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TEARS OF VEESHAN 正式上线啦!

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转一下Patch Notes


IP属地:湖南1楼2013-11-13 10:29回复
    TRADESKILLS
    The Far Seas Trading Company on the Isle of Mara requests your assistance once again with a new tradeskill questline available upon reaching level 93!
    Owners of the Artisan’s Pack Pony should also keep their eyes open while working on the new questline for an opportunity to train their ponies to gather rares and holiday harvests.
    On completion of the quest line, a daily mission in Obol Plains and a weekly mission in Vesspyr Isles will also become available.
    Level 90 essentials and advanced recipe books now exist for all crafting classes, and can be obtained via the recipe merchants (essentials) and the quest line (advanced).
    Five new tradeskill collections can be found in Eidolon Jungle, Obol Plains, and Vesspyr Isles.
    Koros, theFarSeasfaction merchant on the Isle of Mara, has a new flying mount for sale to crafters who have earned sufficientFarSeasfaction and tokens.
    The tradeskill group dungeon missions from Madria Varas in the Isle of Mara can now be done hourly rather than daily.
    The stats of level 91/92 handcrafted and mastercrafted equipment has been increased to match 95 handcrafted and mastercrafted equipment.
    Additional recipes are available to research from tradeskill apprentices. These require components obtained in the Tears of Veeshan expansion. These recipes can be scribed by all classes, but some recipes may be more challenging to make if you are not the class that specialized in that item.
    Merchant Sllithzes in the Falinpol tower in Vesspyr Isles will also sell you recipes to make some of the adventuring items sold by Etyma Merchant Delvakin.
    All merchant purchased holiday tradeskill books are now heirloom.
    Alchemist-created standard buff elixirs can no longer be dispelled.
    Mass production now scales up in increments of 5 of the stat.
    Stats granted by adornments will no longer be boosted by experimentation.
    White Adornments of Recovery are now adornments of Reuse. They now give Ability Reuse instead of Spell Reuse.
    HARVESTING
    Harvesting nodes can now be harvested at any harvesting skill level. In order to be eligible for rare harvests, your skill must still meet the previous requirements.
    COMBAT MECHANICS
    Damage Per Second now uses the curve that Multi-Attack used to use and Multi-Attack now uses the curve that Damage Per Second used to use.
    ABILITIES / ALTERNATE ADVANCEMENT
    General
    The Heroic tree now caps at 100.
    The class tree now only requires one point per ability to move down the lines.
    A second and third Heroic Expertise ability can be purchased for an additional 20 and 30 points, respectively.
    Abilities that increased Multi-Attack now increase Damage Per second.
    Abilities that increased Damage Per Second now increase Multi-Attack.
    Abilities that grant a chance to outright resist a control effect now cap at 100% chance instead of 10%.
    Abilities in the prestige tree that clear the reuse of other abilities should trigger more reliably.
    Player controllable pets now have increased health based on the caster’s stamina.
    Pets will now benefit from any stat conversion abilities that their owner possesses, such as those found in the Prestige tree.
    Alternate Advancements that grant AE Auto-Attack to the caster are now passive. These effects can be disabled with Singular Focus.
    Ability Casting Speed's conversion to Doublecast has been drastically increased.
    Sorcerers and Summoners now gain bonus damage with Spell Weapons.
    Heals should no longer doublecast. This indirectly resolves an issue where Defiler wards would seemingly not benefit from ability modifier.
    Fixed a number of cases where the hate list for players and NPCs wasn't being updated as expected. This should fix most of the causes for Call of the Veteran failing to work as expected.
    Deities
    Final Judgment can no longer crit.
    Beastlord
    Northwind Barrier now has a 2 minute base reuse.
    Unchained Ferocity now allows the beastlord to summon a warder with no cast time and no recovery time. The beastlord can also use up to 10 advantages without having their warder trigger Weakness. It no longer has a cast time and the power cost is significantly reduced.
    Natural Instinct now has 8 ranks for 1 point each. It now also grants strikethrough.
    Marisha Kur's Protection now has a cure effect for the warder.
    Grinning Onslaught will no longer heal enemies.
    Rogue
    Pris de Fer now has a 2 minute base reuse.
    Swashbuckler
    Bladeweaver now increases stamina.
    Lung Puncture now also impairs the target’s chance to strikethrough a successful avoidance check.
    Dirge
    Sonic Barrier now makes the target dodge for 1 second when a stoneskin triggers.
    Troubador
    Rejuvenating Celebration now increases stamina.
    Enhance: Rejuvenating Celebration now increases stamina.
    Fighters
    Stamina Bonus prestige abilities now grant 100 per rank.
    Warrior
    Unshakable Grip now also grants the group 10 Weapon Damage Bonus.
    Perfect Counter now makes the warrior dodge for 1 second when a stoneskin triggers.
    Berserker
    Wall of Force now makes the berserker dodge for 1 second when a stoneskin triggers.
    Guardian
    Battle Tactics now increases stamina.
    Added Constitition now enhances the stamina from Battle Tactics.
    Call of Shielding now increases stamina.
    Focus:BattleTactics now enhances the stamina of Battle Tactics.
    Enhance: Call of Shielding now enhances the stamina of Call of Shielding.
    Last Man Standing now makes the guardian dodge for 1 second when a stoneskin triggers.
    TowerofStonenow makes the guardian dodge for 1 second when a stoneskin triggers.
    Sorcerer
    Mystical Field now has a 90 second base reuse time. The power cost has been reduced.
    Warlock
    Focused Casting now grants the warlock 100 Crit Chance and increases their Crit Bonus by 75% of their base Crit Bonus instead of increasing Doublecast Chance.
    Crusader
    Soulclaim now triggers when anyone in the raid strikes a deathblow. The crit bonus increase is now 1 Crit Bonus for every 3000 strength the crusader has.
    Paladin
    Fixed a situation where a Paladin's “Marr's Favor” could critically heal them.
    Blessing of the Paladin now increases stamina.
    Enhance: Blessing of the Paladin now increases stamina.
    Blessed Warding now increases stamina.
    Holy Alacrity now makes the paladin dodge for 1 second when the stoneskin triggers.
    Shadowknight
    Hateful Respite now makes the shadowknight dodge for 1 second when a stoneskin triggers.
    Necromancer
    Lifeburn’s health to damage ratio has been adjusted to compensate for the new health of players. It is no longer modified by potency. The damage should remain about the same.
    Summoner
    Soulburn's damage can no longer be modified by potency. It now deals 150% of the consumed health to the target.
    Brawler
    Inner Focus now makes the brawler dodge for 1 second when a stoneskin triggers.
    Eagle's Patience now makes the brawler dodge for 1 second when a stoneskin triggers.
    Bruiser
    Martial Leap now has a 45 second base cooldown.
    Soak Hit now makes the bruiser dodge for 1 second when a stoneskin triggers.
    Adrenaline Rush now makes the bruiser dodge for 1 second when a stoneskin triggers.


