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[GC]XR最新消息以及Demo演示

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IP属地:广东1楼2013-08-23 09:26回复
    原文如下:
    Quick observations from demo:
    1. Missions appear on different parts of station as small transporent icons, similar to the dock icon (scull - hunt mission, wallet? - trade missions, etc). So you may take mission without landing, but it take a bit of station recon: detection range for this things is pretty small.
    2. Station interiors (saw only one docking Bay, see below) are quite big, but rather simplistic and bare.
    3. NPC animations are kinda wooden, but other then that - you may talk with them (see below) and some actions are available. Talking heads are a bit better then before, but more or less same as before.
    4. Upgrades are to be bought AND sold on stations (via NPCs). I had a list of a 3 different MK versions of same gun, with MKII installed and MKIII way too expensive. Trading UI is kinda crap, but look like a quick placeholder for demo rather then final version.
    5. Mouse and keyboard controls are somewhat familiar: x/z for speed control, tab - boost/afterburner (drains shields), awsd for strafing, lmb - select/click, rmb/ctrl - fire at cursor/reticle.
    6. Ship is very fast and very agile. Strafing speed is enormous. It's very easy to orbit big ships while avoiding fire. Feels like springblossom with spacesuit agility.
    7. Cockpit UI is fun, but confusing. Shield indicator is too far from center and easy to confuse with similar current-gun indicator, making it hard to check during a fight. I didn't found hull indicator at all. Damage direction effect is awesome (like a blue shield distortion) and also depends on damage amount. Waypoint/target direction is nice too.
    8. Seems to be no direct trading. Once you select trading mission, it will suggest you a list of (your? ) ships to fit that mission. A menu a bit confusing and as demo doesn't actually give you some time to roam around, I didn't quite. Maybe there is some direct trading, but I didn't saw it though.
    9. You may take missions during the plot mission.
    10. Docking/undocking is instantaneous, but you have to be damn close to the docking pad.
    11. There is top-direction/ecliptic plane even with mouse and keyboards - once you are busted out from highway while attempting to enter it (it seems to be one-way and only two sections of it), you'll rotate all over the place for a few seconds until ship controls are resumed. After that, you are aligned using this top-direction. Also, during the extensive maneuvering you may deviate a bit and it will return back to the "correct" top orientation after you'll enter steady direct flight. Dunno if it is switchable off.
    From talking to Arsaneus:
    1. No, there is no/will be no FPS yet.
    2. Stations are split in separated sections, with no internal connections right now. They are working on it, so some kind of connections may appear on release.
    3. There is a separate tactical interface for controlling your fleet. It is on Skunk, so no need to dock anywhere. It's not quite RTS-ish yet, but they have something like that in plans.
    4. They have plans to make direct capital ship controls like in Battlecruiser Command/Nexus: Jupiter Accident/Imperium Galactica etc. But that's very vague plans and if there is any progress yet is unknown (for me).
    5. There are hacking chips (to be found in randomized lockers and boxes on stations) which are to be used for hacking closed doors on stations.


    IP属地:广东2楼2013-08-23 09:27
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      翻译如下:
      GC上的演示:没有展示贸易路线。登陆空间站,一堆写好脚本的战机的战斗演示(对抗掠夺者,比如海盗,不是那种X族风格的飞船。虽然旁白里也提到了X族)和主力舰战斗。武器就如我们以前知道的盖特机炮和霰弹枪,但名字前面有个“普通的”
      演示的大致情况:
      1.透明的任务图标出现在空间站的不同部位,比如靠港图标(猎杀任务图标是一个划桨,交易任务是个钱包?,等等)。所以你可以不用停靠就可以接受任务,但是要花点功夫去找---这些玩意的探测距离非常短。
      2.空间站内部(只看到了一个停靠港)非常大,但是非常简单单调。
      3.NPC的动作有点僵硬,但是你可以与他们谈话和互动。交谈时的对话头像比以前好了,但是或多或少和以前的形象有所不同。
      4.升级(Upgrades)可以在空间站进行买卖(通过NPC)。我看到了列表上有一种武器的三个不同型号,MK2已经安装,MK3过于昂贵。交易界面非常差,但看起来似乎是demo版的临时措施而不是最终版本。
      5.键鼠控制有点眼熟:X/Z控制速度,TAB开加力(boost),WASD横移,鼠标左键选择,右键射击。
      6.飞船非常快而且敏捷,凶残的横移速度。环绕大船躲避炮火十分简单。感觉就是春花有太空服的灵敏度。
      7.驾驶舱界面很有趣,但有点混乱。护盾条离中心太远,很容易和当前武器的指示器弄混,不利于战斗。我完全没找到船体外壳指示器。受损方向效果非常棒(好像一个蓝色的护盾扭曲时的效果),而且显示效果也与收到的伤害有关。路径点/目标指示也是非常棒。
      8.貌似没有直接贸易。一旦你选择了一个贸易任务,会出现一个(你的?)船只列表来完成这个任务。这个菜单让人有点困惑,demo也没有给你多少时间到处乱晃,我不确定。也许会有直接贸易,但我还没看到。
      9.你可以在主线任务进行时接受支线。
      10.靠港/离港是瞬间的,但你必须非常接近靠港平台。
      从Arsaneus得到的信息:
      1.没有FPS内容。
      2.空间站被分割成独立的几个区(交易、咨询之类的),目前并没有联通。他们正在进行相关的工作,在发售时可能就有一些通道了。
      3.有一个独立的战术界面来指挥你的舰队(泪流满面),这个玩意在你的座驾上,不需要你停靠到任何地方。不完全是RTS风格,但是他们(EGO?)计划中要搞出类似的东西。


      IP属地:广东3楼2013-08-23 09:30
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        ...里面是德文么,求翻译


        IP属地:北京4楼2013-08-24 10:12
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          德语听不懂- -|||


          IP属地:日本5楼2013-08-26 20:46
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            让我想起了家园2,很喜欢太空的争斗


            IP属地:云南7楼2013-08-27 13:05
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              转帖前至少贴个原地址,这是最基本的常识


              IP属地:广东8楼2013-09-03 22:53
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                似乎这重生和它之前的X3系列作品有些不一样了,是吧


                IP属地:重庆9楼2013-11-02 05:38
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