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发现一个新补丁/mod,TemplePlus

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TemplePlus采用代码注入对toee的程序进行修补和扩展,添加新的专长、修复了一些知名的bug(元素节点lag/必中剑AoO卡死/密门失踪...)、提高载入速度、ai及寻路改进、新的战术选项(挣脱)、新的控制台指令、伪全屏窗口化等等。
现在还在aphla阶段,已推出0.10测试版,这个版本已经实现上述所有功能
0.10下载和使用说明在这里(这里翻墙进,有时候不需要)
http://www.rpgcodex.net/forums/index.php?threads/templeplus-alpha-testing-thread.98897/
搬运0.10的Changelog到2楼


IP属地:山东1楼2015-12-09 10:10回复
    Improvements
    Loading time shortened
    Display:
    Fake-fullscreen mode, eliminates mode switching and makes alt+tabbing more convenient
    Windowed mode resolution is now configurable
    New Movie playback method (fixes the flicker on Win10)
    Dynamic party composition:
    PC/NPC ratio is now flexible
    Added ability to temporarily leave PCs at the Hommlet Inn and re-add them later with all stats and equipment intact.
    New Feats Added:
    Greater Two-Weapon Fighting
    Improved Precise Shot
    Sharp-Shooting
    Divine Might
    Reckless Offense
    Superior Expertise
    Greater Rage
    Indomitable Will
    Tireless Rage
    Mighty Rage
    Greater Weapon Specialization
    Improved Disarm
    Python:
    Python upgraded to 2.7;
    New python commands:
    pc_add - adds a character to the party under the PC subgroup
    obj_remove_from_all_groups - removes a character from the party
    faction_has - checks if NPC has a faction
    faction_add - adds a faction to an NPC
    factions - returns a tuple of npc factions (nonzero only, applicable to npcs only)
    run_to - makes a character run to a specified location.
    fall_down - plays the fall down animation
    make_wiz - makes character a wizard of level N (spells/feats not included)
    make_class - makes a character a level N of class M e.g. game.leader.make_class(stat_level_barbarian, 16)
    feat_add - adds a feat e.g. game.leader.feat_add(feat_craft_wand)
    obj_get_int64
    obj_get_idx_int - returns array integer type field
    obj_get_obj - returns object handle fields (like who_hit_me_last)
    obj_set_obj - setter func for same
    proto - returns proto number
    description - returns description string (known/identified)
    inventory_item(#) - gets a handle on inventory items for objects
    UI
    Expanded character creation portraits to 8
    Added MMB scrolling (hold and move to scroll)
    Hotkey configuration now gets saved to file, and applies it to new games
    (in progress) new UI library - Chromium Embedded Framework
    (in progress) New in-game Options menu to replace TFE-X (including quick module switching using .dat files)
    Added 'end' key support to console
    High level class features: (levels 11+)
    Extended Animal Companions to level 13 (added Dire Bear)
    XP table now scales to level 20 properly
    Rangers get Combat Style Mastery benefits (Improved Precise Shot or Greater Two Weapon Fighting) at level 11.
    Barbarian Damage Reduction now extends to higher levels (up to DR 5 at level 19+)
    Barbarian Rage upgrade feats (Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage)
    New Tactical Combat Options:
    Disarm attack
    Including +2 bonuses to weapons: Ranseur, Spiked Chain, Nunchaku
    For those disarmed - "Retrieve Disarmed Weapon" action becomes available to retrieve the disarmed weapon, if possible. Will provoke an AoO if done within combat.
    AI uses this too when disarmed so you can't completely cheese it!
    Disable Attacks of Opportunity radial menu option (in case you want to preserve your invisibility / sneak status and such)
    Aid Another - Wake Up (to wake up characters put to sleep)
    AI & Monster Abilities
    Will attempt to retrieve Disarmed weapons
    Added "Break Free" action across the board (replaces the old "Elixir of Break Free" workaround)
    Added Rend for Trolls (pre-existing trolls not yet altered, spawned trolls e.g. from Random encounters should get it)
    Improved AI targeting intelligence to exclude Spiritual Weapons, warded creatures (from spells like Otiluke's Resilient Sphere), and low-threat summons
    Intelligent AI characters (int > 3) will wake each other up when put to sleep.
    Altered Wand Crafting to support setting the caster level, with item cost adjusted.
    Crafted Wands now all have 50 charges too! (since you can no longer exploit the system by crafting at your current level without paying extra for it)
    Freely configurable amount of Point Buy points
    (in testing) Max Level raised up to 50
    Pathfinding improvements (path nodes can now store the actual distance it takes to travel to their neighbours, and maps store precomputed clearance information for faster short-range pathfinding; PF zigzagging is reduced ).
    Bug Fixes
    Fixed Fragarach / Scather AoO hang when attacking fire creatures
    Fixed hang when dual wielding Fragarach + Scather
    Fixed Secretdoor bug where Secretdoors would stop showing
    Fixed Node lag bug (Offscreen Particle System expiration bug)
    Fixed long-distance pathfinding glitch in Hommlet (where some members of your group don't move while others do)
    Fixed missing Stat text in character creation UI / skill UI
    Fixed screenshots for windowed mode
    Dwarves can now Tumble in Heavy Armor
    Dwarf movement speed now not reduced by medium/heavy encumbrance
    Trip Attack bug fixed (sometimes it would swap the defender and attacker’s dex/str scores)
    Fixed double-charging Sorcerers for spell failure
    Fixed Vampiric Touch
    Can use Charge Attack / Run for longer distances (it was crippled by the pathfinding zig-zag phenomenon for long distances)
    Fixed spells that had inaccurate targeting circle: Cloudkill, Entangle, Grease, Ice Storm, Silence, Stinking Cloud, Web, and more.
    Healing spells now don’t provoke hostility from NPCs
    Fixed Enlarge Person gradual shrinkage bug
    Fix Colossal creatures (was a typo in size_colossal string)
    Kukri proficiency is now Martial
    Fixed bug with offhand attacks at higher levels. (game would use the offhand weapon as the 4th attack even if you didn't have Improved Two Weapon Fighting)
    Fixed bug in Spiritual Weapon condition query
    AI fixes: (strategy.tab commands)
    Coup De Grace now works on Unconscious targets (beware!)
    Approach checks for proximity before executing, correcting the 'endless zig zag till end of turn' phenomena
    Fixed Charge Attack causing unarmed AIs to do nonlethal damage and ignore their natural attack data
    Fixed culling of spells for Paladins / Rangers who have 0 spells per day without their stat bonus.
    Fixed Co8 shutdown crash.


