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knock-knock官网介绍

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Come in, it's open
Thanks to everyone who has supported us during the development. To everyone who was waiting. "Knock-Knock" is finally out.
Tonight download links will be sent to everyone who's helped fund the game via Kickstarter or Strings. Warning: due to software limitations it is possible that the link may be a bit late, but you'll definitely receive it by tomorrow afternoon. If something mysterious happens and you don't get an e-mail, or the e-mail is incomplete and lacks any of your rewards, or you are attacked by furry forest creatures, or something else is wrong, please don't hesitate to send us a note via support@ice-pick.com so that we can figure something out.
As of now, the game's only available on Steam, but on Monday we'll make non-Steam versions (for PC, Mac, Linux) available on our site. Stay tuned. We'll also be available on GOG later, if that's the distribution platform of your choice.
And now we're embarking to make iOS and Android versions. We're planning for the iOS version to be ready by mid-December, and the Android version—by the end of the year. This year, that is. Felt like it'd be appropriate to clear any possible confusion here. See, there are many wonderful platforms in the world but only a single programmer in our studio.
How It All Began
In late November, 2011, a strange and troubling event has happened to our studio. We have received an anonymous e-mail which suggested that we should produce some "unconventional" game based upon the materials attached to the letter. Such offers are a dime a dozen and most of the time they barely deserve any attention at all, however, this one seemed quite different.
The attachment contained a set of 19 files added to an archive titled "lestplay". The files (snippets of text, scraps of audio recording, video footage fragments) as well as the style and wording of the message itself appeared to be rather disturbing. The surface examination did not reveal anything straightforwardly terrifying, yet we could not escape the feeling that something truly sinister was lurking underneath.
The stranger was begging us to complete the project he has started, yet he also made us well aware of the risk we took as the proposed ludic situation would potentially explain what calamity befell whoever has compiled the ominous archive, thus urging ourselves to meet the same fate.
The unknown Author was a gentleman and a scholar - he stated that he would introduce no boundaries to our creative freedom, yet he insisted that along with the ludic situation itself the items forming the "lestplay" archive should be included into the game, "else everything would be futile".
Alongside a significant number of others, we tend to lend a certain amount of credibility to mysticism, yet this specific predicament seemed more like a shoddy mystification. We were fed up with a massive number of similar "cursed files" tricks and at times we felt inclined to erase the whole thing for good.
However, upon consideration, we still decided to take part in this experiment. At the very least we would find out what the result would be, and what awful fate would possibly await us, as we will obviously be the first people to play the game.
Please find the initial details of the story below.
The Concept of the Game
There is an unusual cabin deep in the woods. It had served as a laboratory and a dwelling for three generations of Lodgers.
But as of late the latest Lodger has been noticing weird changes in familiar surroundings; things are missing, noises and rattle heard. Something odd is coming out of the woods. Come night, it seems like someone's made himself at home in the twilight of rooms, attics, and cellars.
You need to stay awake and sane till dawn.
The Lodger is wandering the rooms, evading the unknown, counting minutes till morning. But it's only in the night that he can solve the main puzzle and find the answers. What's going on? Are the Guests real, ot are they just figments of his insomniac imagination? What'd happened to the forest? What's happening to the cabin? Is there a line between reality and imagination?
Gameplay details
Hide!
Play hide-and-seek with denizens of your nightmares.
Don't look now! The goal of each night is to reach dawn while still sane.
Fill in the gaps. The house aids the Lodger. You only have to fix it up and keep it in order.
Seek.
The Lodger has lost something very important. The reason for what is happening is somewhere inside. Everything that is happening can be explained, you only need to find the key and bring it to light.
Wait.
In this game you need to watch and listen carefully. Inspect and scrutinize. You only have to last until the sunrise.
Follow the rules of the game!
Of course you must first understand the game being played with you.


IP属地:广东1楼2013-11-16 10:24回复
    来个翻译...


    2楼2014-02-21 15:08
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      进来,它的开放
        感谢每一位支持我们在开发。人是等待。“能听懂”终于出来了。
        今晚下载链接将发送到每个人的资助游戏通过Kickstarter或字符串。警告:由于软件限制可能的联系可能有点晚了,但你一定会收到它在明天下午。如果神秘的事情发生了,你没有得到一个电子邮件,或你的电子邮件是不完整的,没有任何奖励,或?


