以下为英文原文:Concept art is an unsung hero in the game development process. It's often the first thing created for a video game and serves to direct the tone and style of the entire project. Before pressing the A button ever makes a character jump, or pushing the control stick makes a character move, concept art is in place pointing a game in the direction it is meant to go. Despite establishing a solid stylistic groundwork with the 2013 Tomb Raider, Crystal Dynamics still needed to develop an artistic base for the new Lara Croft's second journey. We spoke with game director Brian Horton about what went into Rise of the Tomb Raider's initial artwork and how it is influencing the direction of the game. ------吧主萌萌哒~