    IP属地:湖南5楼2013-11-13 10:41
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      Monk
      Winds of Salvation now has a 90 second base cooldown.
      Superior Guard now makes the monk dodge for 1 second when a stoneskin triggers.
      Mages
      Magi's Shielding now increases stamina.
      Enchanter
      Convert Power now swaps the percentages of the pools, rather than the absolute values.
      Coercer
      Hostage now gains the benefits of disruption.
      Priests
      Priests now have a base spell critical multiplier of 1.3.
      Shamans
      Shroud of Armor and Runic Armor now only apply their physical mitigation to the non-fighters in the group. They now increase up to 20% maximum health of fighters in the group.
      Tribal Frenzy now modifies stamina.
      Mystic
      Premonition now grants stamina.
      Enhance: Premonition now modifies the stamina value.
      Ursine Avatar now grants stamina.
      Ancestral Mettle now grants stamina.
      Infusion of Spirit now enhances the stamina of Spirit of the Mammoth.
      Defiler
      Harbinger now increases stamina.
      Noxious Efflux now increases stamina.
      Sinister Countenance now increases stamina.
      Countenance of Defiled Spirits now increases stamina.
      Vehemence now grants stamina.
      Focus: Vehemence now improves the stamina of Vehemence.
      Devout Endurance now improves the stamina of Vehemence.
      Druids
      Armor of Seasons and Armor of Nature now only apply their physical mitigation to the non-fighters in the group. They now grant up to 800 stamina bonus to the fighters in the group.
      Hierophant's Protection increases stamina now.
      Fury
      Lucidity now increases stamina.
      Master of the Hunt now increases stamina.
      Huntmaster's Vitality now increases the stamina of Master of the Hunt.
      Warden
      Aspect of theForestnow increases stamina.
      Essence of the Great Bear now increases stamina.
      Vitality of the Great Bear now increases stamina of Essence of the Great Bear.
      Infuriating Thorns now makes the target dodge for 1 second when a stoneskin triggers.
      Clerics
      Holy Armor and Sacred Armor now only apply their physical mitigation to the non-fighters in the group. They now grant up to around 6 bonus health for every point of stamina the fighters in the group have.
      Devout Allegiance now increases stamina.
      Perserverance of the Divine now makes the target dodge for 1 second when a stoneskin triggers.
      Perseverance of the Divine now has an instant casting time.
      Inquisitor
      Fanatic's Faith now increases stamina.
      Fanatical Endurance now increases the stamina of Fanatic's Faith.
      Tenacity now increases stamina.
      Focus: Tenacity now increases the stamina of Tenacity.
      Templar
      Aegolism now increases stamina.
      Focus: Aegolism now increases stamina.
      Symbol of Marzin now increases stamina.
      Penance now improves stamina for Symbol of Marzin and health for Holy Armor.
      ITEMS
      Players that have completed either "A Helping Hand" or "Rot in the Tides" can use the Magic Carpet to Norrath to travel to Cobalt Scar, as intended.
      Corrected the names of many building block dividers to fit the proper naming convention.
      Plate Fighters can swap out their Hydra Helm for one that does not have AE Auto-Attack Chance at the merchant in Siren's Grotto: Dissension.
      Building Block items no longer count towards your main house item total - instead you can place as many building block items as the house item limit allows in addition to normal items.
      Items with Flurry and AE Auto-Attack have had those values reduced to compensate for these stats drastically increasing in power.
      Astral Adornments of Endurance now grant stamina instead of maximum health.
      Benefaction now lasts for 3 seconds.
      Opitulation now lasts for 4 seconds.
      Uncontested Parry and Dodge granted from equipment now caps at 5% and Uncontested Riposte granted from equipment now caps at 12%. Adornments and abilities are not affected by the cap.
      Spell Weapons now use melee stats and have an 8 second delay.
      Death Cheater’s Song no longer applies its effects to players who are alive.
      Graceful Pugilist's Skullcap of the Tiger now has a helm graphic, as intended.
      Graceful Pugilist's Skullcap now has a helm graphic, as intended.
      Pugilist's Steadfast Skullcap now has a helm graphic, as intended.
      REFORGING
      Reforging no longer has a penalty and the price of reforging has been increased.
      Reforging should now use a more accurate conversion for ability modifier.
      AE Auto-Attack now costs more to reforge to and is worth more when reforging out of it. The ratios have been halved.
      Damage Per Second now costs more to reforge to and is worth more when reforging out of it. It is now equal to what Multi-Attack used to be.
      Multi-Attack now costs less to reforge to and is worth less when reforging out of it. It is now equal to what Damage Per Second used to be.
      Due to the number of changes with the reforging system, all currently reforged items will have their reforging reset. Affected items may be reforged again for free.
      QUESTS
      Searching Far and Wide: The item gathered is now correctly identified as "succulent plant."
      Rock Shard Possibilities: Now awards guardians blade upon quest completion, as intended.
      Thundering Bear Claws: Now awards Fashioned Bear Claw Choker upon quest completion, as intended.
      Protection Through Deception & Following the Footsteps - all references to "ElddarForest" is now "Elddar Grove".
      Time to Governate: Tertiary Gurowyn Riz'Din now has a quest icon. And installing the hard-pressure governor in the steamer completes the quest.
      Searching the Sewers for the Strix - Lerenth will now advance this quest, even if players have deleted it after accepting "Descent into Madness."
      Trade Secrets: Citizens of Qeynos that have deleted it can now get it offered again by Sprockfuddle as long as they have completed "Dissatisfied with Qeynos."
      On Edge: Killing any ulthork violators, intruders, transgressors, and interlopers in Cobalt Scar now updates the quest, as intended.
      Revelation: Entering The Icy Dig no longer requires all group members to have the quest.
      While on Shades of Drinal: Skies of Red, Gulthga will now speak to you even if you exit out of his initial dialog.
      Spirits in the Streets: Nelik Ulnya's name is now spelled correctly.
      Wrapping It All Up - Beastlords now have a weapon reward choice.
      Kinloch Skry'mir will now offer you a shattered weapon if you have completed an epic quest previous to betraying to another class.
      Kelethin: The Time to Vine is Now: Killing bristlevine horrors now updates the quest, as intended.
      A Mysterious Trinket: Kuza Sathak now gives assassins a clue as to how to speak with her.
      Ancient Kite Shield: Now awards Ancient Kite Shield upon quest completion, as intended.
      Lion Mane Helm: Now awards Lion Mane Helm upon quest completion, as intended.
      Fur Lined Gloves: Now awards Fur Lined Gloves upon quest completion, as intended.
      Elephant Hide Boots: Now awards Elephant Hide Boots upon quest completion, as intended.
      Chain of Daisies: Now awards Chain of Daisies upon quest completion, as intended.
      Ethereal Tabard: Now awards Ethereal Tabard upon quest completion, as intended.
      Greenswath: Now awards Greenswath upon quest completion, as intended.
      Dragoon Armbrace: Now awards Dragoon Armbrace upon quest completion, as intended.
      Shadowlurker: Now awards Shadowlurker upon quest completion, as intended.
      Skull of Hate: Now awards Skull of Hate upon quest completion, as intended.
      Black Horn Ring: Now awards Black Horn Ring upon quest completion, as intended.
      BloodOreBasher: Now awards Blood Ore Basher upon quest completion, as intended.
      Double-Plated Breastplate: Now awards Double-Plated Breastplate upon quest completion, as intended.
      Peacekeeper: Now awards Peacekeeper upon quest completion, as intended.
      Ten Gallon Boots: Now awards Ten Gallon Boots upon quest completion, as intended.
      Waters of Norrath: Santii in "Siren's Grotto: Alluring Embrace [Heroic]" will now update the quest.
      Moving to Qeynos: Now correctly identifies Ambassador Duryo Valstath's location as the Coldwind Crier.
      Serving a New Master: Harla Dar must be defeated within The Temple of Scale within the Overrealm for this to progress.
      Serving a New Master: Lord Vyemm must be defeated within the Laboratory of Lord Vyemm within the Overrealm for this to progress.