    IP属地:山东2楼2015-12-09 10:11
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      值得说明的是,大神们制作的这个补丁*仍*处于*内部测试*阶段,面向大众的测试版可能会在近期发布(moddb,temple+),值得关注,但请使用前三思


      IP属地:山东3楼2015-12-09 10:21
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        来自Android客户端4楼2015-12-10 04:37
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          期待,不知道能弄出mod编译器吗,那就神了


          IP属地:四川来自Android客户端5楼2015-12-10 10:11
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            IP属地:广东来自Android客户端6楼2015-12-13 13:44
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              这么说有希望实现co8当年没做到的10级以上武僧自动获得专长……


              7楼2015-12-16 14:21
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                temple+ 1.0出了,在moddb上


                IP属地:山东9楼2016-04-03 07:52
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                  只有toee和dao一直保留在电脑,期待继续完善


                  IP属地:广东来自Android客户端10楼2016-04-03 23:22
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                    现在这个功能性mod到了1.0.29版本
                    改动很多,比如
                    新增了进阶职业刺客/矮人防御者/秘术师/诡术师/奥法骑士/决斗家/黑暗卫士
                    新增专长金刚魂/穿震掌/空灵体/超凡入圣/其他13个新专长
                    alt+点击快速贩卖
                    德鲁伊可以变狂暴熊/巨型元素
                    新控制台命令:obj.spells_cast_reset回复术士和诗人的法术/refresh_turn回复回合动作等等
                    可选自订规则比如每等级获得的xp不再有上限/战争迷雾的控制/队伍里有怪物村民依然可以交谈(可以带着半魅魔姐姐到处走了)/忽略制作魔法物品时所需的法术
                    寻路ai改善,角色不会再乱走
                    可以制造+4+5的装备了/可以制作高施法等级的魔杖(10级的法师不再只能造CL5的火球杖)
                    修正许多原有的跳出bug/必中剑借机卡死bug/找不到密门bug/元素节点严重掉帧bug/摔绊攻击有时会用攻击者自己的力量对抗自己的敏捷的bug/第一人(最左头像)是npc时无法完成任务的bug/用控制台调物品会损坏存档的bug等等数十种bug
                    在moddb上搜templeplus或temple+


                    IP属地:山东11楼2017-01-07 23:04
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                      可以和COE8.1一起用吗


                      IP属地:广东13楼2017-04-09 13:13
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