恶咲3的jojo人物在1.0用都会有这个替身槽位置不对的问题
不过他已经隐退了所以不会把这些人物更新到对应1.0
想在1.0里使用的话
需要在dio_system.cns裏面做以下打"*"的改动(用引号内段落替换这一行):
打开dio_system.cns, 找到以下段落(24行至70行间):
[State 6000, Explod];背景
type = Explod
trigger1 = !NumExplod(6002)
trigger1 = time >= 2
anim = ifelse(teamside=1,6002,6052) ;*<--这一行改成"anim = 6002"
id = 6002
postype = Back
pos = 140+var(0),48-var(1)
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = -103
pausemovetime = -1
supermovetime = -1
scale = 80,4
[State 6000, Explod];ゲージ
type = Explod
trigger1 = !NumExplod(6001)
trigger1 = time >= 2
anim = ifelse(teamside=1,6001,6051) ;*<--这一行改成"anim = 6001"
id = 6001
postype = Back
pos = 140+var(0),48-var(1)
ownpal = 0
bindtime = -1
ignorehitpause = 1
sprpriority = -102
pausemovetime = -1
supermovetime = -1
scale = 80,1
[State 6000, Explod];枠
type = Explod
trigger1 = !NumExplod(6000)
trigger1 = time >= 2
anim = ifelse(teamside=1,6000,6050) ;*<--这一行改成"anim = 6000"
id = 6000
postype = Back
pos = 140+var(0),48-var(1)
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = -101
pausemovetime = -1
supermovetime = -1
scale = .5,.5
然后替身槽就可以在2P侧正常使用了
不过他已经隐退了所以不会把这些人物更新到对应1.0
想在1.0里使用的话
需要在dio_system.cns裏面做以下打"*"的改动(用引号内段落替换这一行):
打开dio_system.cns, 找到以下段落(24行至70行间):
[State 6000, Explod];背景
type = Explod
trigger1 = !NumExplod(6002)
trigger1 = time >= 2
anim = ifelse(teamside=1,6002,6052) ;*<--这一行改成"anim = 6002"
id = 6002
postype = Back
pos = 140+var(0),48-var(1)
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = -103
pausemovetime = -1
supermovetime = -1
scale = 80,4
[State 6000, Explod];ゲージ
type = Explod
trigger1 = !NumExplod(6001)
trigger1 = time >= 2
anim = ifelse(teamside=1,6001,6051) ;*<--这一行改成"anim = 6001"
id = 6001
postype = Back
pos = 140+var(0),48-var(1)
ownpal = 0
bindtime = -1
ignorehitpause = 1
sprpriority = -102
pausemovetime = -1
supermovetime = -1
scale = 80,1
[State 6000, Explod];枠
type = Explod
trigger1 = !NumExplod(6000)
trigger1 = time >= 2
anim = ifelse(teamside=1,6000,6050) ;*<--这一行改成"anim = 6000"
id = 6000
postype = Back
pos = 140+var(0),48-var(1)
ownpal = 1
bindtime = -1
ignorehitpause = 1
sprpriority = -101
pausemovetime = -1
supermovetime = -1
scale = .5,.5
然后替身槽就可以在2P侧正常使用了