rmxp团队吧 关注:807贴子:10,011

有什么都来问我吧

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IP属地:江苏1楼2015-01-29 20:06回复


    IP属地:山东来自Android客户端2楼2015-01-29 23:58
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      这么狂!!!!!!!!!!!
      1、Unity更适合引入素材制作还是用Unity本身做素材制作?
      2、由于风寒感冒引起的腹泻和呕吐现象在无法保证温度适宜的情况下如何治疗?
      3、学校停了暖气,室温极低(-5℃),如何让没有光照的地面不结冰?
      4、如何利用0.1元话费卡超级QQ?
      四个疑问……


      IP属地:上海3楼2015-01-31 19:06
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        在么?


        IP属地:吉林来自Android客户端5楼2015-02-10 19:27
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          暂时让来鸟回答吧= = (好吧我表示闪人了……)


          IP属地:上海6楼2015-02-10 22:36
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            请问可以告诉我素材如何制作么?昨天试着导入一张图标,想要当武器图标,结果用不了。


            IP属地:吉林来自Android客户端7楼2015-02-15 08:18
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              能回答提问帖最后一处的经验问题么...经过5个群2个贴吧1个论坛没一个人能解答出来,苦闷死我了。


              IP属地:河北来自手机贴吧8楼2015-02-17 01:45
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                怎么用xp汉化游戏啊


                来自Android客户端9楼2015-03-16 19:50
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                  想问下楼主,鼠标脚本怎么兼容梦幻群侠传3的战斗系统,就是除了战斗鼠标都能控制,一战斗鼠标移到图标上就没反应,还是只能用键盘。。


                  IP属地:湖南10楼2016-05-12 22:08
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                    就是这样,其他菜单鼠标移到哪里光标就在哪,一进入战斗系统光标就不随鼠标移动了,左键右键都没用,点起来毫无反应。。怎么加代码??


