class Role
{
private String Name ; // 角色的姓名
private int MAX_HP ;
private int HP ;
private int MAX_MP ;
private int MP;
private int LV ;
private int SG ;
private int AP ;
private int EXP ;
private int NEXT ;
private int POW ;
private int INT ;
private int DEX ;
private int ATT ;
private int DEF ;
private int LUCK ;
// private int HEAD ;
// private int BODY ;
// private int HAND ;
// private int BODY ;
// private int ACCE1 ;
// private int ACCE2 ;
public Role(String Name, int MAX_HP, int HP, int MAX_MP, int MP, int LV , int SG , int AP, int EXP, int NEXT, int POW, int INT ,int DEX, int ATT, int DEF ,int LUCK)
{ // 定义了一个构造方法
this.set_Name(Name) ; // 调用set_Name()方法
this.set_MAX_HP(MAX_HP) ;
this.set_HP(HP) ;
this.set_MAX_MP(MAX_MP) ;
this.set_MP(MP);
this.set_LV(LV) ;
this.set_SG(SG) ;
this.set_AP(AP) ;
this.set_EXP(EXP) ;
this.set_NEXT(NEXT) ;
this.set_POW(POW) ;
this.set_INT(INT) ;
this.set_DEX(DEX) ;
this.set_ATT(ATT) ;
this.set_DEF(DEF) ;
this.set_LUCK(LUCK) ;
System.out.println("*****flying_sb*****") ;
}
public void print()
{
System.out.println("姓名:" + this.get_Name() + ",生命:" + this.get_HP()) ;
System.out.println("等级:" + this.get_LV() + ",魔法:" + this.get_MP());
System.out.println("经验值:" + this.get_EXP() + ",下一级" + this.get_NEXT());
System.out.println("力量:" + this.get_POW() + ",智慧:" + this.get_INT());
System.out.println("敏捷:" + this.get_DEX() + ",攻击:" + this.get_ATT());
System.out.println("防御:" + this.get_DEF() + ",幸运: " + this.get_LUCK());
}
public void set_Name(String n)
{
Name = n ;
}
public void set_MAX_HP(int n)
{
MAX_HP = n ;
}
public void set_HP(int n)
{
HP = n ;
}
public void set_MAX_MP(int n)
{
MAX_MP = n ;
}
public void set_MP(int n)
{
MP = n ;
}
public void set_LV(int n)
{
LV = n ;
}
public void set_SG(int n)
{
SG = n ;
}
public void set_AP(int n)
{
AP = n ;
}
public void set_EXP(int n)
{
EXP = n ;
}
public void set_NEXT(int n)
{
NEXT = n ;
}
public void set_POW(int n)
{
POW = n ;
}
public void set_INT(int n)
{
INT = n ;
}
public void set_DEX(int n)
{
DEX = n ;
}
public void set_ATT(int n)
{
ATT = n ;
}
public void set_DEF(int n)
{
DEF = n ;
}
public void set_LUCK(int n)
{
LUCK = n ;
}
public String get_Name()
{
return Name ;
}
public int get_MAX_HP()
{
return MAX_HP ;
}
public int get_HP()
{
return HP ;
}
public int get_MAX_MP()
{
return MAX_MP ;
}
public int get_MP()
{
return MP ;
}
public int get_LV()
{
return LV ;
}
public int get_SG()
{
return SG ;
}
// public int get_AP()
// {
// return AP ;
// }
public int get_EXP()
{
return EXP ;
}
public int get_NEXT()
{
return NEXT ;
}
public int get_POW()
{
return POW ;
}
public int get_INT()
{
return INT ;
}
public int get_DEX()
{
return DEX;
}
public int get_ATT()
{
return ATT;
}
public int get_DEF()
{
return DEF ;
}
public int get_LUCK()
{
return LUCK ;
}
};
public class Demo_1
{
public static void main(String args[])
{
new Role("美娜", 25, 25 ,15, 15, 1, 0, 10, 70, 100, 29, 31, 62, 12, 11, 19 ).print() ;
