Yu Suzuki's interview : A New Shenmue
Postby DEVILLE_David » Tue Oct 20, 2015 2:29 pm
Hello guys,
As promised, I've received Yu Suzuki's approval to publish it, so here it is !
Meeting Yu Suzuki in Japan once again was awesome. I had the opportunity to meet with the development team and saw some footage and can say that Shenmue is definetly in good hands.
This interview do not contain major spoilers, however, DO NOT read the question/answer #14 if you do not wish to know about Shenmue III's bosses.
Enough said, here you go !
English version / 英語版 :
PDF version : coming soon
Yu Suzuki's interview : A New Shenmue (2015)
1) David : Hello Yu Suzuki. Today is September 14th and 2 months have passed since the end of the Kickstarter's campaign. Could you tell us how you've felt during the campaign ?
Yu Suzuki : Many people asked me how it was during E3 so I'd rather talk about what happened after that, the development and so on. That's what is the most interesting to me. The game's budget has been decided with the Kickstarter and we're working on it accordingly. We're currently testing the Unreal Engine 4.
Yu Suzuki's interview : A New Shenmue
Postby DEVILLE_David » Tue Oct 20, 2015 2:29 pm
Hello guys,
As promised, I've received Yu Suzuki's approval to publish it, so here it is !
Meeting Yu Suzuki in Japan once again was awesome. I had the opportunity to meet with the development team and saw some footage and can say that Shenmue is definetly in good hands.
This interview do not contain major spoilers, however, DO NOT read the question/answer #14 if you do not wish to know about Shenmue III's bosses.
Enough said, here you go !
English version / 英語版 :
PDF version : coming soon
Yu Suzuki's interview : A New Shenmue (2015)
1) David : Hello Yu Suzuki. Today is September 14th and 2 months have passed since the end of the Kickstarter's campaign. Could you tell us how you've felt during the campaign ?
Yu Suzuki : Many people asked me how it was during E3 so I'd rather talk about what happened after that, the development and so on. That's what is the most interesting to me. The game's budget has been decided with the Kickstarter and we're working on it accordingly. We're currently testing the Unreal Engine 4.
Image
2) David : 14 years have passed since the release of Shenmue II. If you had to think about it, was there anything that could have been improved in the previous games ?
Yu Suzuki : When I was making Shenmue II, my goal was to make it better than the first one. Of course, there are many things that could have been better. If I had to provide an example, that'd be the use of time. How long you had to wait until the next event.
In Shenmue Yokosuka, the player had no other choice but to wait until the next event occured. The concept was to add many different features for the player to enjoy while waiting for the said rendezvous. After the first Shenmue was done, people provided their feedback and many of them were frustrated having to wait, that's why I've decided to add the « Skip Time » feature in Shenmue II. By using it, you could skip time and jump to the next scene.
3) David : During the trailer of Shenmue Online, we could see Shenhua summoning a Phoenix to fight Lan Di. Is it linked to the original story of Shenmue ?
Yu Suzuki : This is a story I made up specially for Shenmue Online. So no, It has no link to the original story.
I would like to ask you some questions regarding Shenmue III and the Kickstarter campaign if you don't mind.
4) David : You've planned to add scenes from the first 2 games « Story Digest » in Shenmue III to describe the story. Are you going to use the previous games original scenes or do you plan to recreate them under the Unreal Engine 4 ? Is there any chance you're going to add Chapter 2 « the boat » in it ?
Yu Suzuki : The boat chapter won't be added. Regarding the « Story Digest » we're thinking about the best way to add it.
5) David : A fan has made a suggestion and wanted you to hear it. Is it possible for Ryo to hold a camera and take some pictures that the player could save in the inventory ?
Yu Suzuki : Ryo holding a camera doesn't match with his style and the way he is. However, the fact that the «player» himself is taking the pictures sounds like a nice idea. To be honest, I already thought about it before, so if that's possible, I would like to make this possibility happen.
6) David : In your previous interviews, you've mentioned that Shenmue III's size would be around the size of Shenmue's Dobuita. Each village will be around the same size as Dobuita or where you talking about the full game ?
Yu Suzuki : I want to make Choubu as large as Dobuita. Now, about the remaining villages, we're thinking about it.
7) David : Characters will be linked to Ryo through the « Rapport System ». But is it going to change the main story and why not, make some of the characters disappear at some point ?
Yu Suzuki : This system has been built for Ryo and Shenhua. We are thinking about the possibility to make it work with other characters but that's undecided. Regarding the impact that it's going to have on the story and the game itself, that is currently under experimentation.
8 ) David : The exclusive Kickstarter content « S3World telecom» will provide the possibility to call some characters of the previous games. But are the conversations going to be limited to some lines only or will they offer some variations ?
