Dwarves: Good hand-to-hand fighters, though bad long distance fighters. No magical powers, particularly strong armour. Average architecture, specialized in mining raw materials. Their destroyer demolishes enemy buildings. When a dwarf kills an enemy he automatically works his way up one level. Dark Elves: Above average in hand-to-hand combat, though not in long distance combat. Very skilled in the field of magic arts but only averagely armed. Sophisticated architecture. They do not have any workers but instead they have slaves. Specialty: Should they kill an enemy at night they receive a skeleton-slave. Trolls: Very good in both hand-to-hand combat and long distance combat but only with two units. No magical talent. Well armed when the other races have delivered iron to them. Simple architecture. When a troll has lost half of his life energy he goes insane for a short period of time, thus being able to inflict much higher damage to his enemy for a few seconds. Specialty: Corpse collector processes corpses to food. Orcs: Skilled in hand-to-hand combat but not in long-distance combat, above-average magical talent. Averagely armed. Above-average architecture. When an orc has only _ of his energy left over he flees from the battle. Specialty: Drummers and other musicians spur on the orc-fighters during battles.