首先先明确ck里的建筑可以加什么
第一类是加城市防御能力及税收等的,如
fort_level = 0.4
levy_size = 0.025
tax_income = 0.2
garrison_size = 0.25
第二类是加军力的
light_infantry = 60
heavy_infantry = 55
archers = 90
pikemen = 45
light_cavalry = 90
horse_archers=
knights = 45
war_elephants = 10
galleys = 8
retinuesize = 200
第三类是加军队补充率士气攻防的,如
land_morale = 0.1
levy_reinforce_rate = 0.1
archers_offensive = 0.15
pikemen_defensive = 0.15
heavy_infantry_defensive = 0.15
horse_archers_morale = 0.05
第四类是加科技的
tech_growth_modifier = 0.3
economy_techpoints = 0.05
culture_techpoints = 0.04
虽然没有军事,但是可以假想军事类的是military_techpoints= 。
第五类好像是可以加持有者特质的,如
monthly_character_prestige = 0.20
monthly_character_piety = 0.25
liege_piety = 0.05
stewardship = 1
diplomacy = 1
learning = 1
martial = 1
intrigue = 1
fertility = 0.1
church_opinion = 10
我觉得可以假想其他的人物特质也可以添加上去,比如
global_tax_modifier = 2
dynasty_opinion = 10
health = 1
muslim_opinion = 10
vassal_opinion = 10
christian_opinion = 10
第一类是加城市防御能力及税收等的,如
fort_level = 0.4
levy_size = 0.025
tax_income = 0.2
garrison_size = 0.25
第二类是加军力的
light_infantry = 60
heavy_infantry = 55
archers = 90
pikemen = 45
light_cavalry = 90
horse_archers=
knights = 45
war_elephants = 10
galleys = 8
retinuesize = 200
第三类是加军队补充率士气攻防的,如
land_morale = 0.1
levy_reinforce_rate = 0.1
archers_offensive = 0.15
pikemen_defensive = 0.15
heavy_infantry_defensive = 0.15
horse_archers_morale = 0.05
第四类是加科技的
tech_growth_modifier = 0.3
economy_techpoints = 0.05
culture_techpoints = 0.04
虽然没有军事,但是可以假想军事类的是military_techpoints= 。
第五类好像是可以加持有者特质的,如
monthly_character_prestige = 0.20
monthly_character_piety = 0.25
liege_piety = 0.05
stewardship = 1
diplomacy = 1
learning = 1
martial = 1
intrigue = 1
fertility = 0.1
church_opinion = 10
我觉得可以假想其他的人物特质也可以添加上去,比如
global_tax_modifier = 2
dynasty_opinion = 10
health = 1
muslim_opinion = 10
vassal_opinion = 10
christian_opinion = 10