Yu Suzuki : No, It won't be limited to a single conversation.
9) David : The Stretch Goals «AI Battling», «Ragdoll Reaction» and «High Ground Battle System» have yet to be reached, but is there anything we could learn about these Stretch Goals ?
Yu Suzuki : Some of you may know what the Ragdoll physics is. If you release the strength of the body, it becomes like a doll, that's not really natural. That's why we're working on the «Motion Blending», adding some resistance to the muscles for example, to obtain realistic moves.
In a Virtua Fighter scene, patterns were determined by the Motion Capture, but with the Ragdoll physics, moves won't repeat over and over. If you get into something (like a wall) the reaction won't be the same. In fact, I'd like to combine the «Ragdoll Physics», the «Motion Blending» and «IK Constraint» to make the NPC and battle's reactions as real as possible.
Regarding the «AI Battling» Stretch Goal, if I had to explain this simply, that'd be, for example, when you're hitting the punch button of your pad to hit your opponent. A jab when he's close, to hit him when he's away from you and to move to hit him when he's even more far away. I would like to create a system that is taking account of the distance, conditions and the position of your rival. During normal fights, if you push a button, your character will use the same move over and over without considering your current situation. I don't really like that and would like to use the «AI Battling» to add some variations to the movements depending on your current state.
And finally, the «High Ground Battle System», is the interactivity with the surrounding environment. I want to create and add strategy and realism to the battles. For example, throwing your opponent on a barrel and making it break or hitting a wall and making it fall like a wave on your enemy. I'd like to create more complex battles using the UE4's physical phenomenon.
David : These features were not available in the first two games right ?
Yu Suzuki : To say the truth, I've already used it. You could see something like that during the «70 Man Battle». But these techniques were used 14 years ago and I am sure that the result will be more interesting if we use the actual technology.
10) David : Is Shenhua going to be with Ryo all the time or is Ryo going to be on his own from time to time as well ?
Yu Suzuki : Both. Moments where Ryo will be on his own and some where Shenhua will stand by his side.
11) David : Just like in Shenmue I and II, is it going to be possibile to grab the items around us and examine them ?
Yu Suzuki : I would like to make it.
12) David : Some people would like to know more about the Paypal campaign and its rewards. Is there anything you can tell us ?
Yu Suzuki : The campaign will start on September 17th. With Kickstarter, people were limited to one reward, but this time, they will be able to add other rewards. Also, I'd like Japanese users to browse this page, all details will be in Japanese. The remaining Stretch Goals are also a part of this campaign and if we reach them, as promised, they will be made. I am counting on you !
13) David : Niao Sun has been presented during the first Shenmue events but is only appearing for the first time in Shenmue III. Why did you show her so soon during the promotion of the game ? Is there a special reason behind this ?
Yu Suzuki : There's no real reason. She was attractive and I liked her, that's why I wanted to show this character to all of you as soon as possible !
14) David : Looking at the development's schedule, 4 big bosses will be added to the game. Have you decided to cut some parts of the story and add the 4 main Chiyoumen bosses ?
15) David : Many players would like to have the possibility to switch between the Japanese and English voices. Do you plan to add such a feature in Shenmue III ?
Yu Suzuki : We are considering the possibility to switch between English and Japanese voices. So, many people would like Japanese voices and English subtitles ? I will probably start a poll about this to see what people are looking forward to.
Here is the last question !
16) David : Any special message that you'd like to say to the fans and why not, people who never played Shenmue until today ?
Yu Suzuki : My message towards the fans :
Thank to all of you who have been waiting for the last 14 years. I will bring with Shenmue III a new way to play and many things that were not in the first two games. I am aware that many of you are expecting Shenmue III to be the same as the first games but as a game creator, I am always challenging myself and I'd be very happy if the fans appreciated Shenmue III. Thank you for welcoming the new Shenmue !
Now the message toward players who never experienced Shenmue before :
I am developing it in the best possible way to make sure that you are going to enjoy the experience even though you have never played the first Shenmue. So even if you have no idea what the Shenmue I and II were, please do not hesitate to try it out please !
The interview is now over. I would like to say thank you to Yu Suzuki who allowed me to do this interview. A huge thanks to all the people working at YsNet, for their warm welcome and kindness.
I'd also like to say thank you to Cédric Biscay, french co-producer of Shenmue III. I had the opportunity to meet him and I can tell you that he's really motivated and he loves Shenmue as much as we all do ! Shenmue III is in good hands and I am really looking forward to it !
My next interview should happen during the Magic Monaco in February 2016.