                    IP属地:湖南11楼2016-05-12 22:12
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                      def self.repeat?(key_code)
                      if @self_repeat.call(key_code)
                      return true
                      end
                      if key_code == C
                      return Mouse.repeat?(Mouse::LEFT)
                      elsif key_code == B
                      return Mouse.repeat?(Mouse::RIGHT)
                      else
                      return @self_repeat.call(key_code)
                      end
                      end
                      end
                      class Window_Selectable
                      if @self_alias == nil
                      alias self_update update
                      @self_alias = true
                      end
                      def update
                      #self.cursor_rect.empty
                      self_update
                      if self.active and @item_max > 0
                      index_var = @index
                      tp_index = @index
                      mouse_x, mouse_y = Mouse.get_mouse_pos
                      mouse_not_in_rect = true
                      for i in 0...@item_max
                      @index = i
                      update_cursor_rect
                      top_x = self.cursor_rect.x + self.x + 16
                      top_y = self.cursor_rect.y + self.y + 16
                      bottom_x = top_x + self.cursor_rect.width
                      bottom_y = top_y + self.cursor_rect.height
                      if (mouse_x > top_x) and (mouse_y > top_y) and
                      (mouse_x < bottom_x) and (mouse_y < bottom_y)
                      mouse_not_in_rect = false
                      if tp_index != @index
                      tp_index = @index
                      $game_system.se_play($data_system.cursor_se)
                      end
                      break
                      end
                      end
                      if mouse_not_in_rect
                      @index = index_var
                      update_cursor_rect
                      Mouse.click_lock
                      else
                      Mouse.click_unlock
                      end
                      end
                      end
                      end
                      class Window_NameInput
                      if @self_alias == nil
                      alias self_update update
                      @self_alias = true
                      end
                      def update
                      #self.cursor_rect.empty
                      self_update
                      if self.active
                      index_var = @index
                      mouse_x, mouse_y = Mouse.get_mouse_pos
                      mouse_not_in_rect = true
                      for i in (0...CHARACTER_TABLE.size).to_a.push(180)
                      @index = i
                      update_cursor_rect
                      top_x = self.cursor_rect.x + self.x + 16
                      top_y = self.cursor_rect.y + self.y + 16
                      bottom_x = top_x + self.cursor_rect.width
                      bottom_y = top_y + self.cursor_rect.height
                      #
                      if (mouse_x > top_x) and (mouse_y > top_y) and
                      (mouse_x < bottom_x) and (mouse_y < bottom_y)
                      mouse_not_in_rect = false
                      break
                      end
                      end
                      if mouse_not_in_rect
                      @index = index_var
                      update_cursor_rect
                      Mouse.click_lock
                      else
                      Mouse.click_unlock
                      end
                      end
                      end
                      end
                      class Window_InputNumber
                      if @self_alias == nil
                      alias self_update update
                      @self_alias = true
                      end
                      def update
                      #self.cursor_rect.empty
                      self_update
                      mouse_x, mouse_y = Mouse.get_mouse_pos
                      if self.active and @digits_max > 0
                      index_var = @index
                      mouse_not_in_rect = true
                      for i in 0...@digits_max
                      @index = i
                      update_cursor_rect
                      top_x = self.cursor_rect.x + self.x + 16
                      bottom_x = top_x + self.cursor_rect.width
                      #
                      if (mouse_x > top_x) and (mouse_x < bottom_x)
                      mouse_not_in_rect = false
                      break
                      end
                      end
                      if mouse_not_in_rect
                      @index = index_var
                      update_cursor_rect
                      Mouse.click_lock
                      else
                      Mouse.click_unlock
                      end
                      end
                      if @last_mouse_y == nil
                      @last_mouse_y = mouse_y
                      end
                      check_pos = (@last_mouse_y - mouse_y).abs
                      if check_pos > 10
                      $game_system.se_play($data_system.cursor_se)
                      place = 10 ** (@digits_max - 1 - @index)
                      n = @number / place % 10
                      @number -= n * place
                      n = (n + 1) % 10 if mouse_y < @last_mouse_y
                      n = (n + 9) % 10 if mouse_y > @last_mouse_y
                      @number += n * place
                      refresh
                      @last_mouse_y = mouse_y
                      end
                      end
                      end
                      class Scene_File
                      if @self_alias == nil
                      alias self_update update
                      @self_alias = true
                      end
                      def update
                      mouse_x, mouse_y = Mouse.get_mouse_pos
                      Mouse.click_lock
                      idx = 0
                      for i in @savefile_windows
                      top_x = i.x + 16
                      top_y = i.y + 16
                      bottom_x = top_x + i.width
                      bottom_y = top_y + i.height
                      if (mouse_x > top_x) and (mouse_y > top_y) and
                      (mouse_x < bottom_x) and (mouse_y < bottom_y)
                      i.selected = true
                      if @file_index != idx
                      @file_index = idx
                      $game_system.se_play($data_system.cursor_se)
                      end
                      Mouse.click_unlock
                      else
                      i.selected = false
                      end
                      idx += 1
                      end
                      self_update
                      end
                      end
                      class Arrow_Enemy
                      if @self_alias == nil
                      alias self_update update
                      @self_alias = true
                      end


                      IP属地:湖南13楼2016-05-12 22:14
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                        升级了


                        IP属地:陕西来自Android客户端15楼2016-05-14 06:51
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                          楼主!怎么使战斗模式像口袋妖怪一样的回合制或是及时战斗模式。。这困扰了我一个月以至在没动过电脑了~~本人渣渣脚本啥的不会!


                          IP属地:安徽来自Android客户端16楼2016-05-23 20:05
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                            大佬有联系方式吗,有很多游戏脚本的问题想问问你


                            IP属地:广西来自Android客户端17楼2022-06-11 13:07
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                              等级怎么突破上99


                              IP属地:广东来自iPhone客户端18楼2023-02-23 17:53
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