Hi, everyone.
I'm MightyMoon from Korea.
Thank you for inviting me.
I'm surprised that you are playing FlyingSB!
I bought this game in 1997 maybe, and I've still played this game like you.
爱滑板的沙沙 send me tools and I run these tools.
However, it was not working in Korean ver only working in Chinese ver.
When I run the hsy.exe, I'm really surprised.
It was very very silmilar what I wish to make.
I've already known that the order of attributes by editing.
In save files, attributes are saved per 4bytes in this order.
Max HP, HP, Max MP, MP, Lv, SG, AP(Active Point), EXP, NEXT, some values....,
POW, INT, DEX, ATT, DEF, LUCK, unknown, HEAD, BODY, HAND, ACCE, ACCE
Surprisingly, it shows the same order.![](http://imgsrc.baidu.com/forum/w%3D580/sign=e433846cebc4b7453494b71efffd1e78/1c23d758ccbf6c816e6c2eadbc3eb13532fa40b9.jpg)
So, 未知1 must be the AP(Active Point).
AP is the point about turns.
Let Sonokong has the hightest AP among the character and monster.
Then, Sonokong can move the first.
After moving, then AP will be changed.
However, he still has the highest AP, then he can move again.
We can move him more than 10 times if he has the highest AP.
You can prove this by put high number in 未知1.
Also you can use 光剑 in your HEAD and BODY.
I already try by using edit, so I think hsy.exe will be possible.
I edited equipment.
All item has a unique item code.
So, we can put the item code which we want to use.
I'm MightyMoon from Korea.
Thank you for inviting me.
I'm surprised that you are playing FlyingSB!
I bought this game in 1997 maybe, and I've still played this game like you.
爱滑板的沙沙 send me tools and I run these tools.
However, it was not working in Korean ver only working in Chinese ver.
When I run the hsy.exe, I'm really surprised.
It was very very silmilar what I wish to make.
I've already known that the order of attributes by editing.
In save files, attributes are saved per 4bytes in this order.
Max HP, HP, Max MP, MP, Lv, SG, AP(Active Point), EXP, NEXT, some values....,
POW, INT, DEX, ATT, DEF, LUCK, unknown, HEAD, BODY, HAND, ACCE, ACCE
Surprisingly, it shows the same order.
![](http://imgsrc.baidu.com/forum/w%3D580/sign=e433846cebc4b7453494b71efffd1e78/1c23d758ccbf6c816e6c2eadbc3eb13532fa40b9.jpg)
So, 未知1 must be the AP(Active Point).
AP is the point about turns.
Let Sonokong has the hightest AP among the character and monster.
Then, Sonokong can move the first.
After moving, then AP will be changed.
However, he still has the highest AP, then he can move again.
We can move him more than 10 times if he has the highest AP.
You can prove this by put high number in 未知1.
Also you can use 光剑 in your HEAD and BODY.
I already try by using edit, so I think hsy.exe will be possible.
![](http://imgsrc.baidu.com/forum/w%3D580/sign=d4ad75d2d933c895a67e9873e1127397/144ff61f3a292df53b77ae50bc315c6035a87364.jpg)
All item has a unique item code.
So, we can put the item code which we want to use.