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脚本:得失物品提示

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#话说之前将脚本搬到从空间里面,在搬出来觉得好麻烦。。TAT~~~
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================
# 注意!!!在对话后得到物品,请在对话后先用事件等待3帧,否则对话框来不及消失。
# 开关定义:
$不显示金钱窗口 = 41
$不显示物品窗口 = 42
$不显示武器窗口 = 43
$不显示防具窗口 = 44
# 以上开关,当打开的时候,获得物品将不会提示,比如默认打开41号开关,获得金钱不再提示
# ————————————————————————————————————
class Interpreter
#--------------------------------------------------------------------------
# ● 增减金钱
#--------------------------------------------------------------------------
def command_125
value = operate_value(@parameters[0], @parameters[1], @parameters[2])
$game_party.gain_gold(value)
if $game_switches[$不显示金钱窗口]==false
carol3_66RPG = Window_Base.new((640-160)/2,128,180,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得金钱:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去金钱:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"005-System05",80,100)
end
carol3_66RPG.contents.draw_text(0,32,240,32,value.abs.to_s)
carol3_66RPG.contents.draw_text(0,32,140,32, $data_system.words.gold,2)
carol3_66RPG.opacity = 160
for i in 0..30
Graphics.update
end
for i in 0..10
carol3_66RPG.opacity -= 30
carol3_66RPG.contents_opacity -= 30
Graphics.update
end
carol3_66RPG.dispose
end
return true
end
#--------------------------------------------------------------------------
# ● 增减物品
#--------------------------------------------------------------------------
def command_126
value = operate_value(@parameters[1], @parameters[2], @parameters[3])
$game_party.gain_item(@parameters[0], value)
if $game_switches[$不显示物品窗口]==false
carol3_66RPG_item = $data_items[@parameters[0]]
carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
if value >= 0
carol3_66RPG.contents.draw_text(0,0,240,32,"获得物品:")
#——声效,可以自己改
Audio.se_play("Audio/SE/"+"006-System06",80,100)
else
carol3_66RPG.contents.draw_text(0,0,240,32,"失去物品:")
#——声效,可以自己改



1楼2011-07-28 09:13回复
    Audio.se_play("Audio/SE/"+"005-System05",80,100)
    end
    carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
    carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
    carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
    carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
    carol3_66RPG.opacity = 160
    for i in 0..30
    Graphics.update
    end
    for i in 0..10
    carol3_66RPG.opacity -= 30
    carol3_66RPG.contents_opacity -= 30
    Graphics.update
    end
    carol3_66RPG.dispose
    end
    return true
    end
    #--------------------------------------------------------------------------
    # ● 增减武器
    #--------------------------------------------------------------------------
    def command_127
    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
    $game_party.gain_weapon(@parameters[0], value)
    if $game_switches[$不显示武器窗口]==false
    carol3_66RPG_item = $data_weapons[@parameters[0]]
    carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
    carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
    if value >= 0
    carol3_66RPG.contents.draw_text(0,0,240,32,"获得武器:")
    #——声效,可以自己改
    Audio.se_play("Audio/SE/"+"006-System06",80,100)
    else
    carol3_66RPG.contents.draw_text(0,0,240,32,"失去武器:")
    #——声效,可以自己改
    Audio.se_play("Audio/SE/"+"005-System05",80,100)
    end
    carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
    carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
    carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
    carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
    carol3_66RPG.opacity = 160
    for i in 0..30
    Graphics.update
    end
    for i in 0..10
    carol3_66RPG.opacity -= 30
    carol3_66RPG.contents_opacity -= 30
    Graphics.update
    end
    carol3_66RPG.dispose
    end
    return true
    end
    #--------------------------------------------------------------------------
    # ● 增减防具
    #--------------------------------------------------------------------------
    def command_128
    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
    $game_party.gain_armor(@parameters[0], value)
    if $game_switches[$不显示防具窗口]==false
    carol3_66RPG_item = $data_armors[@parameters[0]]
    carol3_66RPG = Window_Base.new((640-300)/2,128,300,100)
    carol3_66RPG.contents = Bitmap.new(carol3_66RPG.width - 32, carol3_66RPG.height - 32)
    if value >= 0
    carol3_66RPG.contents.draw_text(0,0,240,32,"获得防具:")
    #——声效,可以自己改
    Audio.se_play("Audio/SE/"+"006-System06",80,100)
    else
    carol3_66RPG.contents.draw_text(0,0,240,32,"失去防具:")
    #——声效,可以自己改
    Audio.se_play("Audio/SE/"+"005-System05",80,100)
    end
    carol3_66RPG_bitmap = RPG::Cache.icon(carol3_66RPG_item.icon_name)
    carol3_66RPG.contents.blt(0, 32, carol3_66RPG_bitmap, Rect.new(0, 0, 24, 24), 255)
    carol3_66RPG.contents.draw_text(0 + 28, 32, 212, 32, carol3_66RPG_item.name, 0)
    carol3_66RPG.contents.draw_text(0, 32, 268, 32, "×"+value.abs.to_s, 2)
    carol3_66RPG.opacity = 160
    for i in 0..30
    Graphics.update
    end
    for i in 0..10
    carol3_66RPG.opacity -= 30
    carol3_66RPG.contents_opacity -= 30
    Graphics.update
    end
    carol3_66RPG.dispose
    end
    return true
    end
    end
    #==============================================================================
    # 本脚本来自www.66RPG.com,使用和转载请保留此信息
    #==============================================================================
    


    2楼2011-07-28 09:13
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