原文如下:
Quick observations from demo:
1. Missions appear on different parts of station as small transporent icons, similar to the dock icon (scull - hunt mission, wallet? - trade missions, etc). So you may take mission without landing, but it take a bit of station recon: detection range for this things is pretty small.
2. Station interiors (saw only one docking Bay, see below) are quite big, but rather simplistic and bare.
3. NPC animations are kinda wooden, but other then that - you may talk with them (see below) and some actions are available. Talking heads are a bit better then before, but more or less same as before.
4. Upgrades are to be bought AND sold on stations (via NPCs). I had a list of a 3 different MK versions of same gun, with MKII installed and MKIII way too expensive. Trading UI is kinda crap, but look like a quick placeholder for demo rather then final version.
5. Mouse and keyboard controls are somewhat familiar: x/z for speed control, tab - boost/afterburner (drains shields), awsd for strafing, lmb - select/click, rmb/ctrl - fire at cursor/reticle.
6. Ship is very fast and very agile. Strafing speed is enormous. It's very easy to orbit big ships while avoiding fire. Feels like springblossom with spacesuit agility.
7. Cockpit UI is fun, but confusing. Shield indicator is too far from center and easy to confuse with similar current-gun indicator, making it hard to check during a fight. I didn't found hull indicator at all. Damage direction effect is awesome (like a blue shield distortion) and also depends on damage amount. Waypoint/target direction is nice too.
8. Seems to be no direct trading. Once you select trading mission, it will suggest you a list of (your? ) ships to fit that mission. A menu a bit confusing and as demo doesn't actually give you some time to roam around, I didn't quite. Maybe there is some direct trading, but I didn't saw it though.
9. You may take missions during the plot mission.
10. Docking/undocking is instantaneous, but you have to be damn close to the docking pad.
11. There is top-direction/ecliptic plane even with mouse and keyboards - once you are busted out from highway while attempting to enter it (it seems to be one-way and only two sections of it), you'll rotate all over the place for a few seconds until ship controls are resumed. After that, you are aligned using this top-direction. Also, during the extensive maneuvering you may deviate a bit and it will return back to the "correct" top orientation after you'll enter steady direct flight. Dunno if it is switchable off.
From talking to Arsaneus:
1. No, there is no/will be no FPS yet.
2. Stations are split in separated sections, with no internal connections right now. They are working on it, so some kind of connections may appear on release.
3. There is a separate tactical interface for controlling your fleet. It is on Skunk, so no need to dock anywhere. It's not quite RTS-ish yet, but they have something like that in plans.
4. They have plans to make direct capital ship controls like in Battlecruiser Command/Nexus: Jupiter Accident/Imperium Galactica etc. But that's very vague plans and if there is any progress yet is unknown (for me).
5. There are hacking chips (to be found in randomized lockers and boxes on stations) which are to be used for hacking closed doors on stations.
Quick observations from demo:
1. Missions appear on different parts of station as small transporent icons, similar to the dock icon (scull - hunt mission, wallet? - trade missions, etc). So you may take mission without landing, but it take a bit of station recon: detection range for this things is pretty small.
2. Station interiors (saw only one docking Bay, see below) are quite big, but rather simplistic and bare.
3. NPC animations are kinda wooden, but other then that - you may talk with them (see below) and some actions are available. Talking heads are a bit better then before, but more or less same as before.
4. Upgrades are to be bought AND sold on stations (via NPCs). I had a list of a 3 different MK versions of same gun, with MKII installed and MKIII way too expensive. Trading UI is kinda crap, but look like a quick placeholder for demo rather then final version.
5. Mouse and keyboard controls are somewhat familiar: x/z for speed control, tab - boost/afterburner (drains shields), awsd for strafing, lmb - select/click, rmb/ctrl - fire at cursor/reticle.
6. Ship is very fast and very agile. Strafing speed is enormous. It's very easy to orbit big ships while avoiding fire. Feels like springblossom with spacesuit agility.
7. Cockpit UI is fun, but confusing. Shield indicator is too far from center and easy to confuse with similar current-gun indicator, making it hard to check during a fight. I didn't found hull indicator at all. Damage direction effect is awesome (like a blue shield distortion) and also depends on damage amount. Waypoint/target direction is nice too.
8. Seems to be no direct trading. Once you select trading mission, it will suggest you a list of (your? ) ships to fit that mission. A menu a bit confusing and as demo doesn't actually give you some time to roam around, I didn't quite. Maybe there is some direct trading, but I didn't saw it though.
9. You may take missions during the plot mission.
10. Docking/undocking is instantaneous, but you have to be damn close to the docking pad.
11. There is top-direction/ecliptic plane even with mouse and keyboards - once you are busted out from highway while attempting to enter it (it seems to be one-way and only two sections of it), you'll rotate all over the place for a few seconds until ship controls are resumed. After that, you are aligned using this top-direction. Also, during the extensive maneuvering you may deviate a bit and it will return back to the "correct" top orientation after you'll enter steady direct flight. Dunno if it is switchable off.
From talking to Arsaneus:
1. No, there is no/will be no FPS yet.
2. Stations are split in separated sections, with no internal connections right now. They are working on it, so some kind of connections may appear on release.
3. There is a separate tactical interface for controlling your fleet. It is on Skunk, so no need to dock anywhere. It's not quite RTS-ish yet, but they have something like that in plans.
4. They have plans to make direct capital ship controls like in Battlecruiser Command/Nexus: Jupiter Accident/Imperium Galactica etc. But that's very vague plans and if there is any progress yet is unknown (for me).
5. There are hacking chips (to be found in randomized lockers and boxes on stations) which are to be used for hacking closed doors on stations.