Thank you for reading, hope you enjoyed the answers.
Postby DEVILLE_David » Tue Oct 20, 2015 2:29 pm
Hello guys,
As promised, I've received Yu Suzuki's approval to publish it, so here it is !
Meeting Yu Suzuki in Japan once again was awesome. I had the opportunity to meet with the development team and saw some footage and can say that Shenmue is definetly in good hands.
This interview do not contain major spoilers, however, DO NOT read the question/answer #14 if you do not wish to know about Shenmue III's bosses.
Enough said, here you go !
English version / 英語版 :
PDF version : coming soon
Yu Suzuki's interview : A New Shenmue (2015)
1) David : Hello Yu Suzuki. Today is September 14th and 2 months have passed since the end of the Kickstarter's campaign. Could you tell us how you've felt during the campaign ?
Yu Suzuki : Many people asked me how it was during E3 so I'd rather talk about what happened after that, the development and so on. That's what is the most interesting to me. The game's budget has been decided with the Kickstarter and we're working on it accordingly. We're currently testing the Unreal Engine 4.
Yu Suzuki's interview : A New Shenmue
Postby DEVILLE_David » Tue Oct 20, 2015 2:29 pm
Hello guys,
As promised, I've received Yu Suzuki's approval to publish it, so here it is !
Meeting Yu Suzuki in Japan once again was awesome. I had the opportunity to meet with the development team and saw some footage and can say that Shenmue is definetly in good hands.
This interview do not contain major spoilers, however, DO NOT read the question/answer #14 if you do not wish to know about Shenmue III's bosses.
Enough said, here you go !
English version / 英語版 :
PDF version : coming soon
Yu Suzuki's interview : A New Shenmue (2015)
1) David : Hello Yu Suzuki. Today is September 14th and 2 months have passed since the end of the Kickstarter's campaign. Could you tell us how you've felt during the campaign ?
Yu Suzuki : Many people asked me how it was during E3 so I'd rather talk about what happened after that, the development and so on. That's what is the most interesting to me. The game's budget has been decided with the Kickstarter and we're working on it accordingly. We're currently testing the Unreal Engine 4.
Image
2) David : 14 years have passed since the release of Shenmue II. If you had to think about it, was there anything that could have been improved in the previous games ?
Yu Suzuki : When I was making Shenmue II, my goal was to make it better than the first one. Of course, there are many things that could have been better. If I had to provide an example, that'd be the use of time. How long you had to wait until the next event.
In Shenmue Yokosuka, the player had no other choice but to wait until the next event occured. The concept was to add many different features for the player to enjoy while waiting for the said rendezvous. After the first Shenmue was done, people provided their feedback and many of them were frustrated having to wait, that's why I've decided to add the « Skip Time » feature in Shenmue II. By using it, you could skip time and jump to the next scene.
3) David : During the trailer of Shenmue Online, we could see Shenhua summoning a Phoenix to fight Lan Di. Is it linked to the original story of Shenmue ?
Yu Suzuki : This is a story I made up specially for Shenmue Online. So no, It has no link to the original story.
I would like to ask you some questions regarding Shenmue III and the Kickstarter campaign if you don't mind.
4) David : You've planned to add scenes from the first 2 games « Story Digest » in Shenmue III to describe the story. Are you going to use the previous games original scenes or do you plan to recreate them under the Unreal Engine 4 ? Is there any chance you're going to add Chapter 2 « the boat » in it ?
Yu Suzuki : The boat chapter won't be added. Regarding the « Story Digest » we're thinking about the best way to add it.
5) David : A fan has made a suggestion and wanted you to hear it. Is it possible for Ryo to hold a camera and take some pictures that the player could save in the inventory ?
Yu Suzuki : Ryo holding a camera doesn't match with his style and the way he is. However, the fact that the «player» himself is taking the pictures sounds like a nice idea. To be honest, I already thought about it before, so if that's possible, I would like to make this possibility happen.
6) David : In your previous interviews, you've mentioned that Shenmue III's size would be around the size of Shenmue's Dobuita. Each village will be around the same size as Dobuita or where you talking about the full game ?
Yu Suzuki : I want to make Choubu as large as Dobuita. Now, about the remaining villages, we're thinking about it.
7) David : Characters will be linked to Ryo through the « Rapport System ». But is it going to change the main story and why not, make some of the characters disappear at some point ?
Yu Suzuki : This system has been built for Ryo and Shenhua. We are thinking about the possibility to make it work with other characters but that's undecided. Regarding the impact that it's going to have on the story and the game itself, that is currently under experimentation.
8 ) David : The exclusive Kickstarter content « S3World telecom» will provide the possibility to call some characters of the previous games. But are the conversations going to be limited to some lines only or will they offer some variations ?
