My name is Kevin, and I*m a programmer/designer at Klei. I wrote a bunch of the animation stuff that we used in the Shank series, Mark of the Ninja, and Don*t Starve. Our animators work in Flash. We have a concept of a character *build* which is a set of body-part symbols with multiple views. Depending upon the fidelity of the given game, there are more or less body parts with more or less *view*. I think that Shank had about 30 body parts with 1-2 dozen views each, while Wilson from Don*t Starve has about a dozen body parts with only about the same number of views. Custom JSFL scripts are use