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GemCraft chapter 2的最新消息——4月9日更新

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1L
最近有点犯懒 而且胳膊受了点伤 其实早就看见作者博客更新了~
各位多多原谅 下面是原文及翻译


IP属地:河北1楼2012-04-18 21:30回复
    原文:
    GC2:CS development status update
    Posted on April 9, 2012 by Peter
    Happy spring holidays Everyone! First of all, sorry for not posting anything for so long! The development of GC2:CS is rolling at full speed, and while the release date is still many months away, the game is almost screenshot-ready for the series of blogposts I mentioned earlier. Many things have changed since the last post in December, the game’s plans were revised and rethought over and over again, the screenshot I released back then is entirely obsolete by now. Also, thank you for keeping sharing your thoughts and wishes about GC2! The – I admit, overly extended – planning phase is almost over by now (no more major changes unless really necessary), so I’ll rather collect and new ideas and requests for future GC chapters. So how I plan the series of posts:
    -first post will arrive on the 30th of this month (3 weeks from now).
    -there will be a new post every second Monday, up to the release date (which will be ideally a Monday too, to avoid hitting the weekend with the game having some critical first days’ errors)
    -each post will have several screenshots
    -the last post before release will have a teaser trailer video (similar to that of GCL)
    -at the end of each post, I will give you the topics of the next 2 posts (2 weeks/4 weeks in advance), like this: 30th of April:
    Updated & flippable battle frame, double density battlefield grid, buildable buildings 14th of May:
    gem types, firing modes, combining/cloning/upgrading/salvaging gems In the mean time, if you get stuck in any of the previous chapters, or would like to participate in building a knowledge base, you can check out the ever growing GemCraft Wiki. Please stay tuned just a little longer for the start of the flow of info about GC2:CS!


    IP属地:河北2楼2012-04-18 21:30
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      译文:
      《宝石争霸2:追袭暗影》开发进程更新
      Peter发表于2012年4月9日
      春假快乐!
      首先,抱歉这么长时间没有更新博客!GC2:CS正在被全速开发。在还有好几个月才能发布的时候(上次博客更新),游戏几乎被截好图并且要用在我以前提到过的一系列博文里了。在去年12月发布消息以后很多东西都改变了,游戏的策划被修改并且一而再再而三的重新考虑了,那些被我收回的截图已经被彻底抛弃了。
      当然,谢谢大家不断的提供你们的想法和对GC2的祝福!这——我承认,超出预算了——策划阶段几乎就要结束了(除非必要,不会再有大的变动了),所以我宁愿为GC以后的版本收集点新点子。
      这是我更新系列博文的计划:
      -第一篇会在本月30日更新(3星期后)。
      -以后每逢第二个星期一更新,直到发布游戏(理论上也在星期一,为了避免这个游戏带着一些随着发布就出现的严重BUG撞上周末)
      -每次更新博客都会发布一些新的截图
      -在发布游戏之前的最后一次更新会有一个预告片(类似于宝石争霸失落之章-迷宫。PS:有见过迷宫宣传片的发出来分享一下 反正我是没看过 河蟹横行啊)
      -在每次更新的结尾,我会给出下两次更新的纲要(预计为2周/4周),例如:
      4月30日:
      升级后的和(可翻转的?)战斗框架,双倍密度的战场网格,可建造的建筑物
      5月14日:
      宝石的种类,攻击模式,合成/复制/升级/回收(变卖)宝石
      平时如果你在以前的章节里陷入了困境(卡在某个关卡),或者希望分享你的心得和经验,你可以查看不断完善的宝石争霸wiki(反正墙头是越来越高 费劲啊)。
      敬请锁定GC2:CS,最新消息马上来临!


      IP属地:河北4楼2012-04-18 21:35
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        没有图么?


        IP属地:上海5楼2012-04-23 20:43
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          没有
          30号的更新应该会带组图


          IP属地:河北6楼2012-04-23 23:30
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            谢谢


            IP属地:四川8楼2012-04-25 19:01
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              求地址 求链接 121164376@qq.com


              9楼2012-08-23 17:02
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