existing interaction solution, which is attaching external physicalcontrollers, will definitely have a negative influence on the immersive experience that VR providesfor its users.
He believes that hand and finger based interaction is going to be the future for VR and AR asthere is nothing more natural than the two hands you use on an everyday basis.
Buckwald expects 90 percent of the VR devices purchased by consumers will be mobile VR.
Baofeng also introduced its first VR ROM -- Magic UI during the event.
The company announced a series of partner cooperation agreements with companies such ashlbn.cc, Hanbitsoft, thecover.cn, The Travel Channel and Uniquedu Education Group to pioneerVR's technology implementation in entertainment, game, media and education areas.
Statistics from Baofeng shows that, more than 5,000 physical VR experience stores have beenbuilt around the country, and the firm's VR products have shipped 1 million units as of March thisyear.
According to industry consultancy iResearch Consulting Group, China's VR market revenues areexpected to top 5.6 billion yuan this year, up from 1.5 billion yuan in 2015, and reach 55 billionyuan by 2020.


IP属地:湖南1楼2016-06-02 21:46回复