      IP属地:湖南6楼2013-11-13 10:41
      回复
        EQUIPMENT RESET
        Items that have been updated will no longer be automatically unattuned, unadorned, and placed into your overflow. Instead, upon logging in you should be greeted by a window displaying a list of items that have been updated where you may reset items as you see fit. Please note that a change in available adornment slots will still result in a slotted adornment being popped off. Additionally, any reforging done to an updated item will be reset and the item will be flagged for a free reforge.
        Options available via the Equipment Reset UI:
        Reset Item
        Resets a single, selected item, placing it and any adornments attached to it into your overflow.
        Reset All
        Resets all eligible items and crates them as follows:
        Equipment from Character: Equipped items and equipment found in your inventory. (Note: You may receive multiple of these, each containing a maximum of 25 items)
        Equipment from Bank: Equipment in your bank and shared bank. (Note: You may receive multiple of these, each containing a maximum of 25 items)
        Adornments from Character: Same as the above, but for adornments.
        Adornments from Bank: Adornments from items in your bank and shared bank.
        Reset None
        Marks all eligible items as no longer being eligible for resetting.
        Decide Later
        Lets you deal with the process later.
        Any item you choose not to reset at this time can be dealt with later via a right-click menu option, "Reset Item". Items that are eligible for resetting will display with a green icon background in your bags. The item tooltip will also display a note if it is eligible for resetting.
        You may also use the following text commands:
        /reset_equipment equipped
        Resets all eligible currently equipped equipment.
        /reset_equipment inventory
        Resets all eligible equipment in your bags.
        /reset_equipment bank
        Resets all eligible equipment in your bank slots.
        /reset_equipment sharedbank
        Resets all eligible equipment in your shared bank.
        /reset_equipment ui
        Displays the Equipment Reset UI that appears during your first log in after some if your items have been updated.
        /reset_equipment none
        Marks all eligible items as no longer being eligible for resetting.


