[Statedef 750]
type = S
movetype = I
physics = S
ctrl = 0
velset = 0,0
anim = 750
[State 750, 1]
type = PowerAdd
trigger1 = Time >= 1
value = 10
[State 750, 2]
type = PlaySnd
trigger1 = Time = 5
value = 30,1
channel = 0
volume = 255
[State 750, 3]
type = PlaySnd
trigger1 = Time = 5
value = 10,21
channel = 0
volume = 50
[State 750, 4]
type = Explod
trigger1 = Time = 4
ignorehitpause = 1
anim = 755
id = 755
pos= -15,0
postype = P1
removetime = 9999
bindtime = -1
supermove = 10
sprpriority = 2
removeongethit = 1
ownpal = 1
[State 750, 5]
type = ChangeState
triggerall = !var(59)
triggerall = Time >= 2
trigger1 = Command != "holdx"
trigger2 = Command != "holdy"
trigger3 = Command != "holda"
value = 751
ctrl = 0
[State 704, 7]
type = ChangeState
triggerall = Power >= PowerMax
trigger1 = Command = "holdx"
trigger1 = Command = "holdy"
trigger1 = Command = "holda"
value = 751 ;本来是751
ctrl = 0
[State 704, 8]
type = ChangeState
triggerall = Time >= 2
triggerall = var(59) = 1
trigger1 = P2bodydist X < 190
trigger1 = P2MoveType = A
trigger2 = P2bodydist X < 60
trigger2 = EnemyNear(var(58)),statetype != L
trigger3 = Power >= PowerMax
trigger4 = win
trigger5 = EnemyNear(var(58)),numproj
trigger6 = inguarddist
trigger7 = roundstate = 3
value = 751
ctrl = 0
这是cns里 关于750的所有 最后的为什么是704 不解。。。作者分段的 这些是一段