}
};
{
private String Name ; // 角色的姓名
private int MAX_HP ;
private int HP ;
private int MAX_MP ;
private int MP;
private int LV ;
private int SG ;
private int AP ;
private int EXP ;
private int NEXT ;
private int POW ;
private int INT ;
private int DEX ;
private int ATT ;
private int DEF ;
private int LUCK ;
// private int HEAD ;
// private int BODY ;
// private int HAND ;
// private int BODY ;
// private int ACCE1 ;
// private int ACCE2 ;
public Role(String Name, int MAX_HP, int HP, int MAX_MP, int MP, int LV , int SG , int AP, int EXP, int NEXT, int POW, int INT ,int DEX, int ATT, int DEF ,int LUCK)
{ // 定义了一个构造方法
this.set_Name(Name) ; // 调用set_Name()方法
this.set_MAX_HP(MAX_HP) ;
this.set_HP(HP) ;
this.set_MAX_MP(MAX_MP) ;
this.set_MP(MP);
this.set_LV(LV) ;
this.set_SG(SG) ;
this.set_AP(AP) ;
this.set_EXP(EXP) ;
this.set_NEXT(NEXT) ;
this.set_POW(POW) ;
this.set_INT(INT) ;
this.set_DEX(DEX) ;
this.set_ATT(ATT) ;
this.set_DEF(DEF) ;
this.set_LUCK(LUCK) ;
System.out.println("*****flying_sb*****") ;
}
public void print()
{
System.out.println("姓名:" + this.get_Name() + ",生命:" + this.get_HP()) ;
System.out.println("等级:" + this.get_LV() + ",魔法:" + this.get_MP());
System.out.println("经验值:" + this.get_EXP() + ",下一级" + this.get_NEXT());
System.out.println("力量:" + this.get_POW() + ",智慧:" + this.get_INT());
System.out.println("敏捷:" + this.get_DEX() + ",攻击:" + this.get_ATT());
System.out.println("防御:" + this.get_DEF() + ",幸运: " + this.get_LUCK());
}
public void set_Name(String n)
{
Name = n ;
}
public void set_MAX_HP(int n)
{
MAX_HP = n ;
}
public void set_HP(int n)
{
HP = n ;
}
public void set_MAX_MP(int n)
{
MAX_MP = n ;
}
public void set_MP(int n)
{
MP = n ;
}
public void set_LV(int n)
{
LV = n ;
}
public void set_SG(int n)
{
SG = n ;
}
public void set_AP(int n)
{
AP = n ;
}
public void set_EXP(int n)
{
EXP = n ;
}
public void set_NEXT(int n)
{
NEXT = n ;
}
public void set_POW(int n)
{
POW = n ;
}
public void set_INT(int n)
{
INT = n ;
}
public void set_DEX(int n)
{
DEX = n ;
}
public void set_ATT(int n)
{
ATT = n ;
}
public void set_DEF(int n)
{
DEF = n ;
}
public void set_LUCK(int n)
{
LUCK = n ;
}
public String get_Name()
{
return Name ;
}
public int get_MAX_HP()
{
return MAX_HP ;
}
public int get_HP()
{
return HP ;
}
public int get_MAX_MP()
{
return MAX_MP ;
}
public int get_MP()
{
return MP ;
}
public int get_LV()
{
return LV ;
}
public int get_SG()
{
return SG ;
}
// public int get_AP()
// {
// return AP ;
// }
public int get_EXP()
{
return EXP ;
}
public int get_NEXT()
{
return NEXT ;
}
public int get_POW()
{
return POW ;
}
public int get_INT()
{
return INT ;
}
public int get_DEX()
{
return DEX;
}
public int get_ATT()
{
return ATT;
}
public int get_DEF()
{
return DEF ;
}
public int get_LUCK()
{
return LUCK ;
}
};
public class Demo_1
{
public static void main(String args[])
{
new Role("美娜", 25, 25 ,15, 15, 1, 0, 10, 70, 100, 29, 31, 62, 12, 11, 19 ).print() ;
}
};