        IP属地:湖南7楼2013-11-13 10:41
        回复
          总结一下:
          1、新增了一个职业“Channeler”,远程补职,DPS据说可以挤进T1,强的一塌糊涂,新手村里满屏全是一个职业。
          2、AA点数提高到340,现在Heroic AA页面现在可以加出两个大招,很好很强大。
          3、多了个佣兵槽,现在可以雇佣多个佣兵(当然同时只能有一个佣兵上场),然后根据不同的情况换不同的佣兵上场,槽好像是要出SC买的。
          4、Damage Per Second 和 Multi-Attack 属性互换了一下,具体有什么大的影响还要请专家们给分析一下。
          5、各职业的stamina都大幅提升,新地图的怪物攻击会更加大力,相对的像Pally这类以百分比加血的职业会更加给力,Shaman以及其他各职业的各种伤害吸收盾就比较不太好用了,反正官网论坛上伤害盾是一片吐槽,还不知道SOE今后会怎么调整。
          6、全职业的Stoneskin改成:now makes the target dodge for 1 second when a stoneskin triggers,等老大们测试,看是Buff还是Nerf。
          以上。


          IP属地:湖南8楼2013-11-13 11:31
          回复
            我觉得吧。。。把血搞这么多毫无意义。还不如多几个属性来弥补血的不足。。。。比如以前的暴击对上暴击防御,结果大家都开始堆CC


            9楼2013-11-13 14:14
            回复
              Channeler的DPS的确很强大,关键是有2个技能完全没有冷却时间,只要魔足够,可以往死里放,更牛逼的还能移动施法。。。。。


              10楼2013-11-13 14:16
              回复
                晚上上通灵,哈哈,牛逼的职业我喜欢


                IP属地:马来西亚来自Android客户端11楼2013-11-13 17:22
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                  小葵说的那技能好像casting有些长,不知道aa这些强化后会怎样,但是感觉还是很厉害的样子


                  IP属地:马来西亚来自Android客户端12楼2013-11-13 17:29
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                    昨天转换了ma到dps了,感觉有些地方不给力了,现在flurry是物理职业最需求的属性了,谢谢


                    IP属地:马来西亚来自Android客户端13楼2013-11-14 17:26
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