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【求助】动画有了命令有了但游戏里却不是对应动画是什么情况?

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动画有了命令有了但游戏里却不是对应动画是什么情况?
攒气的动画是750(共8桢 循环) 火花(腿部的光)是755(共8桢 循环) 攒气完成后的站立是751
我设置完毕后 电脑AI用 没有问题
但我用时 动画是在750的第一桢和751的第一桢来回循环 并且无755火花效果 是哪里的问题?谢谢啦。。。一天也没弄好 绝望ING。。。


IP属地:山东1楼2011-11-29 21:55回复
    绝非伸手党。。。
    请大家帮帮我 谢谢了!!!!


    IP属地:山东2楼2011-11-29 22:40
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      出招条件问题


      IP属地:湖北3楼2011-11-29 22:51
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        能详细说一下吗。。。哪里有错 怎么改?我真是一点办法没有了、。谢谢!


        IP属地:山东4楼2011-11-30 11:27
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          吧里的高手们都在潜水吗?帮帮忙吧 。。。谢谢了!


          IP属地:山东5楼2011-11-30 11:34
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            看来在750动作设置里有设定 “手控不恩住某按钮就停止蓄气 病进入蓄气结束动作751”
            一般都是这样
            记得你是改来进入蓄气命令 但这里的持续恩住某没改


            IP属地:江苏来自手机贴吧6楼2011-11-30 12:05
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              该怎么改啊?我是把cmd里面的750按键 改成了 holdc 这个键在上面的定义是 /$c
              再怎么弄开关
              谢谢你


              IP属地:山东7楼2011-12-01 20:38
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                在某CNS的
                [statedef 750]下面的某处 应该有
                ****
                type=changestate
                trigger***
                *****
                *****
                value=755
                这里应该该有个COMMAND 改成 holdc


                IP属地:江苏8楼2011-12-01 20:54
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                  高手 cns里包含有750 755的是
                  [State 750, 4]
                  type = Explod
                  trigger1 = Time = 4
                  ignorehitpause = 1
                  anim = 755
                  id = 755
                  pos= -15,0
                  postype = P1
                  removetime = 9999
                  bindtime = -1
                  supermove = 10
                  sprpriority = 2
                  removeongethit = 1
                  ownpal = 1
                  怎么弄呢?谢谢


                  IP属地:山东9楼2011-12-01 21:09
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                    [Statedef 750]
                    type = S
                    movetype = I
                    physics = S
                    ctrl = 0
                    velset = 0,0
                    anim = 750
                    [State 750, 1]
                    type = PowerAdd
                    trigger1 = Time >= 1
                    value = 10
                    [State 750, 2]
                    type = PlaySnd
                    trigger1 = Time = 5
                    value = 30,1
                    channel = 0
                    volume = 255
                    [State 750, 3]
                    type = PlaySnd
                    trigger1 = Time = 5
                    value = 10,21
                    channel = 0
                    volume = 50
                    [State 750, 4]
                    type = Explod
                    trigger1 = Time = 4
                    ignorehitpause = 1
                    anim = 755
                    id = 755
                    pos= -15,0
                    postype = P1
                    removetime = 9999
                    bindtime = -1
                    supermove = 10
                    sprpriority = 2
                    removeongethit = 1
                    ownpal = 1
                    [State 750, 5]
                    type = ChangeState
                    triggerall = !var(59)
                    triggerall = Time >= 2
                    trigger1 = Command != "holdx"
                    trigger2 = Command != "holdy"
                    trigger3 = Command != "holda"
                    value = 751
                    ctrl = 0
                    [State 704, 7]
                    type = ChangeState
                    triggerall = Power >= PowerMax
                    trigger1 = Command = "holdx"
                    trigger1 = Command = "holdy"
                    trigger1 = Command = "holda"
                    value = 751 ;本来是751
                    ctrl = 0
                    [State 704, 8]
                    type = ChangeState
                    triggerall = Time >= 2
                    triggerall = var(59) = 1
                    trigger1 = P2bodydist X < 190
                    trigger1 = P2MoveType = A
                    trigger2 = P2bodydist X < 60
                    trigger2 = EnemyNear(var(58)),statetype != L
                    trigger3 = Power >= PowerMax
                    trigger4 = win
                    trigger5 = EnemyNear(var(58)),numproj
                    trigger6 = inguarddist
                    trigger7 = roundstate = 3
                    value = 751
                    ctrl = 0
                    这是cns里 关于750的所有 最后的为什么是704 不解。。。作者分段的 这些是一段


                    IP属地:山东10楼2011-12-01 21:11
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                      下面还有一点关于755的
                      ; CHARGE OVER
                      [Statedef 751]
                      type = S
                      movetype = I
                      physics = S
                      anim = 751
                      ctrl = 0
                      [State 751, 1]
                      type = StopSnd
                      trigger1 = Time = 0
                      channel = 0
                      value = 30,1
                      [State 751, 2]
                      type = StopSnd
                      trigger1 = Time = 0
                      channel = 1
                      value = 10,21
                      [State 705, 3]
                      type = RemoveExplod
                      trigger1 = Time = 0
                      id = 755
                      [State 705, Ctrl]
                      type = CtrlSet
                      trigger1 = Time = 2
                      value = 1
                      [State 705, 4]
                      type = ChangeState
                      trigger1 = AnimTime = 0
                      value = 0
                      ctrl = 1
                      万分感谢您!


                      IP属地:山东11楼2011-12-01 21:12
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                        704什么的不用管
                        750下面的
                        [State 750, 5]
                        type = ChangeState
                        triggerall = !var(59)
                        triggerall = Time >= 2
                        trigger1 = Command != "holdx"
                        trigger2 = Command != "holdy"
                        trigger3 = Command != "holda"
                        value = 751
                        ctrl = 0
                        [State 704, 7]
                        type = ChangeState
                        triggerall = Power >= PowerMax
                        trigger1 = Command = "holdx"
                        trigger1 = Command = "holdy"
                        trigger1 = Command = "holda"
                        value = 751 ;本来是751
                        改成
                        State 750, 5]
                        type = ChangeState
                        triggerall = !var(59)
                        triggerall = Time >= 2
                        trigger1 = Command != "holdc"
                        value = 751
                        ctrl = 0
                        [State 704, 7]
                        type = ChangeState
                        triggerall = Power >= PowerMax
                        trigger1 = Command = "holdc"
                        value = 751 ;本来是751
                        


                        IP属地:江苏12楼2011-12-01 21:40
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                          高手!偶像!谢谢!
                          终于解决了 激动ING~~~


                          IP属地:山东13楼2011-12-02 12:24
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