Yu Suzuki : No, It won't be limited to a single conversation.
9) David : The Stretch Goals «AI Battling», «Ragdoll Reaction» and «High Ground Battle System» have yet to be reached, but is there anything we could learn about these Stretch Goals ?
Yu Suzuki : Some of you may know what the Ragdoll physics is. If you release the strength of the body, it becomes like a doll, that's not really natural. That's why we're working on the «Motion Blending», adding some resistance to the muscles for example, to obtain realistic moves.
In a Virtua Fighter scene, patterns were determined by the Motion Capture, but with the Ragdoll physics, moves won't repeat over and over. If you get into something (like a wall) the reaction won't be the same. In fact, I'd like to combine the «Ragdoll Physics», the «Motion Blending» and «IK Constraint» to make the NPC and battle's reactions as real as possible.
Regarding the «AI Battling» Stretch Goal, if I had to explain this simply, that'd be, for example, when you're hitting the punch button of your pad to hit your opponent. A jab when he's close, to hit him when he's away from you and to move to hit him when he's even more far away. I would like to create a system that is taking account of the distance, conditions and the position of your rival. During normal fights, if you push a button, your character will use the same move over and over without considering your current situation. I don't really like that and would like to use the «AI Battling» to add some variations to the movements depending on your current state.
And finally, the «High Ground Battle System», is the interactivity with the surrounding environment. I want to create and add strategy and realism to the battles. For example, throwing your opponent on a barrel and making it break or hitting a wall and making it fall like a wave on your enemy. I'd like to create more complex battles using the UE4's physical phenomenon.
David : These features were not available in the first two games right ?
Yu Suzuki : To say the truth, I've already used it. You could see something like that during the «70 Man Battle». But these techniques were used 14 years ago and I am sure that the result will be more interesting if we use the actual technology.
10) David : Is Shenhua going to be with Ryo all the time or is Ryo going to be on his own from time to time as well ?
Yu Suzuki : Both. Moments where Ryo will be on his own and some where Shenhua will stand by his side.
11) David : Just like in Shenmue I and II, is it going to be possibile to grab the items around us and examine them ?
Yu Suzuki : I would like to make it.
12) David : Some people would like to know more about the Paypal campaign and its rewards. Is there anything you can tell us ?
Yu Suzuki : The campaign will start on September 17th. With Kickstarter, people were limited to one reward, but this time, they will be able to add other rewards. Also, I'd like Japanese users to browse this page, all details will be in Japanese. The remaining Stretch Goals are also a part of this campaign and if we reach them, as promised, they will be made. I am counting on you !
13) David : Niao Sun has been presented during the first Shenmue events but is only appearing for the first time in Shenmue III. Why did you show her so soon during the promotion of the game ? Is there a special reason behind this ?
Yu Suzuki : There's no real reason. She was attractive and I liked her, that's why I wanted to show this character to all of you as soon as possible !
14) David : Looking at the development's schedule, 4 big bosses will be added to the game. Have you decided to cut some parts of the story and add the 4 main Chiyoumen bosses ?
15) David : Many players would like to have the possibility to switch between the Japanese and English voices. Do you plan to add such a feature in Shenmue III ?
Yu Suzuki : We are considering the possibility to switch between English and Japanese voices. So, many people would like Japanese voices and English subtitles ? I will probably start a poll about this to see what people are looking forward to.
Here is the last question !
16) David : Any special message that you'd like to say to the fans and why not, people who never played Shenmue until today ?
Yu Suzuki : My message towards the fans :
Thank to all of you who have been waiting for the last 14 years. I will bring with Shenmue III a new way to play and many things that were not in the first two games. I am aware that many of you are expecting Shenmue III to be the same as the first games but as a game creator, I am always challenging myself and I'd be very happy if the fans appreciated Shenmue III. Thank you for welcoming the new Shenmue !
Now the message toward players who never experienced Shenmue before :
I am developing it in the best possible way to make sure that you are going to enjoy the experience even though you have never played the first Shenmue. So even if you have no idea what the Shenmue I and II were, please do not hesitate to try it out please !
The interview is now over. I would like to say thank you to Yu Suzuki who allowed me to do this interview. A huge thanks to all the people working at YsNet, for their warm welcome and kindness.
I'd also like to say thank you to Cédric Biscay, french co-producer of Shenmue III. I had the opportunity to meet him and I can tell you that he's really motivated and he loves Shenmue as much as we all do ! Shenmue III is in good hands and I am really looking forward to it !
My next interview should happen during the Magic Monaco in February 2016.
Thank you for reading, hope you enjoyed the answers.