      IP属地:山东3楼2014-08-04 11:23
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        来,这是开放的
        感谢大家在开发支持我们。大家等着的人。"敲门的"终于。
        今晚下载链接将被发送到每个人的资助的游戏通过Kickstarter或字符串。警告:由于软件的限制,它是可能的联系可能会晚一点,但你肯定会在明天下午收到。如果神秘的事情发生,你没有收到一封电子邮件,或电子邮件是不完整的,没有任何报酬,或者你的毛茸茸的森林生物的袭击,或是别的什么东西坏了,请不要犹豫,给我们一个说明通过support@ice-pick.com以便我们能想出来的。
        截至目前,本场比赛的唯一可用的蒸汽,但上星期一我们会让非蒸汽版本(PC,MAC,Linux)可在我们的网站。敬请期待。我们也可以在高格后,如果这是你选择的分销平台。
        现在我们开始让iOS和Android版本。我们正在为iOS版本在十二月中旬准备计划,和Android版本年底。这一年,这是。觉得这会是适当的清除任何可能出现的混乱在这里。看,有很多很好的平台,在世界上只有我们的工作室,只有一个单一的程序员。
        这一切是如何开始的
        在十一月下旬,2011,一个奇怪的和令人不安的事件已经给我们的工作室了。我们收到一封匿名邮件,建议我们应该产生一些"非常规的"根据附信材料游戏。这样的机会是一角钱一打,大多数时间他们几乎不值得注意的话,然而,这一个看起来很不同。
        附件包含一组19个文件添加到一个档案名为“lestplay "。文件(文本片段,零星的录音,录像片段)以及消息本身的风格和措辞,似乎是相当令人不安的。表面检查没有发现任何直截了当地可怕,但是我们不能逃避感情这东西真的邪恶潜伏在下面。
        陌生人是乞求我们完成这个项目他已经开始,但是他也让我们意识到我们的风险作为该游戏的情况可能解释什么灾难降临谁编写了不祥的档案,从而使自己遭遇相同的命运。
        不知名的作者是一位先生和一位学者,他说他会引入无边界我们的创作自由,但他坚持认为,随着游戏本身的情况形成”项目;lestplay "档案应包括进入游戏,"的一切都将是徒劳的”;。
        与其他很多,我们往往会有一定的可信度,神秘主义,但这一特定的困境似乎更像一个蹩脚的神秘。我们厌倦了大量的类似"诅咒文件"的把戏,有时我们倾向于擦除好整件事。
        然而,当考虑,我们仍然决定参加这个实验。至少,我们会发现的结果会是什么,和什么可怕的命运可能会等待着我们,我们显然将是第一次玩游戏的人。
        请找到下面的故事最初的细节。
        游戏的概念
        有一个不寻常的小屋在森林深处。它曾是一个实验室和一个三代人居住的房客。
        但作为晚最新房客已经注意到奇怪的变化在熟悉的环境;的东西不见了,声音响过。一些奇怪的是从树林中走出来。来晚了,好像有人使自己在房间,暮光之城的家的阁楼和地窖。
        你需要保持清醒和理智到黎明。
        他是流浪的房间,逃避未知数分钟,直到天亮。但它只在晚上他能解决的主要难题,找到答案。发生了什么事?是客人房,或是他们只是凭空想象他的失眠?发生了什么事的森林?发生在船舱里是什么?有了现实和想象之间的一条线?
        游戏的细节
        隐藏!
        玩躲猫猫的居民寻求你的噩梦。
        现在不要看!每一个夜晚的目标是到达黎明而仍然健全。
        填补空白。房子的房客艾滋病。你只需要把它放在秩序。
        寻求。
        他已经失去了很重要的东西。发生了什么事,原因是在某处。所有发生的事情可以解释,你只需要找到钥匙,把它带到光明。
        等一等。
        在这个游戏中你需要仔细观察并倾听。检查和审查。你只需要持续到日出。
        遵守游戏规则!
        当然,你必须先了解你所玩的游戏。


        IP属地:浙江4楼2014-08